wabbajack/Wabbajack.Networking.Steam/Client.cs

470 lines
16 KiB
C#

using System.Collections.Concurrent;
using System.IO.Compression;
using System.Security;
using Microsoft.Extensions.Logging;
using Microsoft.VisualBasic.CompilerServices;
using SteamKit2;
using SteamKit2.CDN;
using SteamKit2.Internal;
using Wabbajack.Common;
using Wabbajack.DTOs.Interventions;
using Wabbajack.DTOs.JsonConverters;
using Wabbajack.Hashing.xxHash64;
using Wabbajack.Networking.Http.Interfaces;
using Wabbajack.Networking.Steam.DTOs;
using Wabbajack.Networking.Steam.UserInterventions;
using Wabbajack.Paths;
using Wabbajack.Paths.IO;
using Wabbajack.RateLimiter;
namespace Wabbajack.Networking.Steam;
public class Client : IDisposable
{
private readonly ILogger<Client> _logger;
private readonly HttpClient _httpClient;
private readonly SteamClient _client;
private readonly SteamUser _steamUser;
private readonly CallbackManager _manager;
private readonly ITokenProvider<SteamLoginState> _token;
private TaskCompletionSource _loginTask;
private TaskCompletionSource _connectTask;
private readonly CancellationTokenSource _cancellationSource;
private string? _twoFactorCode;
private string? _authCode;
private readonly IUserInterventionHandler _interventionHandler;
private bool _isConnected;
private bool _isLoggedIn;
private bool _haveSigFile;
public TaskCompletionSource _licenseRequest = new();
private readonly SteamApps _steamApps;
private readonly DTOSerializer _dtos;
private Server[] _cdnServers = Array.Empty<Server>();
private readonly IResource<HttpClient> _limiter;
public SteamApps.LicenseListCallback.License[] Licenses { get; private set; }
public ConcurrentDictionary<uint, ulong> PackageTokens { get; } = new();
public ConcurrentDictionary<uint, SteamApps.PICSProductInfoCallback.PICSProductInfo?> PackageInfos { get; } = new();
public ConcurrentDictionary<uint, (SteamApps.PICSProductInfoCallback.PICSProductInfo ProductInfo, AppInfo AppInfo)> AppInfo { get; } =
new();
public ConcurrentDictionary<uint, ulong> AppTokens { get; } = new();
public ConcurrentDictionary<uint, byte[]> DepotKeys { get; } = new();
public Client(ILogger<Client> logger, HttpClient client, ITokenProvider<SteamLoginState> token,
IUserInterventionHandler interventionHandler, DTOSerializer dtos, IResource<HttpClient> limiter)
{
_logger = logger;
_httpClient = client;
_dtos = dtos;
_interventionHandler = interventionHandler;
_limiter = limiter;
_client = new SteamClient(SteamConfiguration.Create(c =>
{
c.WithProtocolTypes(ProtocolTypes.WebSocket);
c.WithUniverse(EUniverse.Public);
}));
_cancellationSource = new CancellationTokenSource();
_token = token;
_manager = new CallbackManager(_client);
_steamUser = _client.GetHandler<SteamUser>()!;
_steamApps = _client.GetHandler<SteamApps>()!;
_manager.Subscribe<SteamClient.ConnectedCallback>( OnConnected );
_manager.Subscribe<SteamClient.DisconnectedCallback>( OnDisconnected );
_manager.Subscribe<SteamUser.LoggedOnCallback>( OnLoggedOn );
_manager.Subscribe<SteamUser.LoggedOffCallback>( OnLoggedOff );
_manager.Subscribe<SteamApps.LicenseListCallback>(OnLicenseList);
_manager.Subscribe<SteamUser.UpdateMachineAuthCallback>( OnUpdateMachineAuthCallback );
_isConnected = false;
_isLoggedIn = false;
_haveSigFile = false;
new Thread(() =>
{
while (!_cancellationSource.IsCancellationRequested)
{
_manager.RunWaitCallbacks(TimeSpan.FromMilliseconds(250));
}
})
{
Name = "Steam Client callback runner",
IsBackground = true
}
.Start();
}
private void OnLicenseList(SteamApps.LicenseListCallback obj)
{
if (obj.Result != EResult.OK)
{
_licenseRequest.TrySetException(new SteamException("While getting licenses", obj.Result, EResult.Invalid));
}
_logger.LogInformation("Got {LicenseCount} licenses from Steam", obj.LicenseList.Count);
Licenses = obj.LicenseList.ToArray();
_licenseRequest.TrySetResult();
}
private void OnUpdateMachineAuthCallback(SteamUser.UpdateMachineAuthCallback callback)
{
