wabbajack/Wabbajack.App.Wpf/View Models/Installers/InstallerVM.cs
2022-03-13 16:47:30 -06:00

302 lines
9.9 KiB
C#

using System;
using System.Collections.ObjectModel;
using ReactiveUI;
using System.Reactive.Disposables;
using System.Windows.Media.Imaging;
using ReactiveUI.Fody.Helpers;
using DynamicData;
using System.Reactive;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Shell;
using Microsoft.Extensions.Logging;
using Microsoft.WindowsAPICodePack.Dialogs;
using Wabbajack.Common;
using Wabbajack.Downloaders.GameFile;
using Wabbajack.DTOs;
using Wabbajack.DTOs.JsonConverters;
using Wabbajack.Hashing.xxHash64;
using Wabbajack.Installer;
using Wabbajack.Messages;
using Wabbajack.Models;
using Wabbajack.Paths;
using Wabbajack.RateLimiter;
using Wabbajack.Paths.IO;
using Wabbajack.Services.OSIntegrated;
using Wabbajack.Util;
namespace Wabbajack;
public enum ModManager
{
Standard
}
public enum InstallState
{
Configuration,
Installing,
Success,
Failure
}
public class InstallerVM : BackNavigatingVM, IBackNavigatingVM, ICpuStatusVM
{
private const string LastLoadedModlist = "last-loaded-modlist";
private const string InstallSettingsPrefix = "install-settings-";
[Reactive]
public Percent StatusProgress { get; set; }
[Reactive]
public string StatusText { get; set; }
[Reactive]
public ModList ModList { get; set; }
[Reactive]
public ModlistMetadata ModlistMetadata { get; set; }
[Reactive]
public ErrorResponse? Completed { get; set; }
[Reactive]
public FilePickerVM ModListLocation { get; set; }
[Reactive]
public MO2InstallerVM Installer { get; set; }
[Reactive]
public BitmapFrame ModListImage { get; set; }
[Reactive]
public BitmapFrame SlideShowImage { get; set; }
[Reactive]
public InstallState InstallState { get; set; }
/// <summary>
/// Slideshow Data
/// </summary>
[Reactive]
public string SlideShowTitle { get; set; }
[Reactive]
public string SlideShowAuthor { get; set; }
[Reactive]
public string SlideShowDescription { get; set; }
private readonly ObservableAsPropertyHelper<bool> _installing;
private readonly DTOSerializer _dtos;
private readonly ILogger<InstallerVM> _logger;
private readonly SettingsManager _settingsManager;
private readonly IServiceProvider _serviceProvider;
private readonly SystemParametersConstructor _parametersConstructor;
private readonly IGameLocator _gameLocator;
private readonly LoggerProvider _loggerProvider;
private readonly ResourceMonitor _resourceMonitor;
private readonly Services.OSIntegrated.Configuration _configuration;
public ReadOnlyObservableCollection<CPUDisplayVM> StatusList => _resourceMonitor.Tasks;
[Reactive]
public bool Installing { get; set; }
public LoggerProvider LoggerProvider { get; }
// Command properties
public ReactiveCommand<Unit, Unit> ShowManifestCommand { get; }
public ReactiveCommand<Unit, Unit> OpenReadmeCommand { get; }
public ReactiveCommand<Unit, Unit> VisitModListWebsiteCommand { get; }
public ReactiveCommand<Unit, Unit> CloseWhenCompleteCommand { get; }
public ReactiveCommand<Unit, Unit> OpenLogsCommand { get; }
public ReactiveCommand<Unit, Unit> GoToInstallCommand { get; }
public ReactiveCommand<Unit, Unit> BeginCommand { get; }
public ReactiveCommand<Unit, Unit> BackCommand { get; }
public InstallerVM(ILogger<InstallerVM> logger, DTOSerializer dtos, SettingsManager settingsManager, IServiceProvider serviceProvider,
SystemParametersConstructor parametersConstructor, IGameLocator gameLocator, LoggerProvider loggerProvider, ResourceMonitor resourceMonitor,
Wabbajack.Services.OSIntegrated.Configuration configuration) : base(logger)
{
_logger = logger;
_configuration = configuration;
LoggerProvider = loggerProvider;
_settingsManager = settingsManager;
_dtos = dtos;
_serviceProvider = serviceProvider;
_parametersConstructor = parametersConstructor;
_gameLocator = gameLocator;
_resourceMonitor = resourceMonitor;
Installer = new MO2InstallerVM(this);
BackCommand = ReactiveCommand.Create(() => NavigateToGlobal.Send(NavigateToGlobal.ScreenType.ModeSelectionView));
BeginCommand = ReactiveCommand.Create(() => BeginInstall().FireAndForget());
OpenReadmeCommand = ReactiveCommand.Create(() =>
{
UIUtils.OpenWebsite(new Uri(ModList!.Readme));
