mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
a545cb375a
* Add support for new Starfield BA2 versions * Add Starfield BA2 LZ4 texture compression support (WIP, not finished) * Work on replacing DDS.cs with DirectXTexUtility * Fix reading Starfield BA2s with new DirectXTexUtil * Fix builder not exporting new Starfield header options * Fix writing LZ4 chunks in frame format instead of block format * Rename FO4Archive to BA2Archive, merge SFArchive and FO4Archive * Clean up testing code & CLI launch settings * Update changelog
96 lines
2.6 KiB
C#
96 lines
2.6 KiB
C#
using System;
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using System.IO;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using ICSharpCode.SharpZipLib.Zip.Compression;
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using Wabbajack.Common;
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using Wabbajack.DTOs.BSA.FileStates;
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using Wabbajack.DTOs.Streams;
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using Wabbajack.Paths;
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namespace Wabbajack.Compression.BSA.BA2Archive;
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public class FileEntry : IBA2FileEntry
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{
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internal uint _align;
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internal Reader _bsa;
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internal uint _dirHash;
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internal string _extension;
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internal uint _flags;
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internal int _index;
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internal uint _nameHash;
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internal ulong _offset;
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internal uint _realSize;
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internal uint _size;
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public FileEntry(Reader ba2Reader, int index)
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{
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_index = index;
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_bsa = ba2Reader;
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var _rdr = ba2Reader._rdr;
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_nameHash = _rdr.ReadUInt32();
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FullPath = _nameHash.ToString("X");
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_extension = Encoding.UTF8.GetString(_rdr.ReadBytes(4));
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_dirHash = _rdr.ReadUInt32();
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_flags = _rdr.ReadUInt32();
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_offset = _rdr.ReadUInt64();
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_size = _rdr.ReadUInt32();
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_realSize = _rdr.ReadUInt32();
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_align = _rdr.ReadUInt32();
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}
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public bool Compressed => _size != 0;
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public string FullPath { get; set; }
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public RelativePath Path => FullPath.ToRelativePath();
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public uint Size => _realSize;
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public AFile State => new BA2File
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{
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NameHash = _nameHash,
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DirHash = _dirHash,
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Flags = _flags,
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Align = _align,
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Compressed = Compressed,
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Path = Path,
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Extension = _extension,
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Index = _index
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};
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public async ValueTask CopyDataTo(Stream output, CancellationToken token)
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{
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await using var fs = await _bsa._streamFactory.GetStream();
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fs.Seek((long) _offset, SeekOrigin.Begin);
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var len = Compressed ? _size : _realSize;
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var bytes = new byte[len];
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await fs.ReadAsync(bytes.AsMemory(0, (int) len), token);
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if (!Compressed)
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{
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await output.WriteAsync(bytes, token);
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}
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else
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{
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var uncompressed = new byte[_realSize];
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var inflater = new Inflater();
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inflater.SetInput(bytes);
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inflater.Inflate(uncompressed);
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await output.WriteAsync(uncompressed, token);
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}
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await output.FlushAsync(token);
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}
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public async ValueTask<IStreamFactory> GetStreamFactory(CancellationToken token)
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{
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var ms = new MemoryStream();
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await CopyDataTo(ms, token);
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ms.Position = 0;
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return new MemoryStreamFactory(ms, Path, _bsa._streamFactory.LastModifiedUtc);
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}
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} |