mirror of
https://github.com/wabbajack-tools/wabbajack.git
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80 lines
2.4 KiB
C#
80 lines
2.4 KiB
C#
using System;
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using System.CommandLine;
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using System.CommandLine.Invocation;
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using System.CommandLine.NamingConventionBinder;
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using System.Linq;
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using System.Threading.Tasks;
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using Microsoft.Extensions.Logging;
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using Newtonsoft.Json;
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using SteamKit2;
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using Wabbajack.CLI.Builder;
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using Wabbajack.DTOs;
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using Wabbajack.DTOs.JsonConverters;
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using Wabbajack.Networking.Http.Interfaces;
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using Wabbajack.Networking.Steam;
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using JsonSerializer = System.Text.Json.JsonSerializer;
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namespace Wabbajack.CLI.Verbs;
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public class SteamDumpAppInfo
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{
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private readonly ILogger<SteamDumpAppInfo> _logger;
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private readonly Client _client;
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private readonly ITokenProvider<SteamLoginState> _token;
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private readonly DepotDownloader _downloader;
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private readonly DTOSerializer _dtos;
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public SteamDumpAppInfo(ILogger<SteamDumpAppInfo> logger, Client steamClient, ITokenProvider<SteamLoginState> token,
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DepotDownloader downloader, DTOSerializer dtos)
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{
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_logger = logger;
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_client = steamClient;
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_token = token;
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_downloader = downloader;
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_dtos = dtos;
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}
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public static VerbDefinition Definition = new("steam-app-dump-info",
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"Dumps information to the console about the given app", new[]
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{
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new OptionDefinition(typeof(string), "g", "game", "Wabbajack game name")
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});
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public Command MakeCommand()
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{
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var command = new Command("steam-app-dump-info");
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command.Description = "Dumps information to the console about the given app";
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command.Add(new Option<string>(new[] {"-g", "-game", "-gameName"}, "Wabbajack game name"));
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command.Handler = CommandHandler.Create(Run);
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return command;
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}
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public async Task<int> Run(string gameName)
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{
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if (!GameRegistry.TryGetByFuzzyName(gameName, out var game))
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{
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_logger.LogError("Can't find game {GameName} in game registry", gameName);
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return 1;
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}
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await _client.Login();
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var appId = (uint) game.SteamIDs.First();
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if (!await _downloader.AccountHasAccess(appId))
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{
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_logger.LogError("Your account does not have access to this Steam App");
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return 1;
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}
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var appData = await _downloader.GetAppInfo((uint)game.SteamIDs.First());
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Console.WriteLine("App Depots: ");
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Console.WriteLine(_dtos.Serialize(appData, true));
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return 0;
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}
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} |