using System;
using Wabbajack.DTOs;
using Wabbajack.Paths;

namespace Wabbajack.Compiler;

public class CompilerSettings
{
    public bool ModlistIsNSFW { get; set; }
    public AbsolutePath Source { get; set; }
    public AbsolutePath Downloads { get; set; }
    public Game Game { get; set; }
    public AbsolutePath OutputFile { get; set; }

    public AbsolutePath ModListImage { get; set; }
    public bool UseGamePaths { get; set; }
    public Game[] OtherGames { get; set; } = Array.Empty<Game>();

    public TimeSpan MaxVerificationTime { get; set; } = TimeSpan.FromMinutes(1);
    public string ModListName { get; set; } = "";
    public string ModListAuthor { get; set; } = "";
    public string ModListDescription { get; set; } = "";
    public string ModlistReadme { get; set; } = "";
    public Uri? ModListWebsite { get; set; }
    public Version ModlistVersion { get; set; } = Version.Parse("0.0.1.0");
    public string[] SelectedProfiles { get; set; } = Array.Empty<string>();


    /// <summary>
    ///     This file, or files in these folders, are automatically included if they don't match
    ///     any other step
    /// </summary>
    public RelativePath[] NoMatchInclude { get; set; } = Array.Empty<RelativePath>();

    /// <summary>
    ///     These files are inlined into the modlist
    /// </summary>
    public RelativePath[] Include { get; set; } = Array.Empty<RelativePath>();
}