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https://github.com/wabbajack-tools/wabbajack.git
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143 lines
5.9 KiB
C#
143 lines
5.9 KiB
C#
using System;
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using System.Linq;
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using System.Linq.Expressions;
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using System.Reactive;
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using System.Reactive.Linq;
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using DynamicData;
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using DynamicData.Kernel;
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using ReactiveUI;
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namespace Wabbajack
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{
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public static class ReactiveUIExt
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{
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/// <summary>
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/// Convenience function to not have to specify the selector function in the default ReactiveUI WhenAny() call.
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/// Subscribes to changes in a property on a given object.
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/// </summary>
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/// <typeparam name="TSender">Type of object to watch</typeparam>
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/// <typeparam name="TRet">The type of property watched</typeparam>
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/// <param name="This">Object to watch</param>
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/// <param name="property1">Expression path to the property to subscribe to</param>
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/// <returns></returns>
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public static IObservable<TRet> WhenAny<TSender, TRet>(
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this TSender This,
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Expression<Func<TSender, TRet>> property1)
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where TSender : class
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{
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return This.WhenAny(property1, selector: x => x.GetValue());
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}
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/// <summary>
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/// Convenience function that discards events that are null
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="source"></param>
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/// <returns>Source events that are not null</returns>
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public static IObservable<T> NotNull<T>(this IObservable<T> source)
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where T : class
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{
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return source.Where(u => u != null);
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}
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/// <summary>
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/// Convenience wrapper to observe following calls on the GUI thread.
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/// </summary>
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public static IObservable<T> ObserveOnGuiThread<T>(this IObservable<T> source)
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{
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return source.ObserveOn(RxApp.MainThreadScheduler);
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}
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/// <summary>
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/// Converts any observable to type Unit. Useful for when you care that a signal occurred,
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/// but don't care about what its value is downstream.
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/// </summary>
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/// <returns>An observable that returns Unit anytime the source signal fires an event.</returns>
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public static IObservable<Unit> Unit<T>(this IObservable<T> source)
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{
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return source.Select(_ => System.Reactive.Unit.Default);
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}
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/// <summary>
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/// Convenience operator to subscribe to the source observable, only when a second "switch" observable is on.
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/// When the switch is on, the source will be subscribed to, and its updates passed through.
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/// When the switch is off, the subscription to the source observable will be stopped, and no signal will be published.
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/// </summary>
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/// <param name="source">Source observable to subscribe to if on</param>
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/// <param name="filterSwitch">On/Off signal of whether to subscribe to source observable</param>
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/// <returns>Observable that publishes data from source, if the switch is on.</returns>
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public static IObservable<T> FilterSwitch<T>(this IObservable<T> source, IObservable<bool> filterSwitch)
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{
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return filterSwitch
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.DistinctUntilChanged()
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.Select(on =>
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{
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if (on)
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{
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return source;
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}
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else
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{
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return Observable.Empty<T>();
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}
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})
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.Switch();
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}
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/// These snippets were provided by RolandPheasant (author of DynamicData)
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/// They'll be going into the official library at some point, but are here for now.
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#region Dynamic Data EnsureUniqueChanges
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/// <summary>
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/// Removes outdated key events from a changeset, only leaving the last relevent change for each key.
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/// </summary>
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public static IObservable<IChangeSet<TObject, TKey>> EnsureUniqueChanges<TObject, TKey>(this IObservable<IChangeSet<TObject, TKey>> source)
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{
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return source.Select(EnsureUniqueChanges);
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}
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/// <summary>
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/// Removes outdated key events from a changeset, only leaving the last relevent change for each key.
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/// </summary>
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public static IChangeSet<TObject, TKey> EnsureUniqueChanges<TObject, TKey>(this IChangeSet<TObject, TKey> input)
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{
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var changes = input
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.GroupBy(kvp => kvp.Key)
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.Select(g => g.Aggregate(Optional<Change<TObject, TKey>>.None, Reduce))
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.Where(x => x.HasValue)
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.Select(x => x.Value);
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return new ChangeSet<TObject, TKey>(changes);
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}
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internal static Optional<Change<TObject, TKey>> Reduce<TObject, TKey>(Optional<Change<TObject, TKey>> previous, Change<TObject, TKey> next)
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{
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if (!previous.HasValue)
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{
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return next;
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}
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var previousValue = previous.Value;
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switch (previousValue.Reason)
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{
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case ChangeReason.Add when next.Reason == ChangeReason.Remove:
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return Optional<Change<TObject, TKey>>.None;
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case ChangeReason.Remove when next.Reason == ChangeReason.Add:
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return new Change<TObject, TKey>(ChangeReason.Update, next.Key, next.Current, previousValue.Current, next.CurrentIndex, previousValue.CurrentIndex);
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case ChangeReason.Add when next.Reason == ChangeReason.Update:
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return new Change<TObject, TKey>(ChangeReason.Add, next.Key, next.Current, next.CurrentIndex);
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case ChangeReason.Update when next.Reason == ChangeReason.Update:
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return new Change<TObject, TKey>(ChangeReason.Update, previousValue.Key, next.Current, previousValue.Previous, next.CurrentIndex, previousValue.PreviousIndex);
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default:
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return next;
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}
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}
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#endregion
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}
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}
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