wabbajack/Wabbajack.Common/Util/DiskSlabAllocator.cs
2020-04-15 05:53:49 -06:00

56 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.IO.MemoryMappedFiles;
namespace Wabbajack.Common
{
/// <summary>
/// Memory allocator that stores data via memory mapping to a on-disk file. Disposing of this object
/// deletes the memory mapped file
/// </summary>
public class DiskSlabAllocator : IDisposable
{
private readonly TempFile _file;
private readonly MemoryMappedFile _mmap;
private long _head = 0;
private readonly FileStream _fileStream;
private List<IDisposable> _allocated = new List<IDisposable>();
private long _size;
public DiskSlabAllocator(long size)
{
_file = new TempFile();
_fileStream = _file.File.Open(FileMode.Create, FileAccess.ReadWrite);
_size = size;
_mmap = MemoryMappedFile.CreateFromFile(_fileStream, null, size, MemoryMappedFileAccess.ReadWrite, HandleInheritability.None, false);
}
public Stream Allocate(long size)
{
lock (this)
{
// This can happen at times due to differences in compression sizes
if (_head + size >= _size)
{
return new MemoryStream();
}
var startAt = _head;
_head += size;
var stream = _mmap.CreateViewStream(startAt, size, MemoryMappedFileAccess.ReadWrite);
_allocated.Add(stream);
return stream;
}
}
public void Dispose()
{
_allocated.Do(s => s.Dispose());
_mmap.Dispose();
_fileStream.Dispose();
_file.Dispose();
}
}
}