wabbajack/Wabbajack.Compiler/CompilationSteps/DirectMatch.cs
2021-10-23 10:51:17 -06:00

39 lines
1.2 KiB
C#

using System.Linq;
using System.Threading.Tasks;
using Wabbajack.DTOs;
using Wabbajack.DTOs.Directives;
using Wabbajack.DTOs.DownloadStates;
using Wabbajack.VFS;
namespace Wabbajack.Compiler.CompilationSteps;
public class DirectMatch : ACompilationStep
{
public DirectMatch(ACompiler compiler) : base(compiler)
{
}
public static int GetFilePriority(ACompiler compiler, VirtualFile file)
{
var archive = file.TopParent;
var adata = compiler.ArchivesByFullPath[archive.AbsoluteName];
if (adata.State is GameFileSource gs) return gs.Game == compiler._settings.Game ? 2 : 3;
return 1;
}
public override async ValueTask<Directive?> Run(RawSourceFile source)
{
if (!_compiler.IndexedFiles.TryGetValue(source.Hash, out var found)) return null;
var result = source.EvolveTo<FromArchive>();
var match = found.Where(f => f.Name.FileName == source.Path.FileName)
.OrderBy(f => GetFilePriority(_compiler, f))
.ThenBy(f => f.NestingFactor)
.FirstOrDefault()
?? found.OrderBy(f => f.NestingFactor).First();
result.ArchiveHashPath = match.MakeRelativePaths();
return result;
}
}