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39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using System.Linq;
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using System.Threading.Tasks;
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using Wabbajack.DTOs;
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using Wabbajack.DTOs.Directives;
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using Wabbajack.DTOs.DownloadStates;
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using Wabbajack.VFS;
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namespace Wabbajack.Compiler.CompilationSteps;
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public class DirectMatch : ACompilationStep
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{
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public DirectMatch(ACompiler compiler) : base(compiler)
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{
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}
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public static int GetFilePriority(ACompiler compiler, VirtualFile file)
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{
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var archive = file.TopParent;
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var adata = compiler.ArchivesByFullPath[archive.AbsoluteName];
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if (adata.State is GameFileSource gs) return gs.Game == compiler._settings.Game ? 2 : 3;
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return 1;
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}
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public override async ValueTask<Directive?> Run(RawSourceFile source)
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{
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if (!_compiler.IndexedFiles.TryGetValue(source.Hash, out var found)) return null;
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var result = source.EvolveTo<FromArchive>();
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var match = found.Where(f => f.Name.FileName == source.Path.FileName)
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.OrderBy(f => GetFilePriority(_compiler, f))
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.ThenBy(f => f.NestingFactor)
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.FirstOrDefault()
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?? found.OrderBy(f => f.NestingFactor).First();
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result.ArchiveHashPath = match.MakeRelativePaths();
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return result;
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}
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} |