using System; using System.Collections.Generic; using System.Text; namespace Compression.BSA { [Flags] public enum FileFlags : uint { Meshes = 0x1, Textures = 0x2, Menus = 0x4, Sounds = 0x8, Voices = 0x10, Shaders = 0x20, Trees = 0x40, Fonts = 0x80, Miscellaneous = 0x100 } }