mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
55 lines
1.8 KiB
C#
55 lines
1.8 KiB
C#
using System;
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using System.CommandLine;
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using System.CommandLine.Invocation;
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using System.CommandLine.NamingConventionBinder;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.Extensions.Logging;
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using Wabbajack.CLI.Builder;
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using Wabbajack.Downloaders.GameFile;
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using Wabbajack.DTOs;
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using Wabbajack.Paths.IO;
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namespace Wabbajack.CLI.Verbs;
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public class ListGames
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{
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private readonly ILogger<ListGames> _logger;
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private readonly GameLocator _locator;
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public ListGames(ILogger<ListGames> logger, GameLocator locator)
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{
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_logger = logger;
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_locator = locator;
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}
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public static VerbDefinition Definition = new("list-games",
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"Lists all games Wabbajack recognizes, and their installed versions/locations (if any)", Array.Empty<OptionDefinition>());
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internal Task<int> Run(CancellationToken token)
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{
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foreach (var game in GameRegistry.Games.OrderBy(g => g.Value.HumanFriendlyGameName))
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{
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if (_locator.IsInstalled(game.Key))
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{
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var location = _locator.GameLocation(game.Key);
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var mainFile = game.Value.MainExecutable!.Value.RelativeTo(location);
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if (!mainFile.FileExists())
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_logger.LogWarning("Main file {file} for {game} does not exist", mainFile, game.Key);
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var versionInfo = FileVersionInfo.GetVersionInfo(mainFile.ToString());
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_logger.LogInformation("[X] {Game} {Version} -> Path: {Path}", game.Value.HumanFriendlyGameName, versionInfo.ProductVersion ?? versionInfo.FileVersion, location);
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}
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else
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{
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_logger.LogInformation("[ ] {Game}", game.Value.HumanFriendlyGameName);
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}
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}
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return Task.FromResult(0);
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}
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} |