using ReactiveUI; using System; using System.ComponentModel; using System.Reactive.Disposables; using System.Windows; using System.Windows.Controls; namespace Wabbajack { public class UserControlRx : UserControl, IDisposable, IReactiveObject { public event PropertyChangedEventHandler PropertyChanged; public event PropertyChangingEventHandler PropertyChanging; public void RaisePropertyChanging(PropertyChangingEventArgs args) { PropertyChanging?.Invoke(this, args); } public void RaisePropertyChanged(PropertyChangedEventArgs args) { PropertyChanged?.Invoke(this, args); } private readonly Lazy _compositeDisposable = new Lazy(); public CompositeDisposable CompositeDisposable => _compositeDisposable.Value; public virtual void Dispose() { if (_compositeDisposable.IsValueCreated) { _compositeDisposable.Value.Dispose(); } } protected static void WireNotifyPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { if (!(d is UserControlRx control)) return; if (Equals(e.OldValue, e.NewValue)) return; control.RaisePropertyChanged(e.Property.Name); } } }