mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
219 lines
7.6 KiB
C#
219 lines
7.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using System.Security.Cryptography;
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using System.Text;
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using System.Threading.Tasks;
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using Alphaleonis.Win32.Filesystem;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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using Wabbajack.Common;
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using Directory = Alphaleonis.Win32.Filesystem.Directory;
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using File = Alphaleonis.Win32.Filesystem.File;
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using FileInfo = Alphaleonis.Win32.Filesystem.FileInfo;
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using Path = Alphaleonis.Win32.Filesystem.Path;
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namespace Wabbajack.Test
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{
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public class TestUtils : IDisposable
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{
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public TestUtils()
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{
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RNG = new Random();
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ID = RandomName();
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WorkingDirectory = Path.Combine(Directory.GetCurrentDirectory(), "tmp_data");
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}
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public string WorkingDirectory { get;}
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public string ID { get; }
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public Random RNG { get; }
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public string GameName { get; set; }
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public string TestFolder => Path.Combine(WorkingDirectory, ID);
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public string GameFolder => Path.Combine(WorkingDirectory, ID, "game_folder");
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public string MO2Folder => Path.Combine(WorkingDirectory, ID, "mo2_folder");
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public string ModsFolder => Path.Combine(MO2Folder, "mods");
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public string DownloadsFolder => Path.Combine(MO2Folder, "downloads");
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public string InstallFolder => Path.Combine(TestFolder, "installed");
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public HashSet<string> Profiles = new HashSet<string>();
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public List<string> Mods = new List<string>();
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public void Configure()
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{
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File.WriteAllLines(Path.Combine(MO2Folder, "ModOrganizer.ini"), new []
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{
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"[General]",
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$"gameName={GameName}",
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$"gamePath={GameFolder.Replace("\\", "\\\\")}",
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$"download_directory={DownloadsFolder}"
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});
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Directory.CreateDirectory(DownloadsFolder);
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Directory.CreateDirectory(Path.Combine(GameFolder, "Data"));
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Profiles.Do(profile =>
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{
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File.WriteAllLines(Path.Combine(MO2Folder, "profiles", profile, "modlist.txt"),
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Mods.Select(s => $"+{s}").ToArray());
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});
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}
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public string AddProfile(string name = null)
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{
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string profile_name = name ?? RandomName();
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Directory.CreateDirectory(Path.Combine(MO2Folder, "profiles", profile_name));
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Profiles.Add(profile_name);
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return profile_name;
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}
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public string AddMod(string name = null)
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{
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string mod_name = name ?? RandomName();
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var mod_folder = Path.Combine(MO2Folder, "mods", mod_name);
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Directory.CreateDirectory(mod_folder);
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File.WriteAllText(Path.Combine(mod_folder, "meta.ini"), "[General]");
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Mods.Add(mod_name);
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return mod_name;
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}
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/// <summary>
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/// Adds a file to the given mod with a given path in the mod. Fills it with random data unless
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/// random_fill == 0;
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/// </summary>
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/// <param name="mod_name"></param>
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/// <param name="path"></param>
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/// <param name="random_fill"></param>
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/// <returns></returns>
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public string AddModFile(string mod_name, string path, int random_fill=128)
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{
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var full_path = Path.Combine(ModsFolder, mod_name, path);
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Directory.CreateDirectory(Path.GetDirectoryName(full_path));
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GenerateRandomFileData(full_path, random_fill);
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return full_path;
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}
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public void GenerateRandomFileData(string full_path, int random_fill)
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{
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byte[] bytes = new byte[0];
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if (random_fill != 0)
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{
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bytes = new byte[random_fill];
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RNG.NextBytes(bytes);
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}
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File.WriteAllBytes(full_path, bytes);
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}
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public void Dispose()
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{
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var exts = new [] {".md", ".exe"};
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Directory.Delete(Path.Combine(WorkingDirectory, ID), true);
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Profiles.Do(p =>
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{
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foreach (var ext in exts) {
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var path = Path.Combine(Directory.GetCurrentDirectory(), p + ext);
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if (File.Exists(path))
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File.Delete(path);
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}
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});
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}
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/// <summary>
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/// Returns a random string name (with spaces)
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/// </summary>
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public string RandomName()
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{
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return Guid.NewGuid().ToString();
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}
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public string AddManualDownload(Dictionary<string, byte[]> contents)
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{
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var name = RandomName() + ".zip";
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using(FileStream fs = new FileStream(Path.Combine(DownloadsFolder, name), FileMode.Create))
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using (ZipArchive archive = new ZipArchive(fs, ZipArchiveMode.Create))
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{
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contents.Do(kv =>
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{
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var entry = archive.CreateEntry(kv.Key);
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using (var os = entry.Open())
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os.Write(kv.Value, 0, kv.Value.Length);
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});
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}
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File.WriteAllLines(Path.Combine(DownloadsFolder, name+".meta"),
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new string[]
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{
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"[General]",
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"manualURL=<TESTING>"
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});
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return name;
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}
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public void VerifyInstalledFile(string mod, string file)
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{
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var src = Path.Combine(MO2Folder, "mods", mod, file);
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Assert.IsTrue(File.Exists(src), src);
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var dest = Path.Combine(InstallFolder, "mods", mod, file);
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Assert.IsTrue(File.Exists(dest), dest);
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var src_data = File.ReadAllBytes(src);
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var dest_data = File.ReadAllBytes(dest);
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Assert.AreEqual(src_data.Length, dest_data.Length);
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for(int x = 0; x < src_data.Length; x++)
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{
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if (src_data[x] != dest_data[x])
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Assert.Fail($"Index {x} of {mod}\\{file} are not the same");
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}
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}
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public void VerifyAllFiles()
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{
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foreach (var dest_file in Directory.EnumerateFiles(InstallFolder, "*", DirectoryEnumerationOptions.Recursive))
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{
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var rel_file = dest_file.RelativeTo(InstallFolder);
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if (rel_file.StartsWith(Consts.LOOTFolderFilesDir) || rel_file.StartsWith(Consts.GameFolderFilesDir))
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continue;
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Assert.IsTrue(File.Exists(Path.Combine(MO2Folder, rel_file)), $"Only in Destination: {rel_file}");
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}
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var skip_extensions = new HashSet<string> {".txt", ".ini"};
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foreach (var src_file in Directory.EnumerateFiles(MO2Folder, "*", DirectoryEnumerationOptions.Recursive))
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{
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var rel_file = src_file.RelativeTo(MO2Folder);
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if (rel_file.StartsWith("downloads\\"))
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continue;
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var dest_file = Path.Combine(InstallFolder, rel_file);
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Assert.IsTrue(File.Exists(dest_file), $"Only in Source: {rel_file}");
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var fi_src = new FileInfo(src_file);
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var fi_dest = new FileInfo(dest_file);
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if (!skip_extensions.Contains(Path.GetExtension(src_file)))
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{
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Assert.AreEqual(fi_src.Length, fi_dest.Length, $"Differing sizes {rel_file}");
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Assert.AreEqual(src_file.FileHash(), dest_file.FileHash(), $"Differing content hash {rel_file}");
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}
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}
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}
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}
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}
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