wabbajack/Wabbajack.Compression.BSA/FO4Archive/TextureChunk.cs
2021-10-23 10:51:17 -06:00

23 lines
536 B
C#

using System.IO;
namespace Wabbajack.Compression.BSA.FO4Archive;
public class TextureChunk
{
internal uint _align;
internal ushort _endMip;
internal uint _fullSz;
internal ulong _offset;
internal uint _packSz;
internal ushort _startMip;
public TextureChunk(BinaryReader rdr)
{
_offset = rdr.ReadUInt64();
_packSz = rdr.ReadUInt32();
_fullSz = rdr.ReadUInt32();
_startMip = rdr.ReadUInt16();
_endMip = rdr.ReadUInt16();
_align = rdr.ReadUInt32();
}
}