wabbajack/Wabbajack.Common/StoreHandlers/StoreHandler.cs

111 lines
3.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Wabbajack.Common.StoreHandlers
{
public enum StoreType
{
STEAM,
GOG,
BethNet
}
public class StoreHandler
{
private static readonly Lazy<StoreHandler> _instance = new Lazy<StoreHandler>(() => new StoreHandler(), isThreadSafe: true);
public static StoreHandler Instance => _instance.Value;
private static readonly Lazy<SteamHandler> _steamHandler = new Lazy<SteamHandler>(() => new SteamHandler());
public SteamHandler SteamHandler = _steamHandler.Value;
private static readonly Lazy<GOGHandler> _gogHandler = new Lazy<GOGHandler>(() => new GOGHandler());
public GOGHandler GOGHandler = _gogHandler.Value;
private static readonly Lazy<BethNetHandler> _bethNetHandler = new Lazy<BethNetHandler>(() => new BethNetHandler());
public BethNetHandler BethNetHandler = _bethNetHandler.Value;
public List<AStoreGame> StoreGames;
public StoreHandler()
{
StoreGames = new List<AStoreGame>();
if (SteamHandler.Init())
{
if(SteamHandler.LoadAllGames())
StoreGames.AddRange(SteamHandler.Games);
else
Utils.Error(new StoreException("Could not load all Games from the SteamHandler, check previous error messages!"));
}
else
{
Utils.Error(new StoreException("Could not Init the SteamHandler, check previous error messages!"));
}
if (GOGHandler.Init())
{
if(GOGHandler.LoadAllGames())
StoreGames.AddRange(GOGHandler.Games);
else
Utils.Error(new StoreException("Could not load all Games from the GOGHandler, check previous error messages!"));
}
else
{
Utils.Error(new StoreException("Could not Init the GOGHandler, check previous error messages!"));
}
if (BethNetHandler.Init())
{
if (BethNetHandler.LoadAllGames())
StoreGames.AddRange(BethNetHandler.Games);
else
Utils.Error(new StoreException("Could not load all Games from the BethNetHandler, check previous error messages!"));
}
else
{
Utils.Error(new StoreException("Could not Init the BethNetHandler, check previous error messages!"));
}
}
public AbsolutePath? TryGetGamePath(Game game)
{
return StoreGames.FirstOrDefault(g => g.Game == game)?.Path;
}
public static void Warmup()
{
Task.Run(() => _instance.Value).FireAndForget();
}
}
public abstract class AStoreGame
{
public abstract Game Game { get; internal set; }
public virtual string Name { get; internal set; } = string.Empty;
public virtual AbsolutePath Path { get; internal set; }
public virtual int ID { get; internal set; }
public abstract StoreType Type { get; internal set; }
}
public abstract class AStoreHandler
{
public List<AStoreGame> Games { get; } = new List<AStoreGame>();
public abstract StoreType Type { get; internal set; }
public abstract bool Init();
public abstract bool LoadAllGames();
}
public class StoreException : Exception
{
public StoreException(string msg) : base(msg)
{
}
}
}