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https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
70 lines
1.9 KiB
C#
70 lines
1.9 KiB
C#
using System;
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using Wabbajack.DTOs.JsonConverters;
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using Wabbajack.Paths;
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namespace Wabbajack.DTOs
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{
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[JsonName("ModList")]
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public class ModList
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{
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/// <summary>
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/// Archives required by this modlist
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/// </summary>
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public Archive[] Archives { get; set; } = Array.Empty<Archive>();
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/// <summary>
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/// Author of the ModList
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/// </summary>
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public string Author { get; set; } = string.Empty;
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/// <summary>
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/// Description of the ModList
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/// </summary>
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public string Description { get; set; } = string.Empty;
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/// <summary>
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/// Install directives
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/// </summary>
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public Directive[] Directives { get; set; } = Array.Empty<Directive>();
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/// <summary>
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/// The game variant to which this game applies
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/// </summary>
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public Game GameType { get; set; }
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/// <summary>
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/// Hash of the banner-image
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/// </summary>
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public RelativePath Image { get; set; }
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/// <summary>
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/// Name of the ModList
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/// </summary>
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public string Name { get; set; } = string.Empty;
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/// <summary>
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/// URL to the readme
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/// </summary>
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public string Readme { get; set; } = string.Empty;
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/// <summary>
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/// The build version of Wabbajack used when compiling the Modlist
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/// </summary>
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public Version? WabbajackVersion { get; set; }
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/// <summary>
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/// Website of the ModList
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/// </summary>
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public Uri? Website { get; set; }
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/// <summary>
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/// Current Version of the Modlist
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/// </summary>
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public Version Version { get; set; } = new(1, 0, 0, 0);
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/// <summary>
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/// Whether the Modlist is NSFW or not
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/// </summary>
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public bool IsNSFW { get; set; }
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}
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} |