mirror of
https://github.com/wabbajack-tools/wabbajack.git
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1fad0f1d73
* Manual install report * 3.7.2.0
656 lines
26 KiB
C#
656 lines
26 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Text.Json;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Threading.Tasks;
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using IniParser;
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using IniParser.Model.Configuration;
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using IniParser.Parser;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging;
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using Wabbajack.Common;
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using Wabbajack.Compression.BSA;
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using Wabbajack.Compression.Zip;
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using Wabbajack.Downloaders;
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using Wabbajack.Downloaders.GameFile;
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using Wabbajack.DTOs;
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using Wabbajack.DTOs.BSA.FileStates;
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using Wabbajack.DTOs.Directives;
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using Wabbajack.DTOs.DownloadStates;
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using Wabbajack.DTOs.Interventions;
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using Wabbajack.DTOs.JsonConverters;
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using Wabbajack.Hashing.PHash;
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using Wabbajack.Hashing.xxHash64;
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using Wabbajack.Installer.Utilities;
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using Wabbajack.Networking.WabbajackClientApi;
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using Wabbajack.Paths;
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using Wabbajack.Paths.IO;
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using Wabbajack.RateLimiter;
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using Wabbajack.VFS;
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namespace Wabbajack.Installer;
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public class StandardInstaller : AInstaller<StandardInstaller>
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{
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public StandardInstaller(ILogger<StandardInstaller> logger,
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InstallerConfiguration config,
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IGameLocator gameLocator, FileExtractor.FileExtractor extractor,
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DTOSerializer jsonSerializer, Context vfs, FileHashCache fileHashCache,
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DownloadDispatcher downloadDispatcher, ParallelOptions parallelOptions, IResource<IInstaller> limiter, Client wjClient, IImageLoader imageLoader) :
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base(logger, config, gameLocator, extractor, jsonSerializer, vfs, fileHashCache, downloadDispatcher,
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parallelOptions, limiter, wjClient, imageLoader)
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{
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MaxSteps = 14;
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}
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public static StandardInstaller Create(IServiceProvider provider, InstallerConfiguration configuration)
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{
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return new StandardInstaller(provider.GetRequiredService<ILogger<StandardInstaller>>(),
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configuration,
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provider.GetRequiredService<IGameLocator>(),
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provider.GetRequiredService<FileExtractor.FileExtractor>(),
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provider.GetRequiredService<DTOSerializer>(),
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provider.GetRequiredService<Context>(),
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provider.GetRequiredService<FileHashCache>(),
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provider.GetRequiredService<DownloadDispatcher>(),
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provider.GetRequiredService<ParallelOptions>(),
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provider.GetRequiredService<IResource<IInstaller>>(),
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provider.GetRequiredService<Client>(),
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provider.GetRequiredService<IImageLoader>());
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}
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public override async Task<bool> Begin(CancellationToken token)
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{
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if (token.IsCancellationRequested) return false;
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_logger.LogInformation("Installing: {Name} - {Version}", _configuration.ModList.Name, _configuration.ModList.Version);
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await _wjClient.SendMetric(MetricNames.BeginInstall, ModList.Name);
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NextStep(Consts.StepPreparing, "Configuring Installer", 0);
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_logger.LogInformation("Configuring Processor");
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if (_configuration.GameFolder == default)
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_configuration.GameFolder = _gameLocator.GameLocation(_configuration.Game);
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if (_configuration.GameFolder == default)
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{
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var otherGame = _configuration.Game.MetaData().CommonlyConfusedWith
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.Where(g => _gameLocator.IsInstalled(g)).Select(g => g.MetaData()).FirstOrDefault();
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if (otherGame != null)
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_logger.LogError(
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"In order to do a proper install Wabbajack needs to know where your {lookingFor} folder resides. However this game doesn't seem to be installed, we did however find an installed " +
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"copy of {otherGame}, did you install the wrong game?",
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_configuration.Game.MetaData().HumanFriendlyGameName, otherGame.HumanFriendlyGameName);
