mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
201 lines
7.5 KiB
C#
201 lines
7.5 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reactive.Disposables;
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using System.Reactive.Linq;
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using System.Reactive.Subjects;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using System.Threading.Tasks;
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using DynamicData;
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using Wabbajack.Common.StatusFeed;
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[assembly: InternalsVisibleTo("Wabbajack.Test")]
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namespace Wabbajack.Common
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{
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public class WorkQueue : IDisposable
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{
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internal AsyncBlockingCollection<Func<Task>> Queue = new AsyncBlockingCollection<Func<Task>>();
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public const int UnassignedCpuId = 0;
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private static readonly AsyncLocal<int> _cpuId = new AsyncLocal<int>();
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public int CpuId => _cpuId.Value;
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public static bool WorkerThread => AsyncLocalCurrentQueue.Value != null;
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public bool IsWorkerThread => WorkerThread;
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internal static readonly AsyncLocal<WorkQueue> AsyncLocalCurrentQueue = new AsyncLocal<WorkQueue>();
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private readonly Subject<CPUStatus> _Status = new Subject<CPUStatus>();
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public IObservable<CPUStatus> Status => _Status;
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private int _nextCpuID = 1; // Start at 1, as 0 is "Unassigned"
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internal Dictionary<int, Task> _tasks = new Dictionary<int, Task>();
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public int DesiredNumWorkers { get; private set; } = 0;
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private CancellationTokenSource _shutdown = new CancellationTokenSource();
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private CompositeDisposable _disposables = new CompositeDisposable();
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// This is currently a lie, as it wires to the Utils singleton stream This is still good to have,
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// so that logic related to a single WorkQueue can subscribe to this dummy member so that If/when we
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// implement log messages in a non-singleton fashion, they will already be wired up properly.
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public IObservable<IStatusMessage> LogMessages => Utils.LogMessages;
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private AsyncLock _lock = new AsyncLock();
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private readonly BehaviorSubject<(int DesiredCPUs, int CurrentCPUs)> _cpuCountSubj = new BehaviorSubject<(int DesiredCPUs, int CurrentCPUs)>((0, 0));
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public IObservable<(int CurrentCPUs, int DesiredCPUs)> CurrentCpuCount => _cpuCountSubj;
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private readonly Subject<IObservable<int>> _activeNumThreadsObservable = new Subject<IObservable<int>>();
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public TimeSpan PollMS = TimeSpan.FromMilliseconds(200);
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/// <summary>
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/// Creates a WorkQueue with the given number of threads
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/// </summary>
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/// <param name="threadCount">Number of threads for the WorkQueue to have. Null represents default, which is the Processor count of the machine.</param>
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public WorkQueue(int? threadCount = null)
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: this(Observable.Return(threadCount ?? Environment.ProcessorCount))
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{
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}
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/// <summary>
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/// Creates a WorkQueue whos number of threads is determined by the given observable
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/// </summary>
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/// <param name="numThreads">Driving observable that determines how many threads should be actively pulling jobs from the queue</param>
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public WorkQueue(IObservable<int> numThreads)
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{
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// Hook onto the number of active threads subject, and subscribe to it for changes
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_activeNumThreadsObservable
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// Select the latest driving observable
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.Select(x => x ?? Observable.Return(Environment.ProcessorCount))
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.Switch()
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.DistinctUntilChanged()
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// Add new threads if it increases
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.SelectTask(AddNewThreadsIfNeeded)
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.Subscribe()
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.DisposeWith(_disposables);
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// Set the incoming driving observable to be active
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SetActiveThreadsObservable(numThreads);
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}
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/// <summary>
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/// Sets the driving observable that determines how many threads should be actively pulling jobs from the queue
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/// </summary>
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/// <param name="numThreads">Driving observable that determines how many threads should be actively pulling jobs from the queue</param>
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public void SetActiveThreadsObservable(IObservable<int> numThreads)
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{
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_activeNumThreadsObservable.OnNext(numThreads);
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}
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private async Task AddNewThreadsIfNeeded(int desired)
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{
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using (await _lock.Wait())
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{
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DesiredNumWorkers = desired;
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while (DesiredNumWorkers > _tasks.Count)
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{
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var cpuID = _nextCpuID++;
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_tasks[cpuID] = Task.Run(async () =>
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{
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await ThreadBody(cpuID);
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});
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}
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_cpuCountSubj.OnNext((_tasks.Count, DesiredNumWorkers));
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}
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}
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private async Task ThreadBody(int cpuID)
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{
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_cpuId.Value = cpuID;
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AsyncLocalCurrentQueue.Value = this;
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try
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{
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while (true)
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{
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Report("Waiting", Percent.Zero, false);
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if (_shutdown.IsCancellationRequested) return;
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Func<Task> f;
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bool got;
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try
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{
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(got, f) = await Queue.TryTake(PollMS, _shutdown.Token);
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}
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catch (Exception)
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{
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throw new OperationCanceledException();
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}
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if (got)
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{
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await f();
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}
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// Check if we're currently trimming threads
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if (DesiredNumWorkers >= _tasks.Count) continue;
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// Noticed that we may need to shut down, lock and check again
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using (await _lock.Wait())
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{
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// Check if another thread shut down before this one and got us back to the desired amount already
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if (DesiredNumWorkers >= _tasks.Count) continue;
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// Shutdown
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if (!_tasks.Remove(cpuID))
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{
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Utils.Error($"Could not remove thread from workpool with CPU ID {cpuID}");
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}
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Report("Shutting down", Percent.Zero, false);
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_cpuCountSubj.OnNext((_tasks.Count, DesiredNumWorkers));
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return;
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}
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}
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}
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catch (OperationCanceledException)
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{
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}
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catch (Exception ex)
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{
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Utils.Error(ex, "Error in WorkQueue thread.");
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}
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}
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public void Report(string msg, Percent progress, bool isWorking = true)
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{
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_Status.OnNext(
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new CPUStatus
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{
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ProgressPercent = progress,
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Msg = msg,
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ID = _cpuId.Value,
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IsWorking = isWorking
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});
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}
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public void QueueTask(Func<Task> a)
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{
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Queue.Add(a);
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}
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public void Dispose()
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{
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_shutdown.Cancel();
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_disposables.Dispose();
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Queue?.Dispose();
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}
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}
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public class CPUStatus
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{
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public Percent ProgressPercent { get; internal set; }
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public string Msg { get; internal set; }
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public int ID { get; internal set; }
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public bool IsWorking { get; internal set; }
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}
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}
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