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71 lines
1.8 KiB
C#
71 lines
1.8 KiB
C#
using System;
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using System.IO;
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namespace Wabbajack.Common
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{
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public class SplittingStream : Stream
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{
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private readonly Stream _a;
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private readonly Stream _b;
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private readonly bool _leave_a_open;
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private readonly bool _leave_b_open;
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public SplittingStream(Stream a, bool leave_a_open, Stream b, bool leave_b_open)
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{
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_a = a;
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_b = b;
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_leave_a_open = leave_a_open;
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_leave_b_open = leave_b_open;
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}
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public override bool CanRead => false;
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public override bool CanSeek => false;
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public override bool CanWrite => true;
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public override long Length => throw new NotImplementedException();
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public override long Position
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{
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get => throw new NotImplementedException();
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set => throw new NotImplementedException();
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}
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public override void Flush()
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{
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_a.Flush();
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_b.Flush();
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}
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public override int Read(byte[] buffer, int offset, int count)
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{
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throw new NotImplementedException();
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}
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public override long Seek(long offset, SeekOrigin origin)
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{
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throw new NotImplementedException();
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}
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public override void SetLength(long value)
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{
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throw new NotImplementedException();
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}
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public override void Write(byte[] buffer, int offset, int count)
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{
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_a.Write(buffer, offset, count);
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_b.Write(buffer, offset, count);
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}
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protected override void Dispose(bool disposing)
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{
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if (disposing)
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{
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if (!_leave_a_open) _a.Dispose();
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if (!_leave_b_open) _b.Dispose();
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}
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}
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}
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} |