mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
88674b0fe4
MSSQL backend for IndexedFiles
566 lines
23 KiB
C#
566 lines
23 KiB
C#
using Compression.BSA;
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Concurrent;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Net.Http;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using Alphaleonis.Win32.Filesystem;
|
|
using Wabbajack.Common;
|
|
using Wabbajack.Lib.CompilationSteps;
|
|
using Wabbajack.Lib.Downloaders;
|
|
using Wabbajack.Lib.NexusApi;
|
|
using Wabbajack.Lib.Validation;
|
|
using Directory = Alphaleonis.Win32.Filesystem.Directory;
|
|
using File = Alphaleonis.Win32.Filesystem.File;
|
|
using FileInfo = Alphaleonis.Win32.Filesystem.FileInfo;
|
|
using Game = Wabbajack.Common.Game;
|
|
using Path = Alphaleonis.Win32.Filesystem.Path;
|
|
|
|
namespace Wabbajack.Lib
|
|
{
|
|
public class MO2Compiler : ACompiler
|
|
{
|
|
|
|
private string _mo2DownloadsFolder;
|
|
|
|
public string MO2Folder;
|
|
|
|
public string MO2Profile { get; }
|
|
public Dictionary<string, dynamic> ModMetas { get; set; }
|
|
|
|
public override ModManager ModManager => ModManager.MO2;
|
|
|
|
public override string GamePath { get; }
|
|
|
|
public GameMetaData CompilingGame { get; set; }
|
|
|
|
public override string ModListOutputFolder => "output_folder";
|
|
|
|
public override string ModListOutputFile { get; }
|
|
|
|
public MO2Compiler(string mo2Folder, string mo2Profile, string outputFile)
|
|
{
|
|
MO2Folder = mo2Folder;
|
|
MO2Profile = mo2Profile;
|
|
MO2Ini = Path.Combine(MO2Folder, "ModOrganizer.ini").LoadIniFile();
|
|
var mo2game = (string)MO2Ini.General.gameName;
|
|
CompilingGame = GameRegistry.Games.First(g => g.Value.MO2Name == mo2game).Value;
|
|
GamePath = ((string)MO2Ini.General.gamePath).Replace("\\\\", "\\");
|
|
ModListOutputFile = outputFile;
|
|
}
|
|
|
|
public dynamic MO2Ini { get; }
|
|
|
|
public string MO2DownloadsFolder
|
|
{
|
|
get
|
|
{
|
|
if (_mo2DownloadsFolder != null) return _mo2DownloadsFolder;
|
|
if (MO2Ini != null)
|
|
if (MO2Ini.Settings != null)
|
|
if (MO2Ini.Settings.download_directory != null)
|
|
return MO2Ini.Settings.download_directory.Replace("/", "\\");
|
|
return GetTypicalDownloadsFolder(MO2Folder);
|
|
}
|
|
set => _mo2DownloadsFolder = value;
|
|
}
|
|
|
|
public static string GetTypicalDownloadsFolder(string mo2Folder) => Path.Combine(mo2Folder, "downloads");
|
|
|
|
public string MO2ProfileDir => Path.Combine(MO2Folder, "profiles", MO2Profile);
|
|
|
|
internal UserStatus User { get; private set; }
|
|
public ConcurrentBag<Directive> ExtraFiles { get; private set; }
|
|
public Dictionary<string, dynamic> ModInis { get; private set; }
|
|
|
|
public HashSet<string> SelectedProfiles { get; set; } = new HashSet<string>();
|
|
|
|
protected override async Task<bool> _Begin(CancellationToken cancel)
|
|
{
|
|
if (cancel.IsCancellationRequested) return false;
|
|
ConfigureProcessor(19, ConstructDynamicNumThreads(await RecommendQueueSize()));
|
|
UpdateTracker.Reset();
|
|
UpdateTracker.NextStep("Gathering information");
|
|
Info("Looking for other profiles");
|
|
var otherProfilesPath = Path.Combine(MO2ProfileDir, "otherprofiles.txt");
|
|
SelectedProfiles = new HashSet<string>();
|
|
