wabbajack/Wabbajack.Lib/CompilationSteps/IncludeGenericGamePlugin.cs
2020-06-11 18:18:21 +02:00

61 lines
1.9 KiB
C#

using System;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using Newtonsoft.Json;
using Wabbajack.Common;
namespace Wabbajack.Lib.CompilationSteps
{
public class IncludeGenericGamePlugin : ACompilationStep
{
private readonly bool _validGame;
private readonly string _pluginsFolder = string.Empty;
private readonly string _gameName = string.Empty;
public IncludeGenericGamePlugin(ACompiler compiler) : base(compiler)
{
if (!(compiler is MO2Compiler mo2Compiler))
return;
if (mo2Compiler.CompilingGame.NexusName == null)
return;
_validGame = mo2Compiler.CompilingGame.IsGenericMO2Plugin;
_pluginsFolder = mo2Compiler.MO2Folder.Combine("plugins").ToString();
_gameName = $"game_{mo2Compiler.CompilingGame.NexusName}.py";
}
private static Regex regex = new Regex(@"^game_$");
public override async ValueTask<Directive?> Run(RawSourceFile source)
{
if (!_validGame)
return null;
if (!source.AbsolutePath.ToString().StartsWith(_pluginsFolder))
return null;
if(!source.AbsolutePath.FileName.ToString().Equals(_gameName, StringComparison.InvariantCultureIgnoreCase))
return null;
var res = source.EvolveTo<InlineFile>();
res.SourceDataID = await _compiler.IncludeFile(await source.AbsolutePath.ReadAllBytesAsync());
return res;
}
public override IState GetState()
{
return new State();
}
[JsonObject("IncludeGenericGamePlugin")]
public class State : IState
{
public ICompilationStep CreateStep(ACompiler compiler)
{
return new IncludeGenericGamePlugin(compiler);
}
}
}
}