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https://github.com/wabbajack-tools/wabbajack.git
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111 lines
3.6 KiB
C#
111 lines
3.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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namespace Wabbajack.Common.StoreHandlers
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{
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public enum StoreType
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{
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STEAM,
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GOG,
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BethNet
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}
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public class StoreHandler
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{
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private static readonly Lazy<StoreHandler> _instance = new Lazy<StoreHandler>(() => new StoreHandler(), isThreadSafe: true);
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public static StoreHandler Instance => _instance.Value;
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private static readonly Lazy<SteamHandler> _steamHandler = new Lazy<SteamHandler>(() => new SteamHandler());
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public SteamHandler SteamHandler = _steamHandler.Value;
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private static readonly Lazy<GOGHandler> _gogHandler = new Lazy<GOGHandler>(() => new GOGHandler());
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public GOGHandler GOGHandler = _gogHandler.Value;
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private static readonly Lazy<BethNetHandler> _bethNetHandler = new Lazy<BethNetHandler>(() => new BethNetHandler());
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public BethNetHandler BethNetHandler = _bethNetHandler.Value;
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public List<AStoreGame> StoreGames;
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public StoreHandler()
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{
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StoreGames = new List<AStoreGame>();
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if (SteamHandler.Init())
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{
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if(SteamHandler.LoadAllGames())
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StoreGames.AddRange(SteamHandler.Games);
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else
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Utils.Error(new StoreException("Could not load all Games from the SteamHandler, check previous error messages!"));
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}
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else
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{
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Utils.Error(new StoreException("Could not Init the SteamHandler, check previous error messages!"));
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}
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if (GOGHandler.Init())
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{
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if(GOGHandler.LoadAllGames())
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StoreGames.AddRange(GOGHandler.Games);
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else
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Utils.Error(new StoreException("Could not load all Games from the GOGHandler, check previous error messages!"));
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}
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else
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{
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Utils.Error(new StoreException("Could not Init the GOGHandler, check previous error messages!"));
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}
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if (BethNetHandler.Init())
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{
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if (BethNetHandler.LoadAllGames())
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StoreGames.AddRange(BethNetHandler.Games);
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else
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Utils.Error(new StoreException("Could not load all Games from the BethNetHandler, check previous error messages!"));
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}
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else
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{
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Utils.Error(new StoreException("Could not Init the BethNetHandler, check previous error messages!"));
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}
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}
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public AbsolutePath? TryGetGamePath(Game game)
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{
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return StoreGames.FirstOrDefault(g => g.Game == game)?.Path;
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}
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public static void Warmup()
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{
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Task.Run(() => _instance.Value).FireAndForget();
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}
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}
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public abstract class AStoreGame
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{
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public abstract Game Game { get; internal set; }
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public virtual string Name { get; internal set; } = string.Empty;
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public virtual AbsolutePath Path { get; internal set; }
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public virtual int ID { get; internal set; }
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public abstract StoreType Type { get; internal set; }
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}
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public abstract class AStoreHandler
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{
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public List<AStoreGame> Games { get; } = new List<AStoreGame>();
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public abstract StoreType Type { get; internal set; }
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public abstract bool Init();
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public abstract bool LoadAllGames();
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}
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public class StoreException : Exception
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{
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public StoreException(string msg) : base(msg)
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{
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}
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}
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}
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