if (File.Exists(otherProfilesPath)) SelectedProfiles = File.ReadAllLines(otherProfilesPath).ToHashSet();
|
|
SelectedProfiles.Add(MO2Profile);
|
|
|
|
Info("Using Profiles: " + string.Join(", ", SelectedProfiles.OrderBy(p => p)));
|
|
|
|
if (cancel.IsCancellationRequested) return false;
|
|
await VFS.IntegrateFromFile(_vfsCacheName);
|
|
|
|
var roots = new List<string>()
|
|
{
|
|
MO2Folder, GamePath, MO2DownloadsFolder
|
|
};
|
|
|
|
// TODO: make this generic so we can add more paths
|
|
|
|
var lootPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
|
|
"LOOT");
|
|
IEnumerable<RawSourceFile> lootFiles = new List<RawSourceFile>();
|
|
if (Directory.Exists(lootPath))
|
|
{
|
|
roots.Add(lootPath);
|
|
}
|
|
UpdateTracker.NextStep("Indexing folders");
|
|
|
|
if (cancel.IsCancellationRequested) return false;
|
|
await VFS.AddRoots(roots);
|
|
await VFS.WriteToFile(_vfsCacheName);
|
|
|
|
if (Directory.Exists(lootPath))
|
|
{
|
|
lootFiles = Directory.EnumerateFiles(lootPath, "userlist.yaml", SearchOption.AllDirectories)
|
|
.Where(p => p.FileExists())
|
|
.Select(p => new RawSourceFile(VFS.Index.ByRootPath[p], Path.Combine(Consts.LOOTFolderFilesDir, p.RelativeTo(lootPath))));
|
|
}
|
|
|
|
if (cancel.IsCancellationRequested) return false;
|
|
UpdateTracker.NextStep("Cleaning output folder");
|
|
if (Directory.Exists(ModListOutputFolder))
|
|
Utils.DeleteDirectory(ModListOutputFolder);
|
|
|
|
if (cancel.IsCancellationRequested) return false;
|
|
UpdateTracker.NextStep("Inferring metas for game file downloads");
|
|
await InferMetas();
|
|
|
|
if (cancel.IsCancellationRequested) return false;
|
|
UpdateTracker.NextStep("Reindexing downloads after meta inferring");
|
|
await VFS.AddRoot(MO2DownloadsFolder);
|
|
await VFS.WriteToFile(_vfsCacheName);
|
|
|
|
if (cancel.IsCancellationRequested) return false;
|
|
UpdateTracker.NextStep("Pre-validating Archives");
|
|
|
|
IndexedArchives = Directory.EnumerateFiles(MO2DownloadsFolder)
|
|
.Where(f => File.Exists(f + Consts.MetaFileExtension))
|
|
.Select(f => new IndexedArchive
|
|
{
|
|
File = VFS.Index.ByRootPath[f],
|
|
Name = Path.GetFileName(f),
|
|
IniData = (f + Consts.MetaFileExtension).LoadIniFile(),
|
|
Meta = File.ReadAllText(f + Consts.MetaFileExtension)
|
|
})
|
|
.ToList();
|
|
|
|
await CleanInvalidArchives();
|
|
|
|
UpdateTracker.NextStep("Finding Install Files");
|
|
Directory.CreateDirectory(ModListOutputFolder);
|
|
|
|
var mo2Files = Directory.EnumerateFiles(MO2Folder, "*", SearchOption.AllDirectories)
|
|
.Where(p => p.FileExists())
|
|
.Select(p =>
|
|
{
|
|
if (!VFS.Index.ByFullPath.ContainsKey(p))
|
|
Utils.Log($"WELL THERE'S YOUR PROBLEM: {p} {VFS.Index.ByRootPath.Count}");
|
|
|
|
return new RawSourceFile(VFS.Index.ByRootPath[p], p.RelativeTo(MO2Folder));
|
|
});
|
|
|
|
// If Game Folder Files exists, ignore the game folder
|
|
IEnumerable<RawSourceFile> gameFiles;
|
|
if (!Directory.Exists(Path.Combine(MO2Folder, Consts.GameFolderFilesDir)))
|
|
{
|
|
gameFiles = Directory.EnumerateFiles(GamePath, "*", SearchOption.AllDirectories)
|
|
.Where(p => p.FileExists())
|
|
.Select(p => new RawSourceFile(VFS.Index.ByRootPath[p],
|
|
Path.Combine(Consts.GameFolderFilesDir, p.RelativeTo(GamePath))));
|
|
}
|
|
else
|
|
{
|
|