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else
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_logger.LogError(
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"In order to do a proper install Wabbajack needs to know where your {lookingFor} folder resides. However this game doesn't seem to be installed.",
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_configuration.Game.MetaData().HumanFriendlyGameName);
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return false;
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}
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if (!_configuration.GameFolder.DirectoryExists())
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{
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_logger.LogError("Located game {game} at \"{gameFolder}\" but the folder does not exist!",
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_configuration.Game, _configuration.GameFolder);
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return false;
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}
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_logger.LogInformation("Install Folder: {InstallFolder}", _configuration.Install);
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_logger.LogInformation("Downloads Folder: {DownloadFolder}", _configuration.Downloads);
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_logger.LogInformation("Game Folder: {GameFolder}", _configuration.GameFolder);
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_logger.LogInformation("Wabbajack Folder: {WabbajackFolder}", KnownFolders.EntryPoint);
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_configuration.Install.CreateDirectory();
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_configuration.Downloads.CreateDirectory();
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await OptimizeModlist(token);
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if (token.IsCancellationRequested) return false;
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await HashArchives(token);
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if (token.IsCancellationRequested) return false;
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await DownloadArchives(token);
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if (token.IsCancellationRequested) return false;
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await HashArchives(token);
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if (token.IsCancellationRequested) return false;
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var missing = ModList.Archives.Where(a => !HashedArchives.ContainsKey(a.Hash)).ToList();
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if (missing.Count > 0)
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{
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if (missing.Any(m => m.State is not Nexus))
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{
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ShowMissingManualReport(missing.Where(m => m.State is not Nexus).ToArray());
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return false;
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}
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foreach (var a in missing)
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_logger.LogCritical("Unable to download {name} ({primaryKeyString})", a.Name,
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a.State.PrimaryKeyString);
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_logger.LogCritical("Cannot continue, was unable to download one or more archives");
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return false;
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}
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await ExtractModlist(token);
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if (token.IsCancellationRequested) return false;
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await PrimeVFS();
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await BuildFolderStructure();
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await InstallArchives(token);
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if (token.IsCancellationRequested) return false;
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await InstallIncludedFiles(token);
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if (token.IsCancellationRequested) return false;
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await WriteMetaFiles(token);
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if (token.IsCancellationRequested) return false;
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await BuildBSAs(token);
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if (token.IsCancellationRequested) return false;
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// TODO: Port this
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await GenerateZEditMerges(token);
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if (token.IsCancellationRequested) return false;
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await ForcePortable();
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await RemapMO2File();
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CreateOutputMods();
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SetScreenSizeInPrefs();
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await ExtractedModlistFolder!.DisposeAsync();
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await _wjClient.SendMetric(MetricNames.FinishInstall, ModList.Name);
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NextStep(Consts.StepFinished, "Finished", 1);
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_logger.LogInformation("Finished Installation");
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return true;
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}
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private void ShowMissingManualReport(Archive[] toArray)
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{
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_logger.LogError("Writing Manual helper report");
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var report = _configuration.Downloads.Combine("MissingManuals.html");
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{
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using var writer = new StreamWriter(report.Open(FileMode.Create, FileAccess.Write, FileShare.None));
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writer.Write("<html><head><title>Missing Manual Downloads</title></head><body>");
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writer.Write("<h1>Missing Manual Downloads</h1>");
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writer.Write(
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"<p>Wabbajack was unable to download the following archives automaticall. Please download them manually and place them in the downloads folder you chose during the install setup.</p>");
