using System; using System.Collections.Generic; using System.Linq; using System.Reactive.Disposables; using System.Reactive.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using ReactiveUI; namespace Wabbajack { /// /// Interaction logic for CompilationCompleteView.xaml /// public partial class CompilationCompleteView : ReactiveUserControl { public CompilationCompleteView() { InitializeComponent(); this.WhenActivated(dispose => { this.WhenAny(x => x.ViewModel.Completed) .Select(x => x?.Failed ?? false) .BindToStrict(this, x => x.AttentionBorder.Failure) .DisposeWith(dispose); this.WhenAny(x => x.ViewModel.Completed) .Select(x => x?.Failed ?? false) .Select(failed => { return $"Compilation {(failed ? "Failed" : "Complete")}"; }) .BindToStrict(this, x => x.TitleText.Text) .DisposeWith(dispose); this.WhenAny(x => x.ViewModel.BackCommand) .BindToStrict(this, x => x.BackButton.Command) .DisposeWith(dispose); this.WhenAny(x => x.ViewModel.GoToModlistCommand) .BindToStrict(this, x => x.GoToModlistButton.Command) .DisposeWith(dispose); this.WhenAny(x => x.ViewModel.CloseWhenCompleteCommand) .BindToStrict(this, x => x.CloseWhenCompletedButton.Command) .DisposeWith(dispose); }); } } }