gameFiles = new List<RawSourceFile>();
|
|
}
|
|
|
|
|
|
ModMetas = Directory.EnumerateDirectories(Path.Combine(MO2Folder, "mods"))
|
|
.Keep(f =>
|
|
{
|
|
var path = Path.Combine(f, "meta.ini");
|
|
return File.Exists(path) ? (f, path.LoadIniFile()) : default;
|
|
}).ToDictionary(f => f.f.RelativeTo(MO2Folder) + "\\", v => v.Item2);
|
|
|
|
IndexedFiles = IndexedArchives.SelectMany(f => f.File.ThisAndAllChildren)
|
|
.OrderBy(f => f.NestingFactor)
|
|
.GroupBy(f => f.Hash)
|
|
.ToDictionary(f => f.Key, f => f.AsEnumerable());
|
|
|
|
AllFiles = mo2Files.Concat(gameFiles)
|
|
.Concat(lootFiles)
|
|
.DistinctBy(f => f.Path)
|
|
.ToList();
|
|
|
|
Info($"Found {AllFiles.Count} files to build into mod list");
|
|
|
|
if (cancel.IsCancellationRequested) return false;
|
|
UpdateTracker.NextStep("Verifying destinations");
|
|
|
|
var dups = AllFiles.GroupBy(f => f.Path)
|
|
.Where(fs => fs.Count() > 1)
|
|
.Select(fs =>
|
|
{
|
|
Utils.Log($"Duplicate files installed to {fs.Key} from : {String.Join(", ", fs.Select(f => f.AbsolutePath))}");
|
|
return fs;
|
|
}).ToList();
|
|
|
|
if (dups.Count > 0)
|
|
{
|
|
Error($"Found {dups.Count} duplicates, exiting");
|
|
}
|
|
|
|
ExtraFiles = new ConcurrentBag<Directive>();
|
|
|
|
|
|
if (cancel.IsCancellationRequested) return false;
|
|
UpdateTracker.NextStep("Loading INIs");
|
|
|
|
ModInis = Directory.EnumerateDirectories(Path.Combine(MO2Folder, "mods"))
|
|
.Select(f =>
|
|
{
|
|
var modName = Path.GetFileName(f);
|
|
var metaPath = Path.Combine(f, "meta.ini");
|
|
if (File.Exists(metaPath))
|
|
return (mod_name: modName, metaPath.LoadIniFile());
|
|
return (null, null);
|
|
})
|
|
.Where(f => f.Item2 != null)
|
|
.ToDictionary(f => f.Item1, f => f.Item2);
|
|
|
|
if (cancel.IsCancellationRequested) return false;
|
|
var stack = MakeStack();
|
|
UpdateTracker.NextStep("Running Compilation Stack");
|
|
var results = await AllFiles.PMap(Queue, UpdateTracker, f => RunStack(stack, f));
|
|
|
|
// Add the extra files that were generated by the stack
|
|
if (cancel.IsCancellationRequested) return false;
|
|
UpdateTracker.NextStep($"Adding {ExtraFiles.Count} that were generated by the stack");
|
|
results = results.Concat(ExtraFiles).ToArray();
|
|
|
|
var noMatch = results.OfType<NoMatch>().ToArray();
|
|
PrintNoMatches(noMatch);
|
|
if (CheckForNoMatchExit(noMatch)) return false;
|
|
|
|
InstallDirectives = results.Where(i => !(i is IgnoredDirectly)).ToList();
|
|
|
|
Info("Getting Nexus api_key, please click authorize if a browser window appears");
|
|
|
|
if (IndexedArchives.Any(a => a.IniData?.General?.gameName != null))
|
|
{
|
|
var nexusClient = await NexusApiClient.Get();
|
|
if (!(await nexusClient.IsPremium())) Error($"User {(await nexusClient.Username())} is not a premium Nexus user, so we cannot access the necessary API calls, cannot continue");
|
|
|
|
}
|
|
|
|
UpdateTracker.NextStep("Verifying Files");
|
|
zEditIntegration.VerifyMerges(this);
|
|
|
|
|
|
UpdateTracker.NextStep("Gathering Archives");
|
|
await GatherArchives();
|
|
UpdateTracker.NextStep("Including Archive Metadata");
|
|
await IncludeArchiveMetadata();
|
|
UpdateTracker.NextStep("Building Patches");
|
|
await BuildPatches();
|
|
|
|
ModList = new ModList
|
|
{
|
|
GameType = CompilingGame.Game,
