Logo
Explore Help
Sign In
Mirrored_Repos/wabbajack
1
0
Fork 0
You've already forked wabbajack
mirror of https://github.com/wabbajack-tools/wabbajack.git synced 2024-08-30 18:42:17 +00:00
Code Issues Packages Projects Releases Wiki Activity
wabbajack/Wabbajack.VirtualFileSystem
History
Timothy Baldridge 3b895f4dbb WIP, converted Hashes to a Hash struct
2020-04-03 16:37:27 -06:00
..
Extractors
Move around namespaces so BSA routines can use Common namespaces. Make BA2 creation use memory mapped files instead of memory streams
2020-03-04 17:02:16 -07:00
Context.cs
WIP, converted Hashes to a Hash struct
2020-04-03 16:37:27 -06:00
Extensions.cs
Async VFS Implementation (#171)
2019-11-14 15:22:53 -07:00
FileExtractor.cs
Move around namespaces so BSA routines can use Common namespaces. Make BA2 creation use memory mapped files instead of memory streams
2020-03-04 17:02:16 -07:00
IndexedVirtualFile.cs
WIP, converted Hashes to a Hash struct
2020-04-03 16:37:27 -06:00
PortableFile.cs
WIP, converted Hashes to a Hash struct
2020-04-03 16:37:27 -06:00
Readme.md
Created READMEs for most projects
2019-11-21 15:11:08 +01:00
VirtualFile.cs
WIP, converted Hashes to a Hash struct
2020-04-03 16:37:27 -06:00
Wabbajack.VirtualFileSystem.csproj
Move around namespaces so BSA routines can use Common namespaces. Make BA2 creation use memory mapped files instead of memory streams
2020-03-04 17:02:16 -07:00

Readme.md

Wabbajack.VirtualFileSystem

Once called just VirtualFileSystem, this project is responsible for indexing, staging and caching files from the game folder, the downloads and install folder.

Powered by Gitea Version: 1.23.6 Page: 19ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API