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https://github.com/wabbajack-tools/wabbajack.git
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96 lines
2.6 KiB
C#
96 lines
2.6 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Text;
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using Wabbajack.DTOs.Texture;
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using Wabbajack.Hashing.xxHash64;
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using Wabbajack.Paths;
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namespace Wabbajack.VFS
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{
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public class IndexedVirtualFile
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{
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public IPath Name { get; set; }
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public Hash Hash { get; set; }
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public ImageState? ImageState { get; set; }
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public long Size { get; set; }
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public List<IndexedVirtualFile> Children { get; set; } = new();
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private void Write(BinaryWriter bw)
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{
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bw.Write(Name.ToString()!);
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bw.Write((ulong)Hash);
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if (ImageState == null)
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{
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bw.Write(false);
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}
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else
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{
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bw.Write(true);
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WriteImageState(bw, ImageState);
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}
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bw.Write(Size);
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bw.Write(Children.Count);
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foreach (var file in Children)
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file.Write(bw);
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}
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private void WriteImageState(BinaryWriter bw, ImageState state)
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{
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bw.Write((ushort)state.Width);
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bw.Write((ushort)state.Height);
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bw.Write((byte)state.Format);
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state.PerceptualHash.Write(bw);
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}
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public static ImageState ReadImageState(BinaryReader br)
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{
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return new ImageState
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{
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Width = br.ReadUInt16(),
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Height = br.ReadUInt16(),
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Format = (DXGI_FORMAT)br.ReadByte(),
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PerceptualHash = PHash.Read(br)
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};
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}
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public void Write(Stream s)
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{
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using var cs = new GZipStream(s, CompressionLevel.Optimal, true);
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using var bw = new BinaryWriter(cs, Encoding.UTF8, true);
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Write(bw);
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}
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private static IndexedVirtualFile Read(BinaryReader br)
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{
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var ivf = new IndexedVirtualFile
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{
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Name = (RelativePath)br.ReadString(),
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Hash = Hash.FromULong(br.ReadUInt64())
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};
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if (br.ReadBoolean())
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ivf.ImageState = ReadImageState(br);
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ivf.Size = br.ReadInt64();
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var lst = new List<IndexedVirtualFile>();
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ivf.Children = lst;
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var count = br.ReadInt32();
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for (var x = 0; x < count; x++) lst.Add(Read(br));
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return ivf;
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}
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public static IndexedVirtualFile Read(Stream s)
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{
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using var cs = new GZipStream(s, CompressionMode.Decompress, true);
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using var br = new BinaryReader(cs);
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return Read(br);
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}
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}
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} |