wabbajack/Wabbajack/Wabbajack.csproj
Timothy Baldridge c4850217bc 0.9.23.0
2020-02-27 16:43:45 -07:00

101 lines
4.2 KiB
XML

<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<UseWPF>true</UseWPF>
<Platforms>x64</Platforms>
<RuntimeIdentifier>win10-x64</RuntimeIdentifier>
<AssemblyVersion>0.9.23.0</AssemblyVersion>
<FileVersion>0.9.23.0</FileVersion>
<Copyright>Copyright © 2019-2020</Copyright>
<Description>An automated ModList installer</Description>
<PublishReadyToRun>true</PublishReadyToRun>
<StartupObject></StartupObject>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Resources\Icons\wabbajack.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<!-- TODO: These updates are currently required because CefSharp.Wpf specifies
<Private>false</Private>, which means these libraries will not be specified in
the .deps.json file, and so the CoreCLR wouldn't load these. -->
<Reference Update="CefSharp">
<Private>true</Private>
</Reference>
<Reference Update="CefSharp.Core">
<Private>true</Private>
</Reference>
<Reference Update="CefSharp.Wpf">
<Private>true</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<None Remove="Readme.md" />
<None Remove="Resources\GameGridIcons\Fallout4.png" />
<None Remove="Resources\GameGridIcons\SkyrimSpecialEdition.png" />
<None Remove="Resources\Icons\middle_mouse_button.png" />
<None Remove="Resources\MO2Button.png" />
<None Remove="Resources\VortexButton.png" />
<None Remove="Resources\Wabba_Ded.png" />
<None Remove="Resources\Wabba_Mouth.png" />
<None Remove="Resources\Wabba_Mouth_No_Text.png" />
<None Remove="Resources\Wabba_Mouth_Small.png" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="CefSharp.Wpf" Version="79.1.350" />
<PackageReference Include="DynamicData" Version="6.14.8" />
<PackageReference Include="Extended.Wpf.Toolkit" Version="3.8.1" />
<PackageReference Include="Fody" Version="6.1.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Genbox.AlphaFS" Version="2.2.2.1" />
<PackageReference Include="GitInfo" Version="2.0.26">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="MahApps.Metro" Version="2.0.0-alpha0660" />
<PackageReference Include="MahApps.Metro.IconPacks" Version="3.2.0" />
<PackageReference Include="PInvoke.Gdi32" Version="0.6.6" />
<PackageReference Include="PInvoke.User32" Version="0.6.6" />
<PackageReference Include="ReactiveUI" Version="11.1.23" />
<PackageReference Include="ReactiveUI.Fody" Version="11.1.23" />
<PackageReference Include="ReactiveUI.WPF" Version="11.1.23" />
<PackageReference Include="WindowsAPICodePack-Shell" Version="1.1.1" />
<PackageReference Include="WPFThemes.DarkBlend" Version="1.0.8" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Compression.BSA\Compression.BSA.csproj" />
<ProjectReference Include="..\Wabbajack.CLI\Wabbajack.CLI.csproj" />
<ProjectReference Include="..\Wabbajack.Common\Wabbajack.Common.csproj" />
<ProjectReference Include="..\Wabbajack.Lib\Wabbajack.Lib.csproj" />
</ItemGroup>
<ItemGroup>
<Resource Include="Resources\GameGridIcons\Fallout4.png" />
<Resource Include="Resources\GameGridIcons\SkyrimSpecialEdition.png" />
<Resource Include="Resources\middle_mouse_button.png" />
<Resource Include="Resources\MO2Button.png" />
<Resource Include="Resources\VortexButton.png" />
<Resource Include="Resources\Wabba_Ded.png" />
<Resource Include="Resources\Wabba_Mouth.png" />
<Resource Include="Resources\Wabba_Mouth_No_Text.png" />
</ItemGroup>
<ItemGroup>
<SplashScreen Include="Resources\Wabba_Mouth_Small.png" />
</ItemGroup>
</Project>