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foreach (var archive in toArray)
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{
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switch (archive.State)
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{
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case Manual manual:
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writer.Write($"<h3>{archive.Name}</h1>");
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writer.Write($"<p>{manual.Prompt}</p>");
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writer.Write($"<p>Download URL: <a href=\"{manual.Url}\">{manual.Url}</a></p>");
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break;
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case MediaFire mediaFire:
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writer.Write($"<h3>{archive.Name}</h1>");
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writer.Write($"<p>Download URL: <a href=\"{mediaFire.Url}\">{mediaFire.Url}</a></p>");
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break;
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default:
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writer.Write($"<h3>{archive.Name}</h1>");
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writer.Write($"<p>Unknown download type</p>");
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writer.Write($"<p>Primary Key (may not be helpful): <a href=\"{archive.State.PrimaryKeyString}\">{archive.State.PrimaryKeyString}</a></p>");
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break;
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}
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}
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writer.Write("</body></html>");
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}
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Process.Start(new ProcessStartInfo("cmd.exe", $"/c start {report}")
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{
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CreateNoWindow = true,
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});
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}
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private Task RemapMO2File()
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{
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var iniFile = _configuration.Install.Combine("ModOrganizer.ini");
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if (!iniFile.FileExists()) return Task.CompletedTask;
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_logger.LogInformation("Remapping ModOrganizer.ini");
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var iniData = iniFile.LoadIniFile();
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var settings = iniData["Settings"];
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settings["download_directory"] = _configuration.Downloads.ToString().Replace("\\", "/");
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iniData.SaveIniFile(iniFile);
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return Task.CompletedTask;
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}
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private void CreateOutputMods()
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{
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// Non MO2 Installs won't have this
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var profileDir = _configuration.Install.Combine("profiles");
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if (!profileDir.DirectoryExists()) return;
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profileDir
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.EnumerateFiles()
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.Where(f => f.FileName == Consts.SettingsIni)
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.Do(f =>
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{
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if (!f.FileExists())
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{
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_logger.LogInformation("settings.ini is null for {profile}, skipping", f);
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return;
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}
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var ini = f.LoadIniFile();
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var overwrites = ini["custom_overrides"];
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if (overwrites == null)
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{
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_logger.LogInformation("No custom overwrites found, skipping");
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return;
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}
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overwrites!.Do(keyData =>
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{
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var v = keyData.Value;
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var mod = _configuration.Install.Combine(Consts.MO2ModFolderName, (RelativePath) v);
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mod.CreateDirectory();
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});
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});
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}
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private async Task ForcePortable()
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{
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var path = _configuration.Install.Combine("portable.txt");
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if (path.FileExists()) return;
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try
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{
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await path.WriteAllTextAsync("Created by Wabbajack");
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}
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catch (Exception e)
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{
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_logger.LogCritical(e, "Could not create portable.txt in {_configuration.Install}",
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_configuration.Install);
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}
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}
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private async Task WriteMetaFiles(CancellationToken token)
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{
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_logger.LogInformation("Looking for downloads by size");
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var bySize = UnoptimizedArchives.ToLookup(x => x.Size);
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_logger.LogInformation("Writing Metas");
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await _configuration.Downloads.EnumerateFiles()
