wabbajack/Wabbajack.VirtualFileSystem
2020-03-04 17:02:16 -07:00
..
Extractors Move around namespaces so BSA routines can use Common namespaces. Make BA2 creation use memory mapped files instead of memory streams 2020-03-04 17:02:16 -07:00
Context.cs Fix a bunch of issues with compilation, indexing and VFS loading performance 2020-02-14 06:30:58 -07:00
Extensions.cs Async VFS Implementation (#171) 2019-11-14 15:22:53 -07:00
FileExtractor.cs Move around namespaces so BSA routines can use Common namespaces. Make BA2 creation use memory mapped files instead of memory streams 2020-03-04 17:02:16 -07:00
IndexedVirtualFile.cs Integrate build server file indexing into the main app 2020-01-09 21:47:06 -07:00
PortableFile.cs Async VFS Implementation (#171) 2019-11-14 15:22:53 -07:00
Readme.md Created READMEs for most projects 2019-11-21 15:11:08 +01:00
VirtualFile.cs Fixes for WorkBase 2020-03-03 22:23:08 -07:00
Wabbajack.VirtualFileSystem.csproj Move around namespaces so BSA routines can use Common namespaces. Make BA2 creation use memory mapped files instead of memory streams 2020-03-04 17:02:16 -07:00

Wabbajack.VirtualFileSystem

Once called just VirtualFileSystem, this project is responsible for indexing, staging and caching files from the game folder, the downloads and install folder.