mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
480 lines
16 KiB
C#
480 lines
16 KiB
C#
using System.Collections.Concurrent;
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using System.IO.Compression;
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using System.Security;
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using Microsoft.Extensions.Logging;
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using Microsoft.VisualBasic.CompilerServices;
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using SteamKit2;
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using SteamKit2.CDN;
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using SteamKit2.Internal;
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using Wabbajack.Common;
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using Wabbajack.DTOs.Interventions;
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using Wabbajack.DTOs.JsonConverters;
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using Wabbajack.Hashing.xxHash64;
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using Wabbajack.Networking.Http.Interfaces;
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using Wabbajack.Networking.Steam.DTOs;
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using Wabbajack.Networking.Steam.UserInterventions;
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using Wabbajack.Paths;
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using Wabbajack.Paths.IO;
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using Wabbajack.RateLimiter;
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namespace Wabbajack.Networking.Steam;
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public class Client : IDisposable
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{
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private readonly ILogger<Client> _logger;
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private readonly HttpClient _httpClient;
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private readonly SteamClient _client;
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private readonly SteamUser _steamUser;
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private readonly CallbackManager _manager;
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private readonly ITokenProvider<SteamLoginState> _token;
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private TaskCompletionSource _loginTask;
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private TaskCompletionSource _connectTask;
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private readonly CancellationTokenSource _cancellationSource;
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private string? _twoFactorCode;
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private string? _authCode;
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private readonly IUserInterventionHandler _interventionHandler;
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private bool _isConnected;
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private bool _isLoggedIn;
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private bool _haveSigFile;
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public TaskCompletionSource _licenseRequest = new();
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private readonly SteamApps _steamApps;
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private readonly DTOSerializer _dtos;
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private Server[] _cdnServers = Array.Empty<Server>();
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private readonly IResource<HttpClient> _limiter;
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public SteamApps.LicenseListCallback.License[] Licenses { get; private set; }
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public ConcurrentDictionary<uint, ulong> PackageTokens { get; } = new();
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public ConcurrentDictionary<uint, SteamApps.PICSProductInfoCallback.PICSProductInfo?> PackageInfos { get; } = new();
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public ConcurrentDictionary<uint, (SteamApps.PICSProductInfoCallback.PICSProductInfo ProductInfo, AppInfo AppInfo)> AppInfo { get; } =
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new();
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public ConcurrentDictionary<uint, ulong> AppTokens { get; } = new();
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public ConcurrentDictionary<uint, byte[]> DepotKeys { get; } = new();
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public Client(ILogger<Client> logger, HttpClient client, ITokenProvider<SteamLoginState> token,
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IUserInterventionHandler interventionHandler, DTOSerializer dtos, IResource<HttpClient> limiter)
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{
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_logger = logger;
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_httpClient = client;
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_dtos = dtos;
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_interventionHandler = interventionHandler;
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_limiter = limiter;
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_client = new SteamClient(SteamConfiguration.Create(c =>
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{
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c.WithProtocolTypes(ProtocolTypes.WebSocket);
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c.WithUniverse(EUniverse.Public);
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}));
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_cancellationSource = new CancellationTokenSource();
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_token = token;
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_manager = new CallbackManager(_client);
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_steamUser = _client.GetHandler<SteamUser>()!;
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_steamApps = _client.GetHandler<SteamApps>()!;
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_manager.Subscribe<SteamClient.ConnectedCallback>( OnConnected );
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_manager.Subscribe<SteamClient.DisconnectedCallback>( OnDisconnected );
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_manager.Subscribe<SteamUser.LoggedOnCallback>( OnLoggedOn );
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_manager.Subscribe<SteamUser.LoggedOffCallback>( OnLoggedOff );
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_manager.Subscribe<SteamApps.LicenseListCallback>(OnLicenseList);
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_manager.Subscribe<SteamUser.UpdateMachineAuthCallback>( OnUpdateMachineAuthCallback );
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_isConnected = false;
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_isLoggedIn = false;
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_haveSigFile = false;
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new Thread(() =>
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{
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while (!_cancellationSource.IsCancellationRequested)
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{
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_manager.RunWaitCallbacks(TimeSpan.FromMilliseconds(250));
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}
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})
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{
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Name = "Steam Client callback runner",
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IsBackground = true
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}
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.Start();
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}
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private void OnLicenseList(SteamApps.LicenseListCallback obj)
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{
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if (obj.Result != EResult.OK)
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{
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_licenseRequest.TrySetException(new SteamException("While getting game information", obj.Result, EResult.Invalid));
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}
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_logger.LogInformation("Steam has provided game information");
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Licenses = obj.LicenseList.ToArray();
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_licenseRequest.TrySetResult();
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}
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private void OnUpdateMachineAuthCallback(SteamUser.UpdateMachineAuthCallback callback)
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{
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Task.Run(async () =>
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{
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int fileSize;
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byte[] sentryHash;
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_logger.LogInformation("Got Steam machine auth info");
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var token = await _token.Get();
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var ms = new MemoryStream();
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if (token?.SentryFile != null)
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await ms.WriteAsync(token.SentryFile);
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ms.Seek(callback.Offset, SeekOrigin.Begin);
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ms.Write(callback.Data, 0, callback.BytesToWrite);
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fileSize = (int) ms.Length;
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token!.SentryFile = ms.ToArray();
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sentryHash = CryptoHelper.SHAHash(token.SentryFile);
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await _token.SetToken(token);
