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https://github.com/wabbajack-tools/wabbajack.git
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44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
using ReactiveUI;
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using System;
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using System.ComponentModel;
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using System.Reactive.Disposables;
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using System.Windows;
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using System.Windows.Controls;
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namespace Wabbajack
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{
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public class UserControlRx : UserControl, IDisposable, IReactiveObject
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{
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public event PropertyChangedEventHandler PropertyChanged;
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public event PropertyChangingEventHandler PropertyChanging;
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public void RaisePropertyChanging(PropertyChangingEventArgs args)
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{
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PropertyChanging?.Invoke(this, args);
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}
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public void RaisePropertyChanged(PropertyChangedEventArgs args)
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{
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PropertyChanged?.Invoke(this, args);
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}
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private readonly Lazy<CompositeDisposable> _CompositeDisposable = new Lazy<CompositeDisposable>();
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public CompositeDisposable CompositeDisposable => _CompositeDisposable.Value;
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public virtual void Dispose()
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{
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if (_CompositeDisposable.IsValueCreated)
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{
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_CompositeDisposable.Value.Dispose();
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}
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}
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protected static void WireNotifyPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
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{
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if (!(d is UserControlRx control)) return;
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if (object.Equals(e.OldValue, e.NewValue)) return;
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control.RaisePropertyChanged(e.Property.Name);
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}
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}
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}
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