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51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
using System.Collections.Concurrent;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using Wabbajack.Paths.IO;
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namespace Wabbajack.Compression.BSA
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{
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public class DiskSlabAllocator
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{
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private readonly TemporaryFileManager _manager;
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private readonly long _maxMemorySize;
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private readonly ConcurrentBag<TemporaryPath> _files = new();
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private long _memorySize;
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private readonly ConcurrentBag<Stream> _streams = new();
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public DiskSlabAllocator(TemporaryFileManager manager, long maxMemorySize = 1024 * 1024 * 256)
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{
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_manager = manager;
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_memorySize = 0;
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_maxMemorySize = maxMemorySize;
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}
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public async Task DisposeAsync()
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{
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foreach (var s in _streams)
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await s.DisposeAsync();
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foreach (var file in _files) file.Dispose();
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}
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public Stream Allocate(long rLength)
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{
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var newSize = Interlocked.Add(ref _memorySize, rLength);
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if (newSize < _maxMemorySize)
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{
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var stream = new MemoryStream();
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_streams.Add(stream);
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return stream;
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}
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else
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{
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var tempFile = _manager.CreateFile();
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var stream = tempFile.Path.Open(FileMode.Create, FileAccess.ReadWrite, FileShare.None);
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_streams.Add(stream);
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_files.Add(tempFile);
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return stream;
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}
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}
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}
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} |