Task.Run(async () =>
{
int fileSize;
byte[] sentryHash;
var token = await _token.Get();
var ms = new MemoryStream();
if (token?.SentryFile != null)
await ms.WriteAsync(token.SentryFile);
ms.Seek(callback.Offset, SeekOrigin.Begin);
ms.Write(callback.Data, 0, callback.BytesToWrite);
fileSize = (int) ms.Length;
token!.SentryFile = ms.ToArray();
sentryHash = CryptoHelper.SHAHash(token.SentryFile);
await _token.SetToken(token);
_steamUser.SendMachineAuthResponse(new SteamUser.MachineAuthDetails
{
JobID = callback.JobID,
FileName = callback.FileName,
BytesWritten = callback.BytesToWrite,
FileSize = token.SentryFile.Length,
Offset = callback.Offset,
Result = EResult.OK,
LastError = 0,
OneTimePassword = callback.OneTimePassword,
SentryFileHash = sentryHash
});
_haveSigFile = true;
_loginTask.TrySetResult();
});
}
private void OnLoggedOff(SteamUser.LoggedOffCallback obj)
{
_isLoggedIn = false;
}
private void OnLoggedOn(SteamUser.LoggedOnCallback callback)
{
Task.Run(async () =>
{
var isSteamGuard = callback.Result == EResult.AccountLogonDenied;
var is2FA = callback.Result == EResult.AccountLoginDeniedNeedTwoFactor;
if (isSteamGuard || is2FA)
{
_logger.LogInformation("Account is SteamGuard protected");
if (is2FA)
{
var intervention = new GetAuthCode(GetAuthCode.AuthType.TwoFactorAuth);
_interventionHandler.Raise(intervention);
_twoFactorCode = await intervention.Task;
}
else
{
var intervention = new GetAuthCode(GetAuthCode.AuthType.EmailCode);
_interventionHandler.Raise(intervention);
_authCode = await intervention.Task;
}
var tcs = Login(_loginTask);
return;
}
if (callback.Result != EResult.OK)
{
_loginTask.SetException(new SteamException("Unable to log in", callback.Result, callback.ExtendedResult));
return;
}
_isLoggedIn = true;
_logger.LogInformation("Logged into Steam");
if (_haveSigFile)
_loginTask.SetResult();
});
}
private void OnDisconnected(SteamClient.DisconnectedCallback obj)
{
_isConnected = false;
_logger.LogInformation("Logged out");
}
private void OnConnected(SteamClient.ConnectedCallback obj)
{
Task.Run(async () =>
{
var state = (await _token.Get())!;
_logger.LogInformation("Connected to Steam, logging in as {User}", state.User);
byte[]? sentryHash = null;
if (state.SentryFile != null)
{
_logger.LogInformation("Existing login keys found, reusing");
sentryHash = CryptoHelper.SHAHash(state.SentryFile);
_haveSigFile = true;
}
else
{
_haveSigFile = false;
}
_isConnected = true;
_steamUser.LogOn(new SteamUser.LogOnDetails
{
Username = state.User,
Password = state.Password,
AuthCode = _authCode,
TwoFactorCode = _twoFactorCode,
SentryFileHash = sentryHash,
RequestSteam2Ticket = true
});
});
}
public Task Connect()
{
_connectTask = new TaskCompletionSource();
_client.Connect();
return _connectTask.Task;
}
public void Dispose()
{
_httpClient.Dispose();
_cancellationSource.Cancel();
_cancellationSource.Dispose();
}
public async Task Login(TaskCompletionSource? tcs = null)
{
_loginTask = tcs ?? new TaskCompletionSource();
_logger.LogInformation("Attempting login");
_client.Connect();
await _loginTask.Task;
await _licenseRequest.Task;
}
public async Task<Dictionary<uint, SteamApps.PICSProductInfoCallback.PICSProductInfo?>> GetPackageInfos(IEnumerable<uint> packageIds)
{
var packages = packageIds.Where(id => !PackageInfos.ContainsKey(id)).ToList();
if (packages.Count > 0)
{
var packageRequests = new List<SteamApps.PICSRequest>();
foreach (var package in packages)
{
var request = new SteamApps.PICSRequest(package);
if (PackageTokens.TryGetValue(package, out var token))
{
request.AccessToken = token;
}
packageRequests.Add(request);
}
_logger.LogInformation("Requesting {Count} package infos", packageRequests.Count);
var results = await _steamApps.PICSGetProductInfo(new List<SteamApps.PICSRequest>(), packageRequests);
if (results.Failed)
throw new SteamException("Exception getting product info", EResult.Invalid, EResult.Invalid);
foreach (var packageInfo in results.Results!)