|
|
WabbajackVersion = WabbajackVersion,
|
|
Archives = SelectedArchives.ToList(),
|
|
ModManager = ModManager.MO2,
|
|
Directives = InstallDirectives,
|
|
Name = ModListName ?? MO2Profile,
|
|
Author = ModListAuthor ?? "",
|
|
Description = ModListDescription ?? "",
|
|
Readme = ModListReadme ?? "",
|
|
Image = ModListImage ?? "",
|
|
Website = ModListWebsite ?? ""
|
|
};
|
|
|
|
UpdateTracker.NextStep("Running Validation");
|
|
|
|
await ValidateModlist.RunValidation(Queue, ModList);
|
|
UpdateTracker.NextStep("Generating Report");
|
|
|
|
GenerateReport();
|
|
|
|
UpdateTracker.NextStep("Exporting Modlist");
|
|
ExportModList();
|
|
|
|
ResetMembers();
|
|
|
|
UpdateTracker.NextStep("Done Building Modlist");
|
|
|
|
return true;
|
|
}
|
|
|
|
private async Task CleanInvalidArchives()
|
|
{
|
|
var remove = (await IndexedArchives.PMap(Queue, async a =>
|
|
{
|
|
try
|
|
{
|
|
await ResolveArchive(a);
|
|
return null;
|
|
}
|
|
catch
|
|
{
|
|
return a;
|
|
}
|
|
})).Where(a => a != null).ToHashSet();
|
|
|
|
if (remove.Count == 0)
|
|
return;
|
|
|
|
Utils.Log(
|
|
$"Removing {remove.Count} archives from the compilation state, this is probably not an issue but reference this if you have compilation failures");
|
|
remove.Do(r => Utils.Log($"Resolution failed for: {r.File.FullPath}"));
|
|
IndexedArchives.RemoveAll(a => remove.Contains(a));
|
|
}
|
|
|
|
private async Task InferMetas()
|
|
{
|
|
async Task<bool> HasInvalidMeta(string filename)
|
|
{
|
|
string metaname = filename + Consts.MetaFileExtension;
|
|
if (!File.Exists(metaname)) return true;
|
|
return (AbstractDownloadState) await DownloadDispatcher.ResolveArchive(metaname.LoadIniFile()) == null;
|
|
}
|
|
|
|
var to_find = (await Directory.EnumerateFiles(MO2DownloadsFolder)
|
|
.Where(f => !f.EndsWith(Consts.MetaFileExtension) && !f.EndsWith(Consts.HashFileExtension))
|
|
.PMap(Queue, async f => await HasInvalidMeta(f) ? f : null))
|
|
.Where(f => f != null)
|
|
.ToList();
|
|
|
|
if (to_find.Count == 0) return;
|
|
|
|
Utils.Log($"Attempting to infer {to_find.Count} metas from the server.");
|
|
|
|
await to_find.PMap(Queue, async f =>
|
|
{
|
|
var vf = VFS.Index.ByFullPath[f];
|
|
var client = new HttpClient();
|
|
var response =
|
|
await client.GetAsync(
|
|
$"http://build.wabbajack.org/indexed_files/{vf.Hash.FromBase64().ToHex()}/meta.ini");
|
|
|
|
if (!response.IsSuccessStatusCode) return;
|
|
|
|
var ini_data = await response.Content.ReadAsStringAsync();
|
|
Utils.Log($"Inferred .meta for {Path.GetFileName(vf.FullPath)}, writing to disk");
|
|
File.WriteAllText(vf.FullPath + Consts.MetaFileExtension, ini_data);
|
|
});
|
|
}
|
|
|
|
|
|
private async Task IncludeArchiveMetadata()
|
|
{
|
|
Utils.Log($"Including {SelectedArchives.Count} .meta files for downloads");
|
|
await SelectedArchives.PMap(Queue, a =>
|
|
{
|
|
var source = Path.Combine(MO2DownloadsFolder, a.Name + Consts.MetaFileExtension);
|
|
InstallDirectives.Add(new ArchiveMeta()
|
|
{
|
|
SourceDataID = IncludeFile(File.ReadAllText(source)),
|
|
Size = File.GetSize(source),
|
|
Hash = source.FileHash(),
|
|
To = Path.GetFileName(source)
|
|
});
|
|
});
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clear references to lists that hold a lot of data.