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_steamUser.SendMachineAuthResponse(new SteamUser.MachineAuthDetails
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{
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JobID = callback.JobID,
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FileName = callback.FileName,
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BytesWritten = callback.BytesToWrite,
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FileSize = token.SentryFile.Length,
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Offset = callback.Offset,
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Result = EResult.OK,
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LastError = 0,
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OneTimePassword = callback.OneTimePassword,
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SentryFileHash = sentryHash
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});
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_haveSigFile = true;
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_loginTask.TrySetResult();
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});
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}
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private void OnLoggedOff(SteamUser.LoggedOffCallback obj)
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{
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_isLoggedIn = false;
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}
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private void OnLoggedOn(SteamUser.LoggedOnCallback callback)
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{
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Task.Run(async () =>
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{
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var isSteamGuard = callback.Result == EResult.AccountLogonDenied;
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var is2FA = callback.Result == EResult.AccountLoginDeniedNeedTwoFactor;
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if (isSteamGuard || is2FA)
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{
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_logger.LogInformation("Account is SteamGuard protected");
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if (is2FA)
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{
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var intervention = new GetAuthCode(GetAuthCode.AuthType.TwoFactorAuth);
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_interventionHandler.Raise(intervention);
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_twoFactorCode = await intervention.Task;
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}
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else
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{
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var intervention = new GetAuthCode(GetAuthCode.AuthType.EmailCode);
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_interventionHandler.Raise(intervention);
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_authCode = await intervention.Task;
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}
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var tcs = Login(_loginTask);
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return;
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}
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if (callback.Result != EResult.OK)
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{
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_loginTask.SetException(new SteamException("Unable to log in", callback.Result, callback.ExtendedResult));
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return;
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}
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_isLoggedIn = true;
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_logger.LogInformation("Logged into Steam");
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if (_haveSigFile)
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_loginTask.SetResult();
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});
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}
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private void OnDisconnected(SteamClient.DisconnectedCallback obj)
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{
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_isConnected = false;
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_logger.LogInformation("Logged out");
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}
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private void OnConnected(SteamClient.ConnectedCallback obj)
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{
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Task.Run(async () =>
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{
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var state = (await _token.Get())!;
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_logger.LogInformation("Connected to Steam, logging in");
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byte[]? sentryHash = null;
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if (state.SentryFile != null)
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{
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_logger.LogInformation("Existing login keys found, reusing");
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sentryHash = CryptoHelper.SHAHash(state.SentryFile);
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_haveSigFile = true;
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}
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else
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{
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_haveSigFile = false;
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}
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_isConnected = true;
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_steamUser.LogOn(new SteamUser.LogOnDetails
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{
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Username = state.User,
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Password = state.Password,
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AuthCode = _authCode,
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TwoFactorCode = _twoFactorCode,
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SentryFileHash = sentryHash,
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RequestSteam2Ticket = true
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});
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// Reset the codes so we don't use them again
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_authCode = null;
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_twoFactorCode = null;
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});
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}
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public Task Connect()
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{
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_connectTask = new TaskCompletionSource();
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_client.Connect();
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return _connectTask.Task;
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}
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public void Dispose()
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{
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_httpClient.Dispose();
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_cancellationSource.Cancel();
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_cancellationSource.Dispose();
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}
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public async Task Login(TaskCompletionSource? tcs = null)
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{
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_loginTask = tcs ?? new TaskCompletionSource();
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_logger.LogInformation("Attempting login");
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_client.Connect();
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await _loginTask.Task;
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await _licenseRequest.Task;
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}
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public async Task<Dictionary<uint, SteamApps.PICSProductInfoCallback.PICSProductInfo?>> GetPackageInfos(IEnumerable<uint> packageIds)
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{
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var packages = packageIds.Where(id => !PackageInfos.ContainsKey(id)).ToList();
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if (packages.Count > 0)
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{
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var packageRequests = new List<SteamApps.PICSRequest>();
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foreach (var package in packages)
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{
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var request = new SteamApps.PICSRequest(package);
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if (PackageTokens.TryGetValue(package, out var token))
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{
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request.AccessToken = token;
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}
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packageRequests.Add(request);
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}
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_logger.LogInformation("Requesting {Count} package infos", packageRequests.Count);
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var results = await _steamApps.PICSGetProductInfo(new List<SteamApps.PICSRequest>(), packageRequests);
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if (results.Failed)
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throw new SteamException("Exception getting product info", EResult.Invalid, EResult.Invalid);
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foreach (var packageInfo in results.Results!)
