wabbajack/Wabbajack.Test/ACompilerTest.cs

67 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Wabbajack.Common;
using Wabbajack.Lib;
namespace Wabbajack.Test
{
public abstract class ACompilerTest
{
public TestContext TestContext { get; set; }
protected TestUtils utils { get; set; }
[TestInitialize]
public void TestInitialize()
{
Consts.TestMode = true;
utils = new TestUtils();
utils.Game = Game.SkyrimSpecialEdition;
Utils.LogMessages.Subscribe(f => TestContext.WriteLine(f));
}
[TestCleanup]
public void TestCleanup()
{
utils.Dispose();
}
protected MO2Compiler ConfigureAndRunCompiler(string profile)
{
var compiler = MakeCompiler();
compiler.MO2Profile = profile;
compiler.ShowReportWhenFinished = false;
Assert.IsTrue(compiler.Begin().Result);
return compiler;
}
protected MO2Compiler MakeCompiler()
{
var compiler = new MO2Compiler(utils.MO2Folder);
return compiler;
}
protected ModList CompileAndInstall(string profile)
{
var compiler = ConfigureAndRunCompiler(profile);
Install(compiler);
return compiler.ModList;
}
protected void Install(MO2Compiler compiler)
{
var modlist = MO2Installer.LoadFromFile(compiler.ModListOutputFile);
var installer = new MO2Installer(compiler.ModListOutputFile, modlist, utils.InstallFolder);
installer.WarnOnOverwrite = false;
installer.DownloadFolder = utils.DownloadsFolder;
installer.GameFolder = utils.GameFolder;
installer.Begin().Wait();
}
}
}