mirror of
https://github.com/wabbajack-tools/wabbajack.git
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120 lines
2.7 KiB
C#
120 lines
2.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text.Json.Serialization;
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using System.Web;
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using Wabbajack.DTOs;
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using Wabbajack.Paths;
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using Wabbajack.Paths.IO;
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namespace Wabbajack.Networking.NexusApi.DTOs;
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public enum Category : int
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{
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Main = 1,
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Updates = 2,
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Optional = 3,
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Old = 4,
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Misc = 5,
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Archives = 7
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}
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public enum ChunkStatus
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{
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NoContent,
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Waiting,
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Done
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}
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public class UploadDefinition
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{
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public const long ChunkSize = 5242880; // 5MB chunks
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public Game Game { get; set; }
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[JsonIgnore]
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public long GameId => Game.MetaData().NexusGameId;
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public string Name { get; set; }
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public AbsolutePath Path { get; set; }
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public string Version { get; set; }
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public string Category { get; set; }
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public bool NewExisting { get; set; }
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public long OldFileId { get; set; }
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public bool RemoveOldVersion { get; set; }
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public string BriefOverview { get; set; }
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public string FileUUID { get; set; } = "";
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public long FileSize => Path.Size();
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public long ModId { get; set; }
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public long TotalChunks => (long) Math.Ceiling(FileSize / (double) ChunkSize);
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public string ResumableIdentifier => FileSize + "-" + Path.FileName.ToString().Replace(".", "").Replace(" ", "");
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public string ResumableRelativePath => HttpUtility.UrlEncode(Path.FileName.ToString());
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public bool SetAsMain { get; set; }
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public IEnumerable<Chunk> Chunks()
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{
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var size = FileSize;
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if (size <= ChunkSize)
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{
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yield return new Chunk
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{
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Index = 0,
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Offset = 0,
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Size = size
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};
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yield break;
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}
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for (long block = 0; block * ChunkSize < size; block++) {
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yield return new Chunk
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{
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Index = block,
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Size = Math.Min(ChunkSize, size - block * ChunkSize),
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Offset = block * ChunkSize
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};
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}
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}
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}
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public class Chunk
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{
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public long Index { get; set; }
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public long Size { get; set; }
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public long Offset { get; set; }
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}
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public class ChunkStatusResult
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{
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[JsonPropertyName("filename")]
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public string Filename { get; set; }
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[JsonPropertyName("status")]
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public bool Status { get; set; }
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[JsonPropertyName("uuid")]
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public string UUID { get; set; }
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}
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public class FileStatusResult
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{
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[JsonPropertyName("file_chunks_reassembled")]
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public bool FileChunksAssembled { get; set; }
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[JsonPropertyName("s3_upload_complete")]
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public bool S3UploadComplete { get; set; }
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[JsonPropertyName("virus_total_result")]
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public int VirusTotalStatus { get; set; }
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} |