wabbajack/Wabbajack.Test/EndToEndTests.cs

190 lines
6.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Alphaleonis.Win32.Filesystem;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Wabbajack.Common;
using Wabbajack.Lib;
using Wabbajack.Lib.Downloaders;
using Wabbajack.Lib.NexusApi;
using Wabbajack.Util;
using Wabbajack.VirtualFileSystem;
namespace Wabbajack.Test
{
[TestClass]
public class EndToEndTests
{
private const string DOWNLOAD_FOLDER = "downloads";
private TestUtils utils = new TestUtils();
public TestContext TestContext { get; set; }
public WorkQueue Queue { get; set; }
[TestInitialize]
public void TestInitialize()
{
Queue = new WorkQueue();
Consts.TestMode = true;
utils = new TestUtils();
utils.Game = Game.SkyrimSpecialEdition;
Utils.LogMessages.Subscribe(f => TestContext.WriteLine($"{DateTime.Now} - {f}"));
if (!Directory.Exists(DOWNLOAD_FOLDER))
Directory.CreateDirectory(DOWNLOAD_FOLDER);
}
[TestCleanup]
public void Cleanup()
{
Queue.Dispose();
}
[TestMethod]
public async Task CreateModlist()
{
var profile = utils.AddProfile("Default");
var mod = utils.AddMod();
await DownloadAndInstall(
"https://github.com/ModOrganizer2/modorganizer/releases/download/v2.2.1/Mod.Organizer.2.2.1.7z",
"Mod.Organizer.2.2.1.7z",
utils.MO2Folder);
File.WriteAllLines(Path.Combine(utils.DownloadsFolder, "Mod.Organizer.2.2.1.7z.meta"),
new List<string>
{
"[General]",
"directURL=https://github.com/ModOrganizer2/modorganizer/releases/download/v2.2.1/Mod.Organizer.2.2.1.7z"
});
var modfiles = await Task.WhenAll(
DownloadAndInstall(Game.SkyrimSpecialEdition, 12604, "SkyUI"),
DownloadAndInstall(Game.Fallout4, 11925, "Anti-Tank Rifle"),
DownloadAndInstall(Game.SkyrimSpecialEdition, 4783, "Frost Armor UNP"),
DownloadAndInstall(Game.SkyrimSpecialEdition, 32359, "Frost Armor HDT"));
// We're going to fully patch this mod from another source.
File.Delete(modfiles[3].Download);
utils.Configure();
File.WriteAllLines(Path.Combine(modfiles[3].ModFolder, "meta.ini"), new []
{
"[General]",
$"matchAll= {Path.GetFileName(modfiles[2].Download)}"
});
var modlist = await CompileAndInstall(profile);
utils.VerifyAllFiles();
var loot_folder = Path.Combine(utils.InstallFolder, "LOOT Config Files");
if (Directory.Exists(loot_folder))
Utils.DeleteDirectory(loot_folder);
var compiler = new MO2Compiler(
mo2Folder: utils.InstallFolder,
mo2Profile: profile,
outputFile: profile + Consts.ModListExtension);
compiler.MO2DownloadsFolder = Path.Combine(utils.DownloadsFolder);
Assert.IsTrue(await compiler.Begin());
}
private async Task DownloadAndInstall(string url, string filename, string mod_name = null)
{
var src = Path.Combine(DOWNLOAD_FOLDER, filename);
if (!File.Exists(src))
{
var state = DownloadDispatcher.ResolveArchive(url);
await state.Download(new Archive { Name = "Unknown"}, src);
}
if (!Directory.Exists(utils.DownloadsFolder))
{
Directory.CreateDirectory(utils.DownloadsFolder);
}
await Utils.CopyFileAsync(src, Path.Combine(utils.DownloadsFolder, filename));
await FileExtractor.ExtractAll(Queue, src,
mod_name == null ? utils.MO2Folder : Path.Combine(utils.ModsFolder, mod_name));
}
private async Task<(string Download, string ModFolder)> DownloadAndInstall(Game game, int modid, string mod_name)
{
utils.AddMod(mod_name);
var client = await NexusApiClient.Get();
var resp = await client.GetModFiles(game, modid);
var file = resp.files.FirstOrDefault(f => f.is_primary) ?? resp.files.FirstOrDefault(f => !string.IsNullOrEmpty(f.category_name));
var src = Path.Combine(DOWNLOAD_FOLDER, file.file_name);
var ini = string.Join("\n",
new List<string>
{
"[General]",
$"gameName={game.MetaData().MO2ArchiveName}",
$"modID={modid}",
$"fileID={file.file_id}"
});
if (!File.Exists(src))
{
var state = (AbstractDownloadState)await DownloadDispatcher.ResolveArchive(ini.LoadIniString());
await state.Download(src);
}
if (!Directory.Exists(utils.DownloadsFolder))
{
Directory.CreateDirectory(utils.DownloadsFolder);
}
var dest = Path.Combine(utils.DownloadsFolder, file.file_name);
await Utils.CopyFileAsync(src, dest);
var modFolder = Path.Combine(utils.ModsFolder, mod_name);
await FileExtractor.ExtractAll(Queue, src, modFolder);
File.WriteAllText(dest + Consts.MetaFileExtension, ini);
return (dest, modFolder);
}
private async Task<ModList> CompileAndInstall(string profile)
{
var compiler = await ConfigureAndRunCompiler(profile);
await Install(compiler);
return compiler.ModList;
}
private async Task Install(MO2Compiler compiler)
{
var modlist = AInstaller.LoadFromFile(compiler.ModListOutputFile);
var installer = new MO2Installer(
archive: compiler.ModListOutputFile,
modList: modlist,
outputFolder: utils.InstallFolder,
downloadFolder: utils.DownloadsFolder,
parameters: SystemParametersConstructor.Create());
installer.GameFolder = utils.GameFolder;
await installer.Begin();
}
private async Task<MO2Compiler> ConfigureAndRunCompiler(string profile)
{
var compiler = new MO2Compiler(
mo2Folder: utils.MO2Folder,
mo2Profile: profile,
outputFile: profile + Consts.ModListExtension);
Assert.IsTrue(await compiler.Begin());
return compiler;
}
}
}