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https://github.com/wabbajack-tools/wabbajack.git
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65 lines
2.2 KiB
C#
65 lines
2.2 KiB
C#
using System.Collections.Generic;
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using Wabbajack.Compiler;
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using Wabbajack.Downloaders;
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using Wabbajack.DTOs.JsonConverters;
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using Wabbajack.Paths;
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using Wabbajack.RateLimiter;
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using Wabbajack.Util;
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namespace Wabbajack
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{
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[JsonName("Mo2ModListInstallerSettings")]
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public class Mo2ModlistInstallationSettings
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{
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public AbsolutePath InstallationLocation { get; set; }
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public AbsolutePath DownloadLocation { get; set; }
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public bool AutomaticallyOverrideExistingInstall { get; set; }
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}
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public class PerformanceSettings : ViewModel
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{
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private readonly Configuration.MainSettings _settings;
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private readonly int _defaultMaximumMemoryPerDownloadThreadMb;
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public PerformanceSettings(Configuration.MainSettings settings, IResource<DownloadDispatcher> downloadResources, SystemParametersConstructor systemParams)
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{
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var p = systemParams.Create();
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_settings = settings;
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// Split half of available memory among download threads
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_defaultMaximumMemoryPerDownloadThreadMb = (int)(p.SystemMemorySize / downloadResources.MaxTasks / 1024 / 1024) / 2;
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_maximumMemoryPerDownloadThreadMb = settings.PerformanceSettings.MaximumMemoryPerDownloadThreadMb;
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if (MaximumMemoryPerDownloadThreadMb < 0)
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{
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ResetMaximumMemoryPerDownloadThreadMb();
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}
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}
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private int _maximumMemoryPerDownloadThreadMb;
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public int MaximumMemoryPerDownloadThreadMb
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{
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get => _maximumMemoryPerDownloadThreadMb;
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set
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{
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RaiseAndSetIfChanged(ref _maximumMemoryPerDownloadThreadMb, value);
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_settings.PerformanceSettings.MaximumMemoryPerDownloadThreadMb = value;
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}
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}
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public void ResetMaximumMemoryPerDownloadThreadMb()
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{
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MaximumMemoryPerDownloadThreadMb = _defaultMaximumMemoryPerDownloadThreadMb;
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}
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}
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public class GalleryFilterSettings
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{
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public string GameType { get; set; }
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public bool ShowNSFW { get; set; }
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public bool ShowUnofficialLists { get; set; }
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public bool OnlyInstalled { get; set; }
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public string Search { get; set; }
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}
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}
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