mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
a545cb375a
* Add support for new Starfield BA2 versions * Add Starfield BA2 LZ4 texture compression support (WIP, not finished) * Work on replacing DDS.cs with DirectXTexUtility * Fix reading Starfield BA2s with new DirectXTexUtil * Fix builder not exporting new Starfield header options * Fix writing LZ4 chunks in frame format instead of block format * Rename FO4Archive to BA2Archive, merge SFArchive and FO4Archive * Clean up testing code & CLI launch settings * Update changelog
93 lines
3.3 KiB
C#
93 lines
3.3 KiB
C#
using System;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using ICSharpCode.SharpZipLib.Zip.Compression;
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using ICSharpCode.SharpZipLib.Zip.Compression.Streams;
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using K4os.Compression.LZ4;
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using K4os.Compression.LZ4.Encoders;
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using Wabbajack.Common;
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using Wabbajack.DTOs.BSA.FileStates;
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using Wabbajack.DTOs.GitHub;
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namespace Wabbajack.Compression.BSA.BA2Archive;
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public class ChunkBuilder
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{
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private BA2Chunk _chunk;
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private Stream _dataSlab;
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private long _offsetOffset;
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private uint _packSize;
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public static async Task<ChunkBuilder> Create(BA2DX10File state, BA2Chunk chunk, Stream src,
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DiskSlabAllocator slab, bool useLz4Compression, CancellationToken token)
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{
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var builder = new ChunkBuilder {_chunk = chunk};
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if (!chunk.Compressed)
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{
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builder._dataSlab = slab.Allocate(chunk.FullSz);
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await src.CopyToLimitAsync(builder._dataSlab, (int) chunk.FullSz, token);
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}
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else
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{
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if (!useLz4Compression)
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{
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var deflater = new Deflater(Deflater.BEST_COMPRESSION);
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await using var ms = new MemoryStream();
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await using (var ds = new DeflaterOutputStream(ms, deflater))
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{
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ds.IsStreamOwner = false;
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await src.CopyToLimitAsync(ds, (int)chunk.FullSz, token);
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}
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builder._dataSlab = slab.Allocate(ms.Length);
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ms.Position = 0;
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await ms.CopyToLimitAsync(builder._dataSlab, (int)ms.Length, token);
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builder._packSize = (uint)ms.Length;
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}
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else
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{
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byte[] full = new byte[chunk.FullSz];
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await using (var copyStream = new MemoryStream())
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{
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await src.CopyToLimitAsync(copyStream, (int)chunk.FullSz, token);
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full = copyStream.ToArray();
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}
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var maxOutput = LZ4Codec.MaximumOutputSize((int)chunk.FullSz);
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byte[] compressed = new byte[maxOutput];
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int compressedSize = LZ4Codec.Encode(full, 0, full.Length, compressed, 0, compressed.Length, LZ4Level.L12_MAX);
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var ms = new MemoryStream(compressed, 0, compressedSize);
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builder._dataSlab = slab.Allocate(compressedSize);
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ms.Position = 0;
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await ms.CopyToLimitAsync(builder._dataSlab, compressedSize, token);
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builder._packSize = (uint)compressedSize;
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}
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}
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builder._dataSlab.Position = 0;
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return builder;
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}
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public void WriteHeader(BinaryWriter bw)
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{
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_offsetOffset = bw.BaseStream.Position;
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bw.Write((ulong) 0);
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bw.Write(_packSize);
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bw.Write(_chunk.FullSz);
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bw.Write(_chunk.StartMip);
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bw.Write(_chunk.EndMip);
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bw.Write(_chunk.Align);
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}
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public async ValueTask WriteData(BinaryWriter bw, CancellationToken token)
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{
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var pos = bw.BaseStream.Position;
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bw.BaseStream.Position = _offsetOffset;
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bw.Write((ulong) pos);
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bw.BaseStream.Position = pos;
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await _dataSlab.CopyToLimitAsync(bw.BaseStream, (int) _dataSlab.Length, token);
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await _dataSlab.DisposeAsync();
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}
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} |