using System; using System.Collections.Generic; using System.Linq; using Microsoft.Win32; namespace Wabbajack.Common { public class GOGGame { public int GameID; public string Path; public string GameName; public Game? Game; } /// /// Class for all GOG operations /// public class GOGHandler { private static readonly Lazy instance = new Lazy( () => new GOGHandler(true), isThreadSafe: true); public static GOGHandler Instance => instance.Value; private const string GOGRegKey = @"Software\GOG.com\Games"; private const string GOG64RegKey = @"Software\WOW6432Node\GOG.com\Games"; public HashSet Games { get; internal set; } public RegistryKey GOGKey { get; internal set; } public GOGHandler(bool init) { var gogKey = Registry.LocalMachine.OpenSubKey(GOGRegKey) ?? Registry.LocalMachine.OpenSubKey(GOG64RegKey); GOGKey = gogKey; if (!init) return; LoadAllGames(); } /// /// Finds the installation path of a GOG game by ID /// /// ID of the GOG game /// public string GetGamePathById(int id) { return Games.FirstOrDefault(f => f.GameID == id)?.Path; } /// /// Enumerates through all subkeys found in the GOG registry entry to get all /// GOG games /// public void LoadAllGames() { Games = new HashSet(); if (GOGKey == null) return; string[] keys = GOGKey.GetSubKeyNames(); foreach (var key in keys) { var game = new GOGGame { GameID = int.Parse(key), GameName = GOGKey.OpenSubKey(key)?.GetValue("GAMENAME").ToString(), Path = GOGKey.OpenSubKey(key)?.GetValue("PATH").ToString() }; game.Game = GameRegistry.Games.Values .FirstOrDefault(g => g.GOGIDs != null && g.GOGIDs.Contains(game.GameID))?.Game; Games.Add(game); } } } }