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.Where(download => download.Extension != Ext.Meta)
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.PDoAll(async download =>
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{
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var metaFile = download.WithExtension(Ext.Meta);
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var found = bySize[download.Size()];
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Hash hash = default;
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try
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{
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hash = await FileHashCache.FileHashCachedAsync(download, token);
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}
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catch(Exception ex)
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{
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_logger.LogError($"Failed to get hash for file {download}!");
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throw;
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}
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var archive = found.FirstOrDefault(f => f.Hash == hash);
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IEnumerable<string> meta;
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if (archive == default)
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{
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// archive is not part of the Modlist
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if (metaFile.FileExists())
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{
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try
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{
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var parsed = metaFile.LoadIniFile();
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if (parsed["General"] is not null && (
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parsed["General"]["removed"] is null ||
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parsed["General"]["removed"].Equals(bool.FalseString, StringComparison.OrdinalIgnoreCase)))
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{
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// add removed=true to files not part of the Modlist so they don't show up in MO2
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parsed["General"]["removed"] = "true";
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_logger.LogInformation("Writing {FileName}", metaFile.FileName);
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parsed.SaveIniFile(metaFile);
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}
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}
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catch (Exception)
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{
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return;
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}
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return;
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}
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// create new meta file if missing
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meta = new[]
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{
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"[General]",
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"removed=true"
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};
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}
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else
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{
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if (metaFile.FileExists())
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{
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try
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{
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var parsed = metaFile.LoadIniFile();
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if (parsed["General"] is not null && parsed["General"]["unknownArchive"] is null)
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{
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// meta doesn't have an associated archive
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return;
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}
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}
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catch (Exception)
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{
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// ignored
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}
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}
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meta = AddInstalled(_downloadDispatcher.MetaIni(archive));
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}
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_logger.LogInformation("Writing {FileName}", metaFile.FileName);
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await metaFile.WriteAllLinesAsync(meta, token);
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});
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}
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private static IEnumerable<string> AddInstalled(IEnumerable<string> getMetaIni)
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{
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yield return "[General]";
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yield return "installed=true";
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foreach (var f in getMetaIni)
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{
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yield return f;
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}
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}
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private async Task BuildBSAs(CancellationToken token)
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{
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var bsas = ModList.Directives.OfType<CreateBSA>().ToList();
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_logger.LogInformation("Generating debug caches");
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var indexedByDestination = UnoptimizedDirectives.ToDictionary(d => d.To);
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_logger.LogInformation("Building {bsasCount} bsa files", bsas.Count);
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NextStep("Installing", "Building BSAs", bsas.Count);
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foreach (var bsa in bsas)
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{
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UpdateProgress(1);
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_logger.LogInformation("Building {bsaTo}", bsa.To.FileName);