}, LoadingLock.IsNotLoadingObservable);
VisitModListWebsiteCommand = ReactiveCommand.Create(() =>
{
UIUtils.OpenWebsite(ModList!.Website);
}, LoadingLock.IsNotLoadingObservable);
ModListLocation = new FilePickerVM
{
ExistCheckOption = FilePickerVM.CheckOptions.On,
PathType = FilePickerVM.PathTypeOptions.File,
PromptTitle = "Select a ModList to install"
};
ModListLocation.Filters.Add(new CommonFileDialogFilter("Wabbajack Modlist", "*.wabbajack"));
OpenLogsCommand = ReactiveCommand.Create(() =>
{
UIUtils.OpenFolder(_configuration.LogLocation);
});
GoToInstallCommand = ReactiveCommand.Create(() =>
{
UIUtils.OpenFolder(Installer.Location.TargetPath);
});
MessageBus.Current.Listen<LoadModlistForInstalling>()
.Subscribe(msg => LoadModlist(msg.Path, msg.Metadata).FireAndForget())
.DisposeWith(CompositeDisposable);
MessageBus.Current.Listen<LoadLastLoadedModlist>()
.Subscribe(msg =>
{
LoadLastModlist().FireAndForget();
});
this.WhenActivated(disposables =>
{
ModListLocation.WhenAnyValue(l => l.TargetPath)
.Subscribe(p => LoadModlist(p, null).FireAndForget())
.DisposeWith(disposables);
});
}
private async Task LoadLastModlist()
{
var lst = await _settingsManager.Load<AbsolutePath>(LastLoadedModlist);
if (lst.FileExists())
await LoadModlist(lst, null);
}
private async Task LoadModlist(AbsolutePath path, ModlistMetadata? metadata)
{
using var ll = LoadingLock.WithLoading();
InstallState = InstallState.Configuration;
ModListLocation.TargetPath = path;
try
{
ModList = await StandardInstaller.LoadFromFile(_dtos, path);
ModListImage = BitmapFrame.Create(await StandardInstaller.ModListImageStream(path));
StatusText = $"Install configuration for {ModList.Name}";
TaskBarUpdate.Send($"Loaded {ModList.Name}", TaskbarItemProgressState.Normal);
var hex = (await ModListLocation.TargetPath.ToString().Hash()).ToHex();
var prevSettings = await _settingsManager.Load<SavedInstallSettings>(InstallSettingsPrefix + hex);
if (prevSettings.ModListLocation == path)
{
ModListLocation.TargetPath = prevSettings.ModListLocation;
Installer.Location.TargetPath = prevSettings.InstallLocation;
Installer.DownloadLocation.TargetPath = prevSettings.DownloadLoadction;
ModlistMetadata = metadata ?? prevSettings.Metadata;
}
PopulateSlideShow(ModList);
ll.Succeed();
await _settingsManager.Save(LastLoadedModlist, path);
}
catch (Exception ex)
{
_logger.LogError(ex, "While loading modlist");
ll.Fail();
}
}
private async Task BeginInstall()
{
InstallState = InstallState.Installing;
var postfix = (await ModListLocation.TargetPath.ToString().Hash()).ToHex();
await _settingsManager.Save(InstallSettingsPrefix + postfix, new SavedInstallSettings
{
ModListLocation = ModListLocation.TargetPath,
InstallLocation = Installer.Location.TargetPath,
DownloadLoadction = Installer.DownloadLocation.TargetPath,
Metadata = ModlistMetadata
});
try
{
var installer = StandardInstaller.Create(_serviceProvider, new InstallerConfiguration
{
Game = ModList.GameType,
Downloads = Installer.DownloadLocation.TargetPath,
Install = Installer.Location.TargetPath,
ModList = ModList,
ModlistArchive = ModListLocation.TargetPath,
SystemParameters = _parametersConstructor.Create(),
GameFolder = _gameLocator.GameLocation(ModList.GameType)
});
installer.OnStatusUpdate = update =>
{
StatusText = update.StatusText;
StatusProgress = update.StepsProgress;
TaskBarUpdate.Send(update.StatusText, TaskbarItemProgressState.Indeterminate, update.StepsProgress.Value);
};
await installer.Begin(CancellationToken.None);
TaskBarUpdate.Send($"Finished install of {ModList.Name}", TaskbarItemProgressState.Normal);
InstallState = InstallState.Success;
}
catch (Exception ex)
{
TaskBarUpdate.Send($"Error during install of {ModList.Name}", TaskbarItemProgressState.Error);
InstallState = InstallState.Failure;
}
}
class SavedInstallSettings
{
public AbsolutePath ModListLocation { get; set; }
public AbsolutePath InstallLocation { get; set; }
public AbsolutePath DownloadLoadction { get; set; }
public ModlistMetadata Metadata { get; set; }
}
private void PopulateSlideShow(ModList modList)
{
SlideShowTitle = modList.Name;
SlideShowAuthor = modList.Author;
SlideShowDescription = modList.Description;
SlideShowImage = ModListImage;
}
}