|
|
/// </summary>
|
|
private void ResetMembers()
|
|
{
|
|
AllFiles = null;
|
|
InstallDirectives = null;
|
|
SelectedArchives = null;
|
|
ExtraFiles = null;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Fills in the Patch fields in files that require them
|
|
/// </summary>
|
|
private async Task BuildPatches()
|
|
{
|
|
Info("Gathering patch files");
|
|
|
|
InstallDirectives.OfType<PatchedFromArchive>()
|
|
.Where(p => p.PatchID == null)
|
|
.Do(p =>
|
|
{
|
|
if (Utils.TryGetPatch(p.FromHash, p.Hash, out var bytes))
|
|
p.PatchID = IncludeFile(bytes);
|
|
});
|
|
|
|
var groups = InstallDirectives.OfType<PatchedFromArchive>()
|
|
.Where(p => p.PatchID == null)
|
|
.GroupBy(p => p.ArchiveHashPath[0])
|
|
.ToList();
|
|
|
|
Info($"Patching building patches from {groups.Count} archives");
|
|
var absolutePaths = AllFiles.ToDictionary(e => e.Path, e => e.AbsolutePath);
|
|
await groups.PMap(Queue, group => BuildArchivePatches(group.Key, group, absolutePaths));
|
|
|
|
var firstFailedPatch = InstallDirectives.OfType<PatchedFromArchive>().FirstOrDefault(f => f.PatchID == null);
|
|
if (firstFailedPatch != null)
|
|
Error($"Missing patches after generation, this should not happen. First failure: {firstFailedPatch.FullPath}");
|
|
}
|
|
|
|
private async Task BuildArchivePatches(string archiveSha, IEnumerable<PatchedFromArchive> group,
|
|
Dictionary<string, string> absolutePaths)
|
|
{
|
|
using (var files = await VFS.StageWith(group.Select(g => VFS.Index.FileForArchiveHashPath(g.ArchiveHashPath))))
|
|
{
|
|
var byPath = files.GroupBy(f => string.Join("|", f.FilesInFullPath.Skip(1).Select(i => i.Name)))
|
|
.ToDictionary(f => f.Key, f => f.First());
|
|
// Now Create the patches
|
|
await group.PMap(Queue, entry =>
|
|
{
|
|
Info($"Patching {entry.To}");
|
|
Status($"Patching {entry.To}");
|
|
using (var origin = byPath[string.Join("|", entry.ArchiveHashPath.Skip(1))].OpenRead())
|
|
using (var output = new MemoryStream())
|
|
{
|
|
var a = origin.ReadAll();
|
|
var b = LoadDataForTo(entry.To, absolutePaths);
|
|
Utils.CreatePatch(a, b, output);
|
|
entry.PatchID = IncludeFile(output.ToArray());
|
|
var fileSize = File.GetSize(Path.Combine(ModListOutputFolder, entry.PatchID));
|
|
Info($"Patch size {fileSize} for {entry.To}");
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
private byte[] LoadDataForTo(string to, Dictionary<string, string> absolutePaths)
|
|
{
|
|
if (absolutePaths.TryGetValue(to, out var absolute))
|
|
return File.ReadAllBytes(absolute);
|
|
|
|
if (to.StartsWith(Consts.BSACreationDir))
|
|
{
|
|
var bsaID = to.Split('\\')[1];
|
|
var bsa = InstallDirectives.OfType<CreateBSA>().First(b => b.TempID == bsaID);
|
|
|
|
using (var a = BSADispatch.OpenRead(Path.Combine(MO2Folder, bsa.To)))
|
|
{
|
|
var find = Path.Combine(to.Split('\\').Skip(2).ToArray());
|
|
var file = a.Files.First(e => e.Path.Replace('/', '\\') == find);
|
|
using (var ms = new MemoryStream())
|
|
{
|
|
file.CopyDataTo(ms);
|
|
return ms.ToArray();
|
|
}
|
|
}
|
|
}
|
|
|
|
Error($"Couldn't load data for {to}");
|
|
return null;
|
|
}
|
|
|
|
public override IEnumerable<ICompilationStep> GetStack()
|
|
{
|
|
var userConfig = Path.Combine(MO2ProfileDir, "compilation_stack.yml");
|
|
if (File.Exists(userConfig))
|
|
return Serialization.Deserialize(File.ReadAllText(userConfig), this);
