using System; using System.Threading.Tasks; using ReactiveUI; using Wabbajack.Common; using Wabbajack.Lib; namespace Wabbajack { public interface ISubCompilerVM { ACompiler ActiveCompilation { get; } ModlistSettingsEditorVM ModlistSettings { get; } void Unload(); IObservable<bool> CanCompile { get; } Task<GetResponse<ModList>> Compile(); } }