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{
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foreach (var package in packageInfo.Packages.Select(v => v.Value))
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{
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PackageInfos[package.ID] = package;
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}
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foreach (var package in packageInfo.UnknownPackages)
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{
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PackageInfos[package] = null;
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}
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}
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}
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return packages.Distinct().ToDictionary(p => p, p => PackageInfos[p]);
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}
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public async Task<AppInfo> GetAppInfo(uint appId)
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{
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if (AppInfo.TryGetValue(appId, out var info))
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return info.AppInfo;
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var result = await _steamApps.PICSGetAccessTokens(new List<uint> {appId}, new List<uint>());
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if (result.AppTokensDenied.Contains(appId))
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throw new SteamException($"Cannot get app token for {appId}", EResult.Invalid, EResult.Invalid);
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foreach (var token in result.AppTokens)
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{
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AppTokens[token.Key] = token.Value;
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}
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var request = new SteamApps.PICSRequest(appId);
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if (AppTokens.ContainsKey(appId))
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{
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request.AccessToken = AppTokens[appId];
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}
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var appResult = await _steamApps.PICSGetProductInfo(new List<SteamApps.PICSRequest> {request},
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new List<SteamApps.PICSRequest>());
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if (appResult.Failed)
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throw new SteamException($"Error getting app info for {appId}", EResult.Invalid, EResult.Invalid);
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foreach (var (_, value) in appResult.Results!.SelectMany(v => v.Apps))
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{
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var translated = KeyValueTranslator.Translate<AppInfo>(value.KeyValues, _dtos);
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AppInfo[value.ID] = (value, translated);
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}
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return AppInfo[appId].AppInfo;
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}
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public async Task<Server[]> LoadCDNServers()
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{
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if (_cdnServers.Length > 0) return _cdnServers;
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_logger.LogInformation("Loading CDN servers");
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_cdnServers = (await ContentServerDirectoryService.LoadAsync(_client.Configuration)).ToArray();
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_logger.LogInformation("{Count} servers found", _cdnServers.Length);
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return _cdnServers;
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}
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public async Task<DepotManifest> GetAppManifest(uint appId, uint depotId, ulong manifestId)
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{
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await LoadCDNServers();
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var manifest = await CircuitBreaker.WithAutoRetryAsync<DepotManifest, HttpRequestException>(_logger, async () =>
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{
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var client = _cdnServers.First();
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var uri = new UriBuilder
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{
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Host = client.Host,
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Port = client.Port,
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Scheme = client.Protocol.ToString(),
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Path = $"depot/{depotId}/manifest/{manifestId}/5"
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}.Uri;
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var rawData = await _httpClient.GetByteArrayAsync(uri);
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using var zip = new ZipArchive(new MemoryStream(rawData));
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var firstEntry = zip.Entries.First();
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var data = new MemoryStream();
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await using var entryStream = firstEntry.Open();
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await entryStream.CopyToAsync(data);
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return DepotManifest.Deserialize(data.ToArray());
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});
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if (manifest.FilenamesEncrypted)
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manifest.DecryptFilenames(await GetDepotKey(depotId, appId));
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return manifest;
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}
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public async ValueTask<byte[]> GetDepotKey(uint depotId, uint appId)
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{
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if (DepotKeys.ContainsKey(depotId))
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return DepotKeys[depotId];
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_logger.LogInformation("Requesting Depot Key for {DepotId}", depotId);
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var result = await _steamApps.GetDepotDecryptionKey(depotId, appId);
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if (result.Result != EResult.OK)
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throw new SteamException($"Error getting Depot Key for {depotId} {appId}", result.Result, EResult.Invalid);
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DepotKeys[depotId] = result.DepotKey;
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return result.DepotKey;
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}
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private static readonly Random _random = new();
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private Server RandomServer()
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{
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return _cdnServers[_random.Next(0, _cdnServers.Length)];
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}
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public async Task Download(uint appId, uint depotId, ulong manifest, DepotManifest.FileData fileData, AbsolutePath output,
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CancellationToken token, IJob? parentJob = null)
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{
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await LoadCDNServers();
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var depotKey = await GetDepotKey(depotId, appId);
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await using var os = output.Open(FileMode.Create, FileAccess.Write, FileShare.Read);
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await fileData.Chunks.OrderBy(c => c.Offset)
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.PMapAll(async chunk =>
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{
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async Task<DepotChunk> AttemptDownload(DepotManifest.ChunkData chunk)
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{
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var client = RandomServer();
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using var job = await _limiter.Begin($"Downloading chunk of {fileData.FileName}",
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chunk.CompressedLength, token);
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var chunkId = chunk.ChunkID!.ToHex();
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var uri = new UriBuilder
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{
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Host = client.Host,
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Port = client.Port,
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Scheme = client.Protocol.ToString(),
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Path = $"depot/{depotId}/chunk/{chunkId}"
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}.Uri;
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var data = await _httpClient.GetByteArrayAsync(uri, token);
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await job.Report(data.Length, token);
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if (parentJob != null)
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await parentJob.Report(data.Length, token);
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var chunkData = new DepotChunk(chunk, data);
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chunkData.Process(depotKey);
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return chunkData;
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}
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return await CircuitBreaker.WithAutoRetryAsync<DepotChunk, HttpRequestException>(_logger, () => AttemptDownload(chunk));
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}).Do(async data =>
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{
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await os.WriteAsync(data.Data, token);
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});
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}
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} |