mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
a545cb375a
* Add support for new Starfield BA2 versions * Add Starfield BA2 LZ4 texture compression support (WIP, not finished) * Work on replacing DDS.cs with DirectXTexUtility * Fix reading Starfield BA2s with new DirectXTexUtil * Fix builder not exporting new Starfield header options * Fix writing LZ4 chunks in frame format instead of block format * Rename FO4Archive to BA2Archive, merge SFArchive and FO4Archive * Clean up testing code & CLI launch settings * Update changelog
113 lines
3.2 KiB
C#
113 lines
3.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Threading.Tasks;
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using Wabbajack.Compression.BSA.Interfaces;
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using Wabbajack.DTOs.BSA.ArchiveStates;
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using Wabbajack.DTOs.Streams;
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namespace Wabbajack.Compression.BSA.BA2Archive;
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public class Reader : IReader
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{
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private readonly Stream _stream;
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internal string _headerMagic;
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internal ulong _nameTableOffset;
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internal uint _numFiles;
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internal uint _unknown1;
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internal uint _unknown2;
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internal uint _compression;
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internal BinaryReader _rdr;
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public IStreamFactory _streamFactory;
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internal BA2EntryType _type;
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/// <summary>
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/// Fallout 4 - Version 1, 7 or 8
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/// Starfield - Version 2 or 3
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/// </summary>
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internal uint _version;
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private Reader(Stream stream)
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{
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_stream = stream;
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_rdr = new BinaryReader(_stream, Encoding.UTF8);
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}
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public bool UseATIFourCC { get; set; } = false;
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public bool HasNameTable => _nameTableOffset > 0;
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public IEnumerable<IFile> Files { get; private set; }
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public IArchive State => new BA2State
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{
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Version = _version,
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HeaderMagic = _headerMagic,
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Type = _type,
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HasNameTable = HasNameTable,
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Unknown1 = _unknown1,
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Unknown2 = _unknown2,
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Compression = _compression,
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};
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public static async Task<Reader> Load(IStreamFactory streamFactory)
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{
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var rdr = new Reader(await streamFactory.GetStream()) {_streamFactory = streamFactory};
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await rdr.LoadHeaders();
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return rdr;
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}
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private Task LoadHeaders()
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{
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_headerMagic = Encoding.ASCII.GetString(_rdr.ReadBytes(4));
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if (_headerMagic != "BTDX")
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throw new InvalidDataException("Unknown header type: " + _headerMagic);
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_version = _rdr.ReadUInt32();
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var fourcc = Encoding.ASCII.GetString(_rdr.ReadBytes(4));
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if (Enum.TryParse(fourcc, out BA2EntryType entryType))
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_type = entryType;
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else
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throw new InvalidDataException($"Can't parse entry types of {fourcc}");
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_numFiles = _rdr.ReadUInt32();
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_nameTableOffset = _rdr.ReadUInt64();
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_unknown1 = (_version == 2 || _version == 3) ? _rdr.ReadUInt32() : 0;
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_unknown2 = (_version == 2 || _version == 3) ? _rdr.ReadUInt32() : 0;
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_compression = (_version == 3) ? _rdr.ReadUInt32() : 0;
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var files = new List<IBA2FileEntry>();
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for (var idx = 0; idx < _numFiles; idx += 1)
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switch (_type)
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{
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case BA2EntryType.GNRL:
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files.Add(new FileEntry(this, idx));
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break;
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case BA2EntryType.DX10:
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files.Add(new DX10Entry(this, idx));
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break;
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case BA2EntryType.GNMF:
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break;
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}
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if (HasNameTable)
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{
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_rdr.BaseStream.Seek((long) _nameTableOffset, SeekOrigin.Begin);
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foreach (var file in files)
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file.FullPath = Encoding.UTF8.GetString(_rdr.ReadBytes(_rdr.ReadInt16()));
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}
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Files = files;
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_stream?.Dispose();
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_rdr.Dispose();
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return Task.CompletedTask;
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}
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}
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