{
foreach (var package in packageInfo.Packages.Select(v => v.Value))
{
PackageInfos[package.ID] = package;
}
foreach (var package in packageInfo.UnknownPackages)
{
PackageInfos[package] = null;
}
}
}
return packages.Distinct().ToDictionary(p => p, p => PackageInfos[p]);
}
public async Task<AppInfo> GetAppInfo(uint appId)
{
if (AppInfo.TryGetValue(appId, out var info))
return info.AppInfo;
var result = await _steamApps.PICSGetAccessTokens(new List<uint> {appId}, new List<uint>());
if (result.AppTokensDenied.Contains(appId))
throw new SteamException($"Cannot get app token for {appId}", EResult.Invalid, EResult.Invalid);
foreach (var token in result.AppTokens)
{
AppTokens[token.Key] = token.Value;
}
var request = new SteamApps.PICSRequest(appId);
if (AppTokens.ContainsKey(appId))
{
request.AccessToken = AppTokens[appId];
}
var appResult = await _steamApps.PICSGetProductInfo(new List<SteamApps.PICSRequest> {request},
new List<SteamApps.PICSRequest>());
if (appResult.Failed)
throw new SteamException($"Error getting app info for {appId}", EResult.Invalid, EResult.Invalid);
foreach (var (_, value) in appResult.Results!.SelectMany(v => v.Apps))
{
var translated = KeyValueTranslator.Translate<AppInfo>(value.KeyValues, _dtos);
AppInfo[value.ID] = (value, translated);
}
return AppInfo[appId].AppInfo;
}
public async Task<Server[]> LoadCDNServers()
{
if (_cdnServers.Length > 0) return _cdnServers;
_logger.LogInformation("Loading CDN servers");
_cdnServers = (await ContentServerDirectoryService.LoadAsync(_client.Configuration)).ToArray();
_logger.LogInformation("{Count} servers found", _cdnServers.Length);
return _cdnServers;
}
public async Task<DepotManifest> GetAppManifest(uint appId, uint depotId, ulong manifestId)
{
await LoadCDNServers();
var client = _cdnServers.First();
var uri = new UriBuilder()
{
Host = client.Host,
Port = client.Port,
Scheme = client.Protocol.ToString(),
Path = $"depot/{depotId}/manifest/{manifestId}/5"
}.Uri;
var rawData = await _httpClient.GetByteArrayAsync(uri);
using var zip = new ZipArchive(new MemoryStream(rawData));
var firstEntry = zip.Entries.First();
var data = new MemoryStream();
await using var entryStream = firstEntry.Open();
await entryStream.CopyToAsync(data);
var manifest = DepotManifest.Deserialize(data.ToArray());
if (manifest.FilenamesEncrypted)
manifest.DecryptFilenames(await GetDepotKey(depotId, appId));
return manifest;
}
public async ValueTask<byte[]> GetDepotKey(uint depotId, uint appId)
{
if (DepotKeys.ContainsKey(depotId))
return DepotKeys[depotId];
_logger.LogInformation("Requesting Depot Key for {DepotId}", depotId);
var result = await _steamApps.GetDepotDecryptionKey(depotId, appId);
if (result.Result != EResult.OK)
throw new SteamException($"Error getting Depot Key for {depotId} {appId}", result.Result, EResult.Invalid);
DepotKeys[depotId] = result.DepotKey;
return result.DepotKey;
}
private static readonly Random _random = new();
private Server RandomServer()
{
return _cdnServers[_random.Next(0, _cdnServers.Length)];
}
public async Task Download(uint appId, uint depotId, ulong manifest, DepotManifest.FileData fileData, AbsolutePath output,
CancellationToken token, IJob? parentJob = null)
{
await LoadCDNServers();
var depotKey = await GetDepotKey(depotId, appId);
await using var os = output.Open(FileMode.Create, FileAccess.Write, FileShare.Read);
await fileData.Chunks.OrderBy(c => c.Offset)
.PMapAll(async chunk =>
{
async Task<DepotChunk> AttemptDownload(DepotManifest.ChunkData chunk)
{
var client = RandomServer();
using var job = await _limiter.Begin($"Downloading chunk of {fileData.FileName}",
chunk.CompressedLength, token);
var chunkId = chunk.ChunkID!.ToHex();
var uri = new UriBuilder
{
Host = client.Host,
Port = client.Port,
Scheme = client.Protocol.ToString(),
Path = $"depot/{depotId}/chunk/{chunkId}"
}.Uri;
var data = await _httpClient.GetByteArrayAsync(uri, token);
await job.Report(data.Length, token);
if (parentJob != null)
await parentJob.Report(data.Length, token);
var chunkData = new DepotChunk(chunk, data);
chunkData.Process(depotKey);
return chunkData;
}
return await CircuitBreaker.WithAutoRetryAsync<DepotChunk, HttpRequestException>(_logger, () => AttemptDownload(chunk));
}).Do(async data =>
{
await os.WriteAsync(data.Data, token);
});
}
}