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27 lines
1.4 KiB
C#
27 lines
1.4 KiB
C#
using System;
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using Wabbajack.Paths;
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using Wabbajack.Paths.IO;
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namespace Wabbajack;
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public static class Consts
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{
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public static RelativePath MO2IniName = "ModOrganizer.ini".ToRelativePath();
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public static string AppName = "Wabbajack";
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public static Uri WabbajackBuildServerUri => new("https://build.wabbajack.org");
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public static Uri WabbajackModlistWizardUri => new("https://wizard.wabbajack.org");
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public static Uri WabbajackGithubUri => new("https://github.com/wabbajack-tools/wabbajack");
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public static Uri WabbajackDiscordUri => new("https://discord.gg/wabbajack");
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public static Uri WabbajackPatreonUri => new("https://www.patreon.com/user?u=11907933");
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public static Uri WabbajackWikiUri => new("https://wiki.wabbajack.org");
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public static Version CurrentMinimumWabbajackVersion { get; set; } = Version.Parse("2.3.0.0");
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public static bool UseNetworkWorkaroundMode { get; set; } = false;
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public static AbsolutePath CefCacheLocation { get; } = KnownFolders.WabbajackAppLocal.Combine("Cef");
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public static RelativePath ModListTxt { get; } = "modlist.txt".ToRelativePath();
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public static RelativePath CompilerSettings { get; } = "compiler_settings.json".ToRelativePath();
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public static byte SettingsVersion = 0;
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public static RelativePath NativeSettingsJson = "native_settings.json".ToRelativePath();
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public const string AllSavedCompilerSettingsPaths = "all-compiler-settings-paths";
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} |