using System; using Wabbajack.Paths; namespace Wabbajack.DTOs; public class GameMetaData { public Game Game { get; internal init; } public bool IsGenericMO2Plugin { get; internal init; } public string? MO2ArchiveName { get; internal init; } public string? NexusName { get; internal init; } // Nexus DB id for the game, used in some specific situations public long NexusGameId { get; internal init; } public string? MO2Name { get; internal init; } // to get steam ids: https://steamdb.info public int[] SteamIDs { get; internal init; } = Array.Empty(); // to get gog ids: https://www.gogdb.org public int[] GOGIDs { get; internal init; } = Array.Empty(); // to get these ids, split the numbers from the letters in file names found in // C:\ProgramData\Origin\LocalContent\{game name)\*.mfst // So for DA:O this is "DR208591800.mfst" -> "DR:208591800" // EAPlay games may have @subscription appended to the file name public string[] OriginIDs { get; set; } = Array.Empty(); public string[] EpicGameStoreIDs { get; internal init; } = Array.Empty(); // to get BethNet IDs: check the registry public int BethNetID { get; internal init; } //for BethNet games only! public string RegString { get; internal init; } = string.Empty; // file to check if the game is present, useful when steamIds and gogIds dont help public RelativePath[] RequiredFiles { get; internal init; } = Array.Empty(); public RelativePath? MainExecutable { get; internal init; } // Games that this game are commonly confused with, for example Skyrim SE vs Skyrim LE public Game[] CommonlyConfusedWith { get; set; } = Array.Empty(); /// /// Other games this game can pull source files from (if the game is installed on the user's machine) /// public Game[] CanSourceFrom { get; set; } = Array.Empty(); public string HumanFriendlyGameName => Game.GetDescription(); }