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var sourceDir = _configuration.Install.Combine(Consts.BSACreationDir, bsa.TempID);
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await using var a = BSADispatch.CreateBuilder(bsa.State, _manager);
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var streams = await bsa.FileStates.PMapAllBatchedAsync(_limiter, async state =>
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{
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var fs = sourceDir.Combine(state.Path).Open(FileMode.Open, FileAccess.Read, FileShare.Read);
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await a.AddFile(state, fs, token);
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return fs;
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}).ToList();
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_logger.LogInformation("Writing {bsaTo}", bsa.To);
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var outPath = _configuration.Install.Combine(bsa.To);
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await using (var outStream = outPath.Open(FileMode.Create, FileAccess.Write, FileShare.None))
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{
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await a.Build(outStream, token);
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}
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streams.Do(s => s.Dispose());
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await FileHashCache.FileHashWriteCache(outPath, bsa.Hash);
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sourceDir.DeleteDirectory();
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_logger.LogInformation("Verifying {bsaTo}", bsa.To);
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var reader = await BSADispatch.Open(outPath);
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var results = await reader.Files.PMapAllBatchedAsync(_limiter, async state =>
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{
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var sf = await state.GetStreamFactory(token);
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await using var stream = await sf.GetStream();
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var hash = await stream.Hash(token);
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var astate = bsa.FileStates.First(f => f.Path == state.Path);
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var srcDirective = indexedByDestination[Consts.BSACreationDir.Combine(bsa.TempID, astate.Path)];
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//DX10Files are lossy
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if (astate is not BA2DX10File && srcDirective.IsDeterministic)
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ThrowOnNonMatchingHash(bsa, srcDirective, astate, hash);
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return (srcDirective, hash);
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}).ToHashSet();
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}
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var bsaDir = _configuration.Install.Combine(Consts.BSACreationDir);
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if (bsaDir.DirectoryExists())
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{
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_logger.LogInformation("Removing temp folder {bsaCreationDir}", Consts.BSACreationDir);
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bsaDir.DeleteDirectory();
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}
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}
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private async Task InstallIncludedFiles(CancellationToken token)
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{
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_logger.LogInformation("Writing inline files");
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NextStep(Consts.StepInstalling, "Installing Included Files", ModList.Directives.OfType<InlineFile>().Count());
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await ModList.Directives
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.OfType<InlineFile>()
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.PDoAll(async directive =>
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{
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UpdateProgress(1);
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var outPath = _configuration.Install.Combine(directive.To);
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outPath.Delete();
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switch (directive)
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{
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case RemappedInlineFile file:
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await WriteRemappedFile(file);
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await FileHashCache.FileHashCachedAsync(outPath, token);
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break;
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default:
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var hash = await outPath.WriteAllHashedAsync(await LoadBytesFromPath(directive.SourceDataID), token);
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if (!Consts.KnownModifiedFiles.Contains(directive.To.FileName))
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ThrowOnNonMatchingHash(directive, hash);
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await FileHashCache.FileHashWriteCache(outPath, directive.Hash);
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break;
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}
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});
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}
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private void SetScreenSizeInPrefs()
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{
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var profilesPath = _configuration.Install.Combine("profiles");
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// Don't remap files for Native Game Compiler games
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if (!profilesPath.DirectoryExists()) return;
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if (_configuration.SystemParameters == null)
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_logger.LogWarning("No SystemParameters set, ignoring ini settings for system parameters");
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var config = new IniParserConfiguration {AllowDuplicateKeys = true, AllowDuplicateSections = true};
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config.CommentRegex = new Regex(@"^(#|;)(.*)");
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var oblivionPath = (RelativePath) "Oblivion.ini";
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if (profilesPath.DirectoryExists())
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{
