wabbajack/Wabbajack.CLI/Verbs/SteamDownloadFile.cs
2022-01-09 18:05:47 -07:00

96 lines
3.4 KiB
C#

using System.CommandLine;
using System.CommandLine.Invocation;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using FluentFTP.Helpers;
using Microsoft.Extensions.Logging;
using SteamKit2;
using Wabbajack.DTOs;
using Wabbajack.DTOs.JsonConverters;
using Wabbajack.Networking.Http.Interfaces;
using Wabbajack.Networking.Steam;
using Wabbajack.Paths;
namespace Wabbajack.CLI.Verbs;
public class SteamDownloadFile : IVerb
{
private readonly ILogger<SteamDownloadFile> _logger;
private readonly Client _client;
private readonly ITokenProvider<SteamLoginState> _token;
private readonly DepotDownloader _downloader;
private readonly DTOSerializer _dtos;
private readonly Wabbajack.Networking.WabbajackClientApi.Client _wjClient;
public SteamDownloadFile(ILogger<SteamDownloadFile> logger, Client steamClient, ITokenProvider<SteamLoginState> token,
DepotDownloader downloader, DTOSerializer dtos, Wabbajack.Networking.WabbajackClientApi.Client wjClient)
{
_logger = logger;
_client = steamClient;
_token = token;
_downloader = downloader;
_dtos = dtos;
_wjClient = wjClient;
}
public Command MakeCommand()
{
var command = new Command("steam-download-file");
command.Description = "Dumps information to the console about the given app";
command.Add(new Option<string>(new[] {"-g", "-game", "-gameName"}, "Wabbajack game name"));
command.Add(new Option<string>(new[] {"-v", "-version"}, "Version of the game to download for"));
command.Add(new Option<string>(new[] {"-f", "-file"}, "File to download (relative path)"));
command.Add(new Option<string>(new[] {"-o", "-output"}, "Output location"));
command.Handler = CommandHandler.Create(Run);
return command;
}
private async Task<int> Run(string gameName, string version, string file, AbsolutePath output)
{
if (!GameRegistry.TryGetByFuzzyName(gameName, out var game))
_logger.LogError("Can't find definition for {Game}", gameName);
await _client.Login();
var definition = await _wjClient.GetGameArchives(game.Game, version);
var manifests = await _wjClient.GetSteamManifests(game.Game, version);
_logger.LogInformation("Found {Count} manifests, looking for file", manifests.Length);
SteamManifest? steamManifest = null;
DepotManifest? depotManifest = null;
DepotManifest.FileData? fileData = null;
var appId = (uint) game.SteamIDs.First();
foreach (var manifest in manifests)
{
steamManifest = manifest;
depotManifest = await _client.GetAppManifest(appId, manifest.Depot, manifest.Manifest);
fileData = depotManifest.Files!.FirstOrDefault(f => f.FileName == file);
if (fileData != default)
{
break;
}
}
if (fileData == default)
{
_logger.LogError("Cannot find {File} in any manifests", file);
return 1;
}
_logger.LogInformation("File is {Size} and {ChunkCount} chunks", fileData.TotalSize.FileSizeToString(), fileData.Chunks.Count);
await _client.Download(appId, depotManifest!.DepotID, steamManifest!.Manifest, fileData, output, CancellationToken.None);
_logger.LogInformation("File downloaded");
return 0;
}
}