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45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
using System;
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using System.Reactive.Disposables;
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using System.Reactive.Linq;
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using Avalonia.Threading;
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using ReactiveUI;
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using ReactiveUI.Fody.Helpers;
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using Wabbajack.App.ViewModels;
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namespace Wabbajack.App.Models;
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public class LoadingLock : ReactiveObject, IDisposable
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{
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private readonly CompositeDisposable _disposable;
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[Reactive]
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public int LoadLevel { get; private set; }
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[Reactive]
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public bool IsLoading { get; private set; }
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public LoadingLock()
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{
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_disposable = new CompositeDisposable();
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this.WhenAnyValue(vm => vm.LoadLevel)
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.Subscribe(v => IsLoading = v > 0)
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.DisposeWith(_disposable);
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}
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public IDisposable WithLoading()
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{
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Dispatcher.UIThread.Post(() => { LoadLevel++;}, DispatcherPriority.Background);
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return Disposable.Create(() =>
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{
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Dispatcher.UIThread.Post(() => { LoadLevel--;}, DispatcherPriority.Background);
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});
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}
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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_disposable.Dispose();
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}
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} |