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foreach (var file in profilesPath.EnumerateFiles()
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.Where(f => ((string) f.FileName).EndsWith("refs.ini") || f.FileName == oblivionPath))
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try
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{
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var parser = new FileIniDataParser(new IniDataParser(config));
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var data = parser.ReadFile(file.ToString());
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var modified = false;
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if (data.Sections["Display"] != null)
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if (data.Sections["Display"]["iSize W"] != null && data.Sections["Display"]["iSize H"] != null)
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{
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data.Sections["Display"]["iSize W"] =
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_configuration.SystemParameters!.ScreenWidth.ToString(CultureInfo.CurrentCulture);
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data.Sections["Display"]["iSize H"] =
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_configuration.SystemParameters.ScreenHeight.ToString(CultureInfo.CurrentCulture);
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modified = true;
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}
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|
|
if (data.Sections["MEMORY"] != null)
|
|
if (data.Sections["MEMORY"]["VideoMemorySizeMb"] != null)
|
|
{
|
|
data.Sections["MEMORY"]["VideoMemorySizeMb"] =
|
|
_configuration.SystemParameters!.EnbLEVRAMSize.ToString(CultureInfo.CurrentCulture);
|
|
modified = true;
|
|
}
|
|
|
|
if (!modified) continue;
|
|
parser.WriteFile(file.ToString(), data);
|
|
_logger.LogTrace("Remapped screen size in {file}", file);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
_logger.LogCritical(ex, "Skipping screen size remap for {file} due to parse error.", file);
|
|
}
|
|
}
|
|
|
|
var tweaksPath = (RelativePath) "SSEDisplayTweaks.ini";
|
|
foreach (var file in _configuration.Install.EnumerateFiles()
|
|
.Where(f => f.FileName == tweaksPath))
|
|
try
|
|
{
|
|
var parser = new FileIniDataParser(new IniDataParser(config));
|
|
var data = parser.ReadFile(file.ToString());
|
|
var modified = false;
|
|
if (data.Sections["Render"] != null)
|
|
if (data.Sections["Render"]["Resolution"] != null)
|
|
{
|
|
data.Sections["Render"]["Resolution"] =
|
|
$"{_configuration.SystemParameters!.ScreenWidth.ToString(CultureInfo.CurrentCulture)}x{_configuration.SystemParameters.ScreenHeight.ToString(CultureInfo.CurrentCulture)}";
|
|
modified = true;
|
|
}
|
|
|
|
if (modified)
|
|
parser.WriteFile(file.ToString(), data);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
_logger.LogCritical(ex, "Skipping screen size remap for {file} due to parse error.", file);
|
|
}
|
|
|
|
// The Witcher 3
|
|
if (_configuration.Game == Game.Witcher3)
|
|
{
|
|
var name = (RelativePath)"user.settings";
|
|
foreach (var file in _configuration.Install.Combine("profiles").EnumerateFiles()
|
|
.Where(f => f.FileName == name))
|
|
{
|
|
try
|
|
{
|
|
var parser = new FileIniDataParser(new IniDataParser(config));
|
|
var data = parser.ReadFile(file.ToString());
|
|
data["Viewport"]["Resolution"] =
|
|
$"{_configuration.SystemParameters!.ScreenWidth}x{_configuration.SystemParameters!.ScreenHeight}";
|
|
parser.WriteFile(file.ToString(), data);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
_logger.LogInformation(ex, "While remapping user.settings");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private async Task WriteRemappedFile(RemappedInlineFile directive)
|
|
{
|
|
var data = Encoding.UTF8.GetString(await LoadBytesFromPath(directive.SourceDataID));
|
|
|
|
var gameFolder = _configuration.GameFolder.ToString();
|
|
|
|
data = data.Replace(Consts.GAME_PATH_MAGIC_BACK, gameFolder);
|
|
data = data.Replace(Consts.GAME_PATH_MAGIC_DOUBLE_BACK, gameFolder.Replace("\\", "\\\\"));
|
|
data = data.Replace(Consts.GAME_PATH_MAGIC_FORWARD, gameFolder.Replace("\\", "/"));
|
|
|
|
data = data.Replace(Consts.MO2_PATH_MAGIC_BACK, _configuration.Install.ToString());
|
|
data = data.Replace(Consts.MO2_PATH_MAGIC_DOUBLE_BACK,
|
|
_configuration.Install.ToString().Replace("\\", "\\\\"));
|
|
data = data.Replace(Consts.MO2_PATH_MAGIC_FORWARD, _configuration.Install.ToString().Replace("\\", "/"));
|
|
|
|
data = data.Replace(Consts.DOWNLOAD_PATH_MAGIC_BACK, _configuration.Downloads.ToString());
|
|
data = data.Replace(Consts.DOWNLOAD_PATH_MAGIC_DOUBLE_BACK,
|
|
_configuration.Downloads.ToString().Replace("\\", "\\\\"));
|
|
data = data.Replace(Consts.DOWNLOAD_PATH_MAGIC_FORWARD,
|
|
_configuration.Downloads.ToString().Replace("\\", "/"));
|
|
|
|
await _configuration.Install.Combine(directive.To).WriteAllTextAsync(data);
|
|
}
|
|
|
|
public async Task GenerateZEditMerges(CancellationToken token)
|
|
{
|
|
var patches = _configuration.ModList
|
|
.Directives
|
|
.OfType<MergedPatch>()
|
|
.ToList();
|
|
NextStep("Installing", "Generating ZEdit Merges", patches.Count);
|
|
|
|
await patches.PMapAllBatchedAsync(_limiter, async m =>
|
|
{
|
|
UpdateProgress(1);
|
|
_logger.LogInformation("Generating zEdit merge: {to}", m.To);
|
|
|
|
var srcData = (await m.Sources.SelectAsync(async s =>
|
|
await _configuration.Install.Combine(s.RelativePath).ReadAllBytesAsync(token))
|
|
.ToReadOnlyCollection())
|
|
.ConcatArrays();
|
|
|
|
var patchData = await LoadBytesFromPath(m.PatchID);
|
|
|
|
await using var fs = _configuration.Install.Combine(m.To)
|
|
.Open(FileMode.Create, FileAccess.ReadWrite, FileShare.None);
|
|
try
|
|
{
|
|
var hash = await BinaryPatching.ApplyPatch(new MemoryStream(srcData), new MemoryStream(patchData), fs);
|
|
ThrowOnNonMatchingHash(m, hash);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
_logger.LogError(ex, "While creating zEdit merge, entering debugging mode");
|
|
foreach (var source in m.Sources)
|
|
{
|
|
var hash = await _configuration.Install.Combine(source.RelativePath).Hash();
|
|
_logger.LogInformation("For {Source} expected hash {Expected} got {Got}", source.RelativePath, source.Hash, hash);
|
|
}
|
|
|
|
throw;
|
|
}
|
|
|
|
return m;
|
|
}).ToList();
|
|
}
|
|
|
|
public static async Task<ModList> Load(DTOSerializer dtos, DownloadDispatcher dispatcher, ModlistMetadata metadata, CancellationToken token)
|
|
{
|
|
var archive = new Archive
|
|
{
|
|
State = dispatcher.Parse(new Uri(metadata.Links.Download))!,
|
|
Size = metadata.DownloadMetadata!.Size,
|
|
Hash = metadata.DownloadMetadata.Hash
|
|
};
|
|
|
|
await using var stream = await dispatcher.ChunkedSeekableStream(archive, token);
|
|
await using var reader = new ZipReader(stream);
|
|
var entry = (await reader.GetFiles()).First(e => e.FileName == "modlist");
|
|
using var ms = new MemoryStream();
|
|
await reader.Extract(entry, ms, token);
|
|
ms.Position = 0;
|
|
return JsonSerializer.Deserialize<ModList>(ms, dtos.Options)!;
|
|
}
|
|
}
|