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https://github.com/wabbajack-tools/wabbajack.git
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140 lines
3.9 KiB
C#
140 lines
3.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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namespace Compression.BSA
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{
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public class TES3Reader : IBSAReader
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{
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public static string TES3_MAGIC = Encoding.ASCII.GetString(new byte[] {0, 1, 0, 0});
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private uint _versionNumber;
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private uint _hashTableOffset;
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private uint _fileCount;
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private TES3FileEntry[] _files;
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internal long _dataOffset;
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internal string _filename;
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public TES3Reader(string filename)
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{
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_filename = filename;
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using var fs = File.OpenRead(filename);
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using var br = new BinaryReader(fs);
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_versionNumber = br.ReadUInt32();
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_hashTableOffset = br.ReadUInt32();
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_fileCount = br.ReadUInt32();
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_files = new TES3FileEntry[_fileCount];
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for (int i = 0; i < _fileCount; i++)
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{
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var file = new TES3FileEntry {
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Index = i,
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Archive = this,
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Size = br.ReadUInt32(),
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Offset = br.ReadUInt32()
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};
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_files[i] = file;
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}
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for (int i = 0; i < _fileCount; i++)
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{
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_files[i].NameOffset = br.ReadUInt32();
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}
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var origPos = br.BaseStream.Position;
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for (int i = 0; i < _fileCount; i++)
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{
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br.BaseStream.Position = origPos + _files[i].NameOffset;
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_files[i].Path = br.ReadStringTerm(VersionType.TES3);
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}
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br.BaseStream.Position = _hashTableOffset + 12;
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for (int i = 0; i < _fileCount; i++)
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{
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_files[i].Hash1 = br.ReadUInt32();
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_files[i].Hash2 = br.ReadUInt32();
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}
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_dataOffset = br.BaseStream.Position;
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}
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public void Dispose()
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{
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}
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public IEnumerable<IFile> Files => _files;
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public ArchiveStateObject State
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{
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get
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{
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return new TES3ArchiveState
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{
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FileCount = _fileCount,
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DataOffset = _dataOffset,
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HashOffset = _hashTableOffset,
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VersionNumber = _versionNumber,
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};
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}
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}
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}
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public class TES3ArchiveState : ArchiveStateObject
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{
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public uint FileCount { get; set; }
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public long DataOffset { get; set; }
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public uint HashOffset { get; set; }
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public uint VersionNumber { get; set; }
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public override IBSABuilder MakeBuilder()
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{
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return new TES3Builder(this);
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}
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}
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public class TES3FileEntry : IFile
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{
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public string Path { get; set; }
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public uint Size { get; set; }
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public FileStateObject State =>
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new TES3FileState
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{
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Index = Index,
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Path = Path,
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Size = Size,
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Offset = Offset,
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NameOffset = NameOffset,
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Hash1 = Hash1,
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Hash2 = Hash2
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};
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public void CopyDataTo(Stream output)
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{
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using var fs = File.OpenRead(Archive._filename);
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fs.Position = Archive._dataOffset + Offset;
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fs.CopyToLimit(output, (int)Size);
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}
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public uint Offset { get; set; }
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public uint NameOffset { get; set; }
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public uint Hash1 { get; set; }
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public uint Hash2 { get; set; }
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public TES3Reader Archive { get; set; }
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public int Index { get; set; }
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}
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public class TES3FileState : FileStateObject
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{
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public uint Offset { get; set; }
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public uint NameOffset { get; set; }
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public uint Hash1 { get; set; }
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public uint Hash2 { get; set; }
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public uint Size { get; set; }
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}
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}
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