mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
218 lines
8.7 KiB
C#
218 lines
8.7 KiB
C#
using ReactiveUI;
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using Splat;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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using System.Linq;
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using System.Reactive.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows.Media.Imaging;
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using Wabbajack.Common;
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using Wabbajack.Lib;
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namespace Wabbajack
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{
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public class CompilerVM : ViewModel, IDataErrorInfo
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{
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public MainWindowVM MWVM { get; }
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public RunMode Mode => RunMode.Compile;
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private string _Mo2Folder;
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public string Mo2Folder { get => _Mo2Folder; set => this.RaiseAndSetIfChanged(ref _Mo2Folder, value); }
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private string _ModListName;
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public string ModListName { get => _ModListName; set => this.RaiseAndSetIfChanged(ref _ModListName, value); }
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private string _Location;
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public string Location { get => _Location; set => this.RaiseAndSetIfChanged(ref _Location, value); }
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private bool _UIReady = true;
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public bool UIReady { get => _UIReady; set => this.RaiseAndSetIfChanged(ref _UIReady, value); }
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private string _ModName;
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public string ModName { get => _ModName; set => this.RaiseAndSetIfChanged(ref _ModName, value); }
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private string _AuthorName;
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public string AuthorName { get => _AuthorName; set => this.RaiseAndSetIfChanged(ref _AuthorName, value); }
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private string _Summary;
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public string Summary { get => _Summary; set => this.RaiseAndSetIfChanged(ref _Summary, value); }
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private string _ImagePath;
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public string ImagePath { get => _ImagePath; set => this.RaiseAndSetIfChanged(ref _ImagePath, value); }
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private readonly ObservableAsPropertyHelper<BitmapImage> _Image;
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public BitmapImage Image => _Image.Value;
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private string _NexusSiteURL;
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public string NexusSiteURL { get => _NexusSiteURL; set => this.RaiseAndSetIfChanged(ref _NexusSiteURL, value); }
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private string _ReadMeText;
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public string ReadMeText { get => _ReadMeText; set => this.RaiseAndSetIfChanged(ref _ReadMeText, value); }
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private string _HTMLReport;
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public string HTMLReport { get => _HTMLReport; set => this.RaiseAndSetIfChanged(ref _HTMLReport, value); }
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private string _DownloadLocation;
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public string DownloadLocation { get => _DownloadLocation; set => this.RaiseAndSetIfChanged(ref _DownloadLocation, value); }
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public IReactiveCommand BeginCommand { get; }
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public IReactiveCommand ChangePathCommand { get; }
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public IReactiveCommand ChangeDownloadPathCommand { get; }
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public IReactiveCommand ChangeSplashScreenCommand { get; }
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public CompilerVM(MainWindowVM mainWindowVM, string source)
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{
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this.MWVM = mainWindowVM;
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this.Location = Path.GetDirectoryName(source);
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this.BeginCommand = ReactiveCommand.Create(
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execute: this.ExecuteBegin,
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canExecute: this.WhenAny(x => x.UIReady)
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.ObserveOnGuiThread());
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this.ChangePathCommand = ReactiveCommand.Create(
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ExecuteChangePath,
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canExecute: this.WhenAny(x => x.UIReady)
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.ObserveOnGuiThread());
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this.ChangeDownloadPathCommand = ReactiveCommand.Create(
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ExecuteChangeDownloadPath,
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canExecute: this.WhenAny(x => x.UIReady)
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.ObserveOnGuiThread());
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this.ChangeSplashScreenCommand = ReactiveCommand.Create(
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canExecute: this.WhenAny(x => x.UIReady)
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.ObserveOnGuiThread(),
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execute: () =>
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{
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this.ImagePath = UIUtils.OpenFileDialog("Banner image|*.png");
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});
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this._Image = this.WhenAny(x => x.ImagePath)
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.Select(path =>
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{
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if (string.IsNullOrWhiteSpace(path)) return UIUtils.BitmapImageFromResource("Wabbajack.Resources.Banner_Dark.png");
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if (UIUtils.TryGetBitmapImageFromFile(path, out var image))
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{
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return image;
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}
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return UIUtils.BitmapImageFromResource("Wabbajack.Resources.none.png");
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})
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.ToProperty(this, nameof(this.Image));
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}
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private void ExecuteChangePath()
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{
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Location = UIUtils.ShowFolderSelectionDialog("Select Your MO2 profile directory");
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}
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private void ExecuteChangeDownloadPath()
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{
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var folder = UIUtils.ShowFolderSelectionDialog("Select a location for MO2 downloads");
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if (folder != null)
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{
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DownloadLocation = folder;
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}
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}
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private void ConfigureForBuild()
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{
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var profile_folder = Path.GetDirectoryName(Location);
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this.Mo2Folder = Path.GetDirectoryName(Path.GetDirectoryName(profile_folder));
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if (!File.Exists(Path.Combine(this.Mo2Folder, "ModOrganizer.exe")))
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this.Log().Error($"Error! No ModOrganizer2.exe found in {this.Mo2Folder}");
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var profile_name = Path.GetFileName(profile_folder);
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this.ModListName = profile_name;
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var tmp_compiler = new Compiler(this.Mo2Folder);
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DownloadLocation = tmp_compiler.MO2DownloadsFolder;
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}
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private void ExecuteBegin()
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{
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if (this.Mo2Folder != null)
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{
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var compiler = new Compiler(this.Mo2Folder)
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{
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MO2Profile = this.ModListName,
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ModListName = this.ModName,
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ModListAuthor = this.AuthorName,
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ModListDescription = this.Summary,
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ModListImage = this.ImagePath,
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ModListWebsite = this.NexusSiteURL,
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ModListReadme = this.ReadMeText,
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};
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var th = new Thread(() =>
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{
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UIReady = false;
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try
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{
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compiler.Compile();
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if (compiler.ModList != null && compiler.ModList.ReportHTML != null)
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{
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this.HTMLReport = compiler.ModList.ReportHTML;
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}
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}
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catch (Exception ex)
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{
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while (ex.InnerException != null) ex = ex.InnerException;
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this.Log().Warn(ex, "Can't continue");
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}
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finally
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{
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UIReady = true;
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}
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})
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{
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Priority = ThreadPriority.BelowNormal
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};
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th.Start();
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}
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else
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{
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this.Log().Warn("Cannot compile modlist: no valid Mod Organizer profile directory selected.");
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UIReady = true;
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}
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}
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public string Error => "Error";
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public string this[string columnName] => Validate(columnName);
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private string Validate(string columnName)
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{
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string validationMessage = null;
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switch (columnName)
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{
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case "Location":
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if (Location == null)
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{
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validationMessage = null;
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}
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else switch (Mode)
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{
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case RunMode.Compile when Location != null && Directory.Exists(Location) && File.Exists(Path.Combine(Location, "modlist.txt")):
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Location = Path.Combine(Location, "modlist.txt");
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validationMessage = null;
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ConfigureForBuild();
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break;
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case RunMode.Install when Location != null && Directory.Exists(Location) && !Directory.EnumerateFileSystemEntries(Location).Any():
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validationMessage = null;
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break;
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case RunMode.Install when Location != null && Directory.Exists(Location) && Directory.EnumerateFileSystemEntries(Location).Any():
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validationMessage = "You have selected a non-empty directory. Installing the modlist here might result in a broken install!";
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break;
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default:
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validationMessage = "Invalid Mod Organizer profile directory";
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break;
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}
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break;
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}
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return validationMessage;
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}
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}
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}
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