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https://github.com/wabbajack-tools/wabbajack.git
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127 lines
5.6 KiB
C#
127 lines
5.6 KiB
C#
using System;
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using System.Reflection.Metadata.Ecma335;
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using System.Threading.Tasks;
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using Microsoft.Extensions.Logging;
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using Wabbajack.BuildServer;
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using Wabbajack.Common;
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using Wabbajack.Lib.Downloaders;
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using Wabbajack.Lib.NexusApi;
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using Wabbajack.Server.DataLayer;
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using Wabbajack.Server.DTOs;
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namespace Wabbajack.Server.Services
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{
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public class ArchiveDownloader : AbstractService<ArchiveDownloader, int>
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{
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private SqlService _sql;
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private ArchiveMaintainer _archiveMaintainer;
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private NexusApiClient _nexusClient;
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private DiscordWebHook _discord;
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public ArchiveDownloader(ILogger<ArchiveDownloader> logger, AppSettings settings, SqlService sql, ArchiveMaintainer archiveMaintainer, DiscordWebHook discord, QuickSync quickSync)
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: base(logger, settings, quickSync, TimeSpan.FromMinutes(10))
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{
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_sql = sql;
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_archiveMaintainer = archiveMaintainer;
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_discord = discord;
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}
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public override async Task<int> Execute()
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{
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_nexusClient ??= await NexusApiClient.Get();
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int count = 0;
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while (true)
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{
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var (daily, hourly) = await _nexusClient.GetRemainingApiCalls();
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bool ignoreNexus = (daily < 100 && hourly < 10);
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//var ignoreNexus = true;
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if (ignoreNexus)
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_logger.LogWarning($"Ignoring Nexus Downloads due to low hourly api limit (Daily: {daily}, Hourly:{hourly})");
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else
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_logger.LogInformation($"Looking for any download (Daily: {_nexusClient.DailyRemaining}, Hourly:{_nexusClient.HourlyRemaining})");
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var nextDownload = await _sql.GetNextPendingDownload(ignoreNexus);
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if (nextDownload == null)
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break;
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_logger.LogInformation($"Checking for previously archived {nextDownload.Archive.Hash}");
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if (nextDownload.Archive.Hash != default && _archiveMaintainer.HaveArchive(nextDownload.Archive.Hash))
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{
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await nextDownload.Finish(_sql);
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continue;
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}
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if (nextDownload.Archive.State is ManualDownloader.State)
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{
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await nextDownload.Finish(_sql);
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continue;
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}
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try
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{
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_logger.Log(LogLevel.Information, $"Downloading {nextDownload.Archive.State.PrimaryKeyString}");
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if (!(nextDownload.Archive.State is GameFileSourceDownloader.State))
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await _discord.Send(Channel.Spam, new DiscordMessage {Content = $"Downloading {nextDownload.Archive.State.PrimaryKeyString}"});
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await DownloadDispatcher.PrepareAll(new[] {nextDownload.Archive.State});
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await using var tempPath = new TempFile();
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if (!await nextDownload.Archive.State.Download(nextDownload.Archive, tempPath.Path))
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{
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_logger.LogError($"Downloader returned false for {nextDownload.Archive.State.PrimaryKeyString}");
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await nextDownload.Fail(_sql, "Downloader returned false");
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continue;
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}
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var hash = await tempPath.Path.FileHashAsync();
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if (nextDownload.Archive.Hash != default && hash != nextDownload.Archive.Hash)
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{
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_logger.Log(LogLevel.Warning, $"Downloaded archive hashes don't match for {nextDownload.Archive.State.PrimaryKeyString} {nextDownload.Archive.Hash} {nextDownload.Archive.Size} vs {hash} {tempPath.Path.Size}");
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await nextDownload.Fail(_sql, "Invalid Hash");
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continue;
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}
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if (nextDownload.Archive.Size != default &&
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tempPath.Path.Size != nextDownload.Archive.Size)
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{
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await nextDownload.Fail(_sql, "Invalid Size");
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continue;
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}
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nextDownload.Archive.Hash = hash;
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nextDownload.Archive.Size = tempPath.Path.Size;
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_logger.Log(LogLevel.Information, $"Archiving {nextDownload.Archive.State.PrimaryKeyString}");
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await _archiveMaintainer.Ingest(tempPath.Path);
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_logger.Log(LogLevel.Information, $"Finished Archiving {nextDownload.Archive.State.PrimaryKeyString}");
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await nextDownload.Finish(_sql);
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if (!(nextDownload.Archive.State is GameFileSourceDownloader.State))
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await _discord.Send(Channel.Spam, new DiscordMessage {Content = $"Finished downloading {nextDownload.Archive.State.PrimaryKeyString}"});
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}
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catch (Exception ex)
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{
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_logger.Log(LogLevel.Warning, $"Error downloading {nextDownload.Archive.State.PrimaryKeyString}");
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await nextDownload.Fail(_sql, ex.ToString());
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await _discord.Send(Channel.Spam, new DiscordMessage {Content = $"Error downloading {nextDownload.Archive.State.PrimaryKeyString}"});
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}
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count++;
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}
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if (count > 0)
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{
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// Wake the Patch builder up in case it needs to build a patch now
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await _quickSync.Notify<PatchBuilder>();
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}
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return count;
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}
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}
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}
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