|
|
|
|
var stack = MakeStack();
|
|
|
|
File.WriteAllText(Path.Combine(MO2ProfileDir, "_current_compilation_stack.yml"),
|
|
Serialization.Serialize(stack));
|
|
|
|
return stack;
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a execution stack. The stack should be passed into Run stack. Each function
|
|
/// in this stack will be run in-order and the first to return a non-null result will have its
|
|
/// result included into the pack
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public override IEnumerable<ICompilationStep> MakeStack()
|
|
{
|
|
Utils.Log("Generating compilation stack");
|
|
return new List<ICompilationStep>
|
|
{
|
|
new IgnoreGameFilesIfGameFolderFilesExist(this),
|
|
new IncludePropertyFiles(this),
|
|
new IgnoreStartsWith(this,"logs\\"),
|
|
new IgnoreStartsWith(this, "downloads\\"),
|
|
new IgnoreStartsWith(this,"webcache\\"),
|
|
new IgnoreStartsWith(this, "overwrite\\"),
|
|
new IgnorePathContains(this,"temporary_logs"),
|
|
new IgnorePathContains(this, "GPUCache"),
|
|
new IgnorePathContains(this, "SSEEdit Cache"),
|
|
new IgnoreEndsWith(this, ".pyc"),
|
|
new IgnoreEndsWith(this, ".log"),
|
|
new IgnoreOtherProfiles(this),
|
|
new IgnoreDisabledMods(this),
|
|
new IncludeThisProfile(this),
|
|
// Ignore the ModOrganizer.ini file it contains info created by MO2 on startup
|
|
new IncludeStubbedConfigFiles(this),
|
|
new IncludeLootFiles(this),
|
|
new IgnoreStartsWith(this, Path.Combine(Consts.GameFolderFilesDir, "Data")),
|
|
new IgnoreStartsWith(this, Path.Combine(Consts.GameFolderFilesDir, "Papyrus Compiler")),
|
|
new IgnoreStartsWith(this, Path.Combine(Consts.GameFolderFilesDir, "Skyrim")),
|
|
new IgnoreRegex(this, Consts.GameFolderFilesDir + "\\\\.*\\.bsa"),
|
|
new IncludeModIniData(this),
|
|
new DirectMatch(this),
|
|
new IncludeTaggedMods(this, Consts.WABBAJACK_INCLUDE),
|
|
new DeconstructBSAs(this), // Deconstruct BSAs before building patches so we don't generate massive patch files
|
|
new IncludePatches(this),
|
|
new IncludeDummyESPs(this),
|
|
|
|
|
|
// If we have no match at this point for a game folder file, skip them, we can't do anything about them
|
|
new IgnoreGameFiles(this),
|
|
|
|
// There are some types of files that will error the compilation, because they're created on-the-fly via tools
|
|
// so if we don't have a match by this point, just drop them.
|
|
new IgnoreEndsWith(this, ".ini"),
|
|
new IgnoreEndsWith(this, ".html"),
|
|
new IgnoreEndsWith(this, ".txt"),
|
|
// Don't know why, but this seems to get copied around a bit
|
|
new IgnoreEndsWith(this, "HavokBehaviorPostProcess.exe"),
|
|
// Theme file MO2 downloads somehow
|
|
new IgnoreEndsWith(this, "splash.png"),
|
|
// File to force MO2 into portable mode
|
|
new IgnoreEndsWith(this, "portable.txt"),
|
|
new IgnoreEndsWith(this, ".bin"),
|
|
new IgnoreEndsWith(this, ".refcache"),
|
|
|
|
new IgnoreWabbajackInstallCruft(this),
|
|
|
|
new PatchStockESMs(this),
|
|
|
|
new IncludeAllConfigs(this),
|
|
new zEditIntegration.IncludeZEditPatches(this),
|
|
new IncludeTaggedMods(this, Consts.WABBAJACK_NOMATCH_INCLUDE),
|
|
|
|
new DropAll(this)
|
|
};
|
|
}
|
|
|
|
public class IndexedFileMatch
|
|
{
|
|
public IndexedArchive Archive;
|
|
public IndexedArchiveEntry Entry;
|
|
public DateTime LastModified;
|
|
}
|
|
}
|
|
}
|