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115 lines
3.7 KiB
C#
115 lines
3.7 KiB
C#
using System;
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using System.IO;
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using System.Reactive.Subjects;
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using System.Threading;
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using System.Threading.Tasks;
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using Wabbajack.Common;
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using Wabbajack.VirtualFileSystem;
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namespace Wabbajack.Lib
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{
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public abstract class ABatchProcessor : IBatchProcessor
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{
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public WorkQueue Queue { get; private set; }
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private bool _configured = false;
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public void Dispose()
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{
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Queue?.Shutdown();
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}
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public Context VFS { get; private set; }
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protected StatusUpdateTracker UpdateTracker { get; private set; }
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private Subject<float> _percentCompleted { get; } = new Subject<float>();
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/// <summary>
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/// The current progress of the entire processing system on a scale of 0.0 to 1.0
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/// </summary>
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public IObservable<float> PercentCompleted => _percentCompleted;
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private Subject<string> _textStatus { get; } = new Subject<string>();
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/// <summary>
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/// The current status of the processor as a text string
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/// </summary>
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public IObservable<string> TextStatus => _textStatus;
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private Subject<CPUStatus> _queueStatus { get; } = new Subject<CPUStatus>();
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public IObservable<CPUStatus> QueueStatus => _queueStatus;
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private Subject<bool> _isRunning { get; } = new Subject<bool>();
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public IObservable<bool> IsRunning => _isRunning;
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private Thread _processorThread { get; set; }
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protected void ConfigureProcessor(int steps, int threads = 0)
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{
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if (_configured)
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throw new InvalidDataException("Can't configure a processor twice");
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Queue = new WorkQueue(threads);
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UpdateTracker = new StatusUpdateTracker(steps);
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Queue.Status.Subscribe(_queueStatus);
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UpdateTracker.Progress.Subscribe(_percentCompleted);
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UpdateTracker.StepName.Subscribe(_textStatus);
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VFS = new Context(Queue) { UpdateTracker = UpdateTracker };
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_configured = true;
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}
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public static int RecommendQueueSize(string folder)
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{
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if (!Directory.Exists(folder))
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Directory.CreateDirectory(folder);
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using (var queue = new WorkQueue())
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{
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Utils.Log($"Benchmarking {folder}");
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var raw_speed = Utils.TestDiskSpeed(queue, folder);
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Utils.Log($"{raw_speed.ToFileSizeString()}/sec for {folder}");
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int speed = (int)(raw_speed / 1024 / 1024);
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// Less than 100MB/sec, stick with two threads.
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return speed < 100 ? 2 : Math.Min(Environment.ProcessorCount, speed / 100 * 2);
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}
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}
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protected abstract bool _Begin();
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public Task<bool> Begin()
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{
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_isRunning.OnNext(true);
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var _tcs = new TaskCompletionSource<bool>();
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if (_processorThread != null)
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{
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throw new InvalidDataException("Can't start the processor twice");
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}
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_processorThread = new Thread(() =>
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{
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try
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{
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_tcs.SetResult(_Begin());
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}
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catch (Exception ex)
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{
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_tcs.SetException(ex);
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}
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finally
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{
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_isRunning.OnNext(false);
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}
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});
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_processorThread.Priority = ThreadPriority.BelowNormal;
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_processorThread.Start();
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return _tcs.Task;
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}
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public void Terminate()
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{
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Queue?.Shutdown();
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_processorThread?.Abort();
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_isRunning.OnNext(false);
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}
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}
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}
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