wabbajack/Wabbajack.CLI/Verbs/InstallCompileInstallVerify.cs
2022-05-26 23:41:11 -06:00

140 lines
5.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.CommandLine;
using System.CommandLine.Invocation;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using Wabbajack.Compiler;
using Wabbajack.Downloaders;
using Wabbajack.Downloaders.GameFile;
using Wabbajack.DTOs;
using Wabbajack.DTOs.JsonConverters;
using Wabbajack.Installer;
using Wabbajack.Networking.WabbajackClientApi;
using Wabbajack.Paths;
using Wabbajack.Paths.IO;
using Wabbajack.VFS;
namespace Wabbajack.CLI.Verbs;
public class InstallCompileInstallVerify : IVerb
{
private readonly ILogger<InstallCompileInstallVerify> _logger;
private readonly Client _wjClient;
private readonly DownloadDispatcher _dispatcher;
private readonly DTOSerializer _dtos;
private readonly IServiceProvider _serviceProvider;
private readonly FileHashCache _cache;
private readonly GameLocator _gameLocator;
private readonly CompilerSettingsInferencer _inferencer;
public InstallCompileInstallVerify(ILogger<InstallCompileInstallVerify> logger, Client wjClient, DownloadDispatcher dispatcher, DTOSerializer dtos,
FileHashCache cache, GameLocator gameLocator, IServiceProvider serviceProvider, CompilerSettingsInferencer inferencer)
{
_logger = logger;
_wjClient = wjClient;
_dispatcher = dispatcher;
_dtos = dtos;
_serviceProvider = serviceProvider;
_cache = cache;
_gameLocator = gameLocator;
_inferencer = inferencer;
}
public Command MakeCommand()
{
var command = new Command("install-compile-install-verify");
command.Add(new Option<AbsolutePath>(new[] {"-m", "-machineUrls"}, "Machine url(s) to download"));
command.Add(new Option<AbsolutePath>(new[] {"-d", "-downloads"}, "Downloads path"));
command.Add(new Option<AbsolutePath>(new[] {"-o", "-outputs"}, "Outputs path"));
command.Description = "Installs a modlist, compiles it, installs it again, verifies it";
command.Handler = CommandHandler.Create(Run);
return command;
}
public async Task<int> Run(AbsolutePath outputs, AbsolutePath downloads, IEnumerable<string> machineUrls, CancellationToken token)
{
foreach (var machineUrl in machineUrls)
{
_logger.LogInformation("Installing {MachineUrl}", machineUrl);
var wabbajackPath = downloads.Combine(machineUrl.Replace("/", "_@@_"));
if (!await DownloadMachineUrl(machineUrl, wabbajackPath, token))
throw new Exception("Can't download modlist");
var installPath = outputs.Combine(machineUrl);
var modlist = await StandardInstaller.LoadFromFile(_dtos, wabbajackPath);
var installer = StandardInstaller.Create(_serviceProvider, new InstallerConfiguration
{
Downloads = downloads,
Install = installPath,
ModList = modlist,
Game = modlist.GameType,
ModlistArchive = wabbajackPath,
GameFolder = _gameLocator.GameLocation(modlist.GameType)
});
var result = await installer.Begin(token);
if (!result)
{
_logger.LogInformation("Error installing {MachineUrl}", machineUrl);
return 1;
}
_logger.LogInformation("Inferring settings");
var inferedSettings = await _inferencer.InferFromRootPath(installPath);
if (inferedSettings == null)
{
_logger.LogInformation("Error inferencing settings for {MachineUrl}", machineUrl);
return 2;
}
inferedSettings.UseGamePaths = true;
var compiler = MO2Compiler.Create(_serviceProvider, inferedSettings);
result = await compiler.Begin(token);
return result ? 0 : 3;
}
return 0;
}
private async Task<bool> DownloadMachineUrl(string machineUrl, AbsolutePath wabbajack, CancellationToken token)
{
_logger.LogInformation("Downloading {MachineUrl}", machineUrl);
var lists = await _wjClient.LoadLists();
var list = lists.FirstOrDefault(l => l.NamespacedName == machineUrl);
if (list == null)
{
_logger.LogInformation("Couldn't find list {MachineUrl}", machineUrl);
return false;
}
if (wabbajack.FileExists() && await _cache.FileHashCachedAsync(wabbajack, token) == list.DownloadMetadata!.Hash)
{
_logger.LogInformation("File already exists, using cached file");
return true;
}
var state = _dispatcher.Parse(new Uri(list.Links.Download));
await _dispatcher.Download(new Archive
{
Name = wabbajack.FileName.ToString(),
Hash = list.DownloadMetadata!.Hash,
Size = list.DownloadMetadata.Size,
State = state!
}, wabbajack, token);
return true;
}
}