mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
67 lines
2.4 KiB
C#
67 lines
2.4 KiB
C#
using System;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.Extensions.Logging;
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using Wabbajack.BuildServer;
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using Wabbajack.Common;
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using Wabbajack.Lib.Downloaders;
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using Wabbajack.Lib.NexusApi;
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using Wabbajack.Server.DataLayer;
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using Wabbajack.Server.DTOs;
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namespace Wabbajack.Server.Services
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{
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public class NexusPermissionsUpdater : AbstractService<NexusPermissionsUpdater, int>
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{
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private DiscordWebHook _discord;
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private SqlService _sql;
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public NexusPermissionsUpdater(ILogger<NexusPermissionsUpdater> logger, AppSettings settings, QuickSync quickSync, DiscordWebHook discord, SqlService sql) : base(logger, settings, quickSync, TimeSpan.FromMinutes(5))
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{
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_discord = discord;
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_sql = sql;
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}
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public override async Task<int> Execute()
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{
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await _sql.UpdateGameMetadata();
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var data = await _sql.ModListArchives();
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var nexusArchives = data.Select(a => a.State).OfType<NexusDownloader.State>().Select(d => (d.Game, d.ModID))
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.Where(g => g.Game.MetaData().NexusGameId != 0)
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.Distinct()
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.ToList();
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_logger.LogInformation($"Starting nexus permissions updates for {nexusArchives.Count} mods");
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using var queue = new WorkQueue();
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var prev = await _sql.GetHiddenNexusMods();
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_logger.LogInformation($"Found {prev.Count} hidden nexus mods to check");
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await prev.PMap(queue, async archive =>
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{
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var (game, modID) = archive.Key;
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_logger.LogInformation($"Checking permissions for {game} {modID}");
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var result = await HTMLInterface.GetUploadPermissions(game, modID);
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await _sql.SetNexusPermission(game, modID, result);
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if (archive.Value != result)
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{
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await _discord.Send(Channel.Ham,
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new DiscordMessage {
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Content = $"Permissions status of {game} {modID} was {archive.Value} is now {result}"
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});
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await _sql.PurgeNexusCache(modID);
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await _quickSync.Notify<ListValidator>();
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}
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});
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return 1;
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}
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}
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}
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