mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
a545cb375a
* Add support for new Starfield BA2 versions * Add Starfield BA2 LZ4 texture compression support (WIP, not finished) * Work on replacing DDS.cs with DirectXTexUtility * Fix reading Starfield BA2s with new DirectXTexUtil * Fix builder not exporting new Starfield header options * Fix writing LZ4 chunks in frame format instead of block format * Rename FO4Archive to BA2Archive, merge SFArchive and FO4Archive * Clean up testing code & CLI launch settings * Update changelog
81 lines
2.8 KiB
C#
81 lines
2.8 KiB
C#
using DirectXTex;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using Wabbajack.DTOs.BSA.FileStates;
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using Wabbajack.DTOs.Texture;
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namespace Wabbajack.Compression.BSA.BA2Archive;
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public class DX10FileEntryBuilder : IFileBuilder
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{
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private List<ChunkBuilder> _chunks;
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private BA2DX10File _state;
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private uint _headerSize = 0;
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public uint FileHash => _state.NameHash;
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public uint DirHash => _state.DirHash;
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public string FullName => (string) _state.Path;
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public int Index => _state.Index;
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public void WriteHeader(BinaryWriter bw, CancellationToken token)
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{
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bw.Write(_state.NameHash);
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bw.Write(Encoding.UTF8.GetBytes(_state.Extension));
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bw.Write(_state.DirHash);
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bw.Write(_state.Unk8);
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bw.Write((byte) _chunks.Count);
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bw.Write(_state.ChunkHdrLen);
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bw.Write(_state.Height);
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bw.Write(_state.Width);
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bw.Write(_state.NumMips);
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bw.Write(_state.PixelFormat);
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bw.Write((byte)_state.IsCubeMap);
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bw.Write((byte)_state.TileMode);
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foreach (var chunk in _chunks)
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chunk.WriteHeader(bw);
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}
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public async ValueTask WriteData(BinaryWriter wtr, CancellationToken token)
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{
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foreach (var chunk in _chunks)
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await chunk.WriteData(wtr, token);
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}
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public uint GetHeaderSize(BA2DX10File state)
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{
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if (_headerSize > 0)
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return _headerSize;
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uint size = 0;
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size += (uint)Marshal.SizeOf(DirectXTexUtility.DDSHeader.DDSMagic);
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size += (uint)Marshal.SizeOf<DirectXTexUtility.DDSHeader>();
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var metadata = DirectXTexUtility.GenerateMetadata(state.Width, state.Height, state.NumMips, (DirectXTexUtility.DXGIFormat)state.PixelFormat, state.IsCubeMap == 1);
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var pixelFormat = DirectXTexUtility.GetPixelFormat(metadata);
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var hasDx10Header = DirectXTexUtility.HasDx10Header(pixelFormat);
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if (hasDx10Header)
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size += (uint)Marshal.SizeOf<DirectXTexUtility.DX10Header>();
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return _headerSize = size;
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}
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public static async Task<DX10FileEntryBuilder> Create(BA2DX10File state, Stream src, DiskSlabAllocator slab, bool useLz4Compression,
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CancellationToken token)
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{
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var builder = new DX10FileEntryBuilder {_state = state};
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var headerSize = builder.GetHeaderSize(state);
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new BinaryReader(src).ReadBytes((int) headerSize);
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// This can't be parallel because it all runs off the same base IO stream.
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builder._chunks = new List<ChunkBuilder>();
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foreach (var chunk in state.Chunks)
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builder._chunks.Add(await ChunkBuilder.Create(state, chunk, src, slab, useLz4Compression, token));
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return builder;
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}
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} |