mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
297 lines
9.6 KiB
C#
297 lines
9.6 KiB
C#
using System;
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using ReactiveUI;
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using System.Reactive.Disposables;
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using System.Reactive.Linq;
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using System.Windows.Media.Imaging;
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using ReactiveUI.Fody.Helpers;
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using System.Windows.Media;
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using DynamicData;
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using DynamicData.Binding;
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using System.Reactive;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows.Shell;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging;
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using Microsoft.WindowsAPICodePack.Dialogs;
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using Microsoft.WindowsAPICodePack.Shell;
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using Wabbajack.Common;
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using Wabbajack.Downloaders.GameFile;
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using Wabbajack.DTOs;
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using Wabbajack.DTOs.JsonConverters;
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using Wabbajack.Extensions;
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using Wabbajack.Hashing.xxHash64;
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using Wabbajack.Installer;
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using Wabbajack.Interventions;
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using Wabbajack.Messages;
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using Wabbajack.Models;
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using Wabbajack.Paths;
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using Wabbajack.RateLimiter;
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using Wabbajack.View_Models;
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using Wabbajack.Paths.IO;
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using Wabbajack.Services.OSIntegrated;
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using Wabbajack.Util;
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using Consts = Wabbajack.Consts;
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using KnownFolders = Wabbajack.Paths.IO.KnownFolders;
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namespace Wabbajack;
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public enum ModManager
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{
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Standard
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}
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public enum InstallState
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{
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Configuration,
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Installing,
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Success,
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Failure
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}
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public class InstallerVM : BackNavigatingVM, IBackNavigatingVM
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{
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private const string LastLoadedModlist = "last-loaded-modlist";
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private const string InstallSettingsPrefix = "install-settings-";
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[Reactive]
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public Percent StatusProgress { get; set; }
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[Reactive]
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public string StatusText { get; set; }
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[Reactive]
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public ModList ModList { get; set; }
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[Reactive]
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public ModlistMetadata ModlistMetadata { get; set; }
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[Reactive]
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public ErrorResponse? Completed { get; set; }
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[Reactive]
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public FilePickerVM ModListLocation { get; set; }
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[Reactive]
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public MO2InstallerVM Installer { get; set; }
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[Reactive]
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public BitmapFrame ModListImage { get; set; }
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[Reactive]
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public BitmapFrame SlideShowImage { get; set; }
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[Reactive]
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public InstallState InstallState { get; set; }
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/// <summary>
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/// Slideshow Data
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/// </summary>
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[Reactive]
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public string SlideShowTitle { get; set; }
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[Reactive]
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public string SlideShowAuthor { get; set; }
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[Reactive]
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public string SlideShowDescription { get; set; }
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private readonly ObservableAsPropertyHelper<bool> _installing;
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private readonly DTOSerializer _dtos;
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private readonly ILogger<InstallerVM> _logger;
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private readonly SettingsManager _settingsManager;
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private readonly IServiceProvider _serviceProvider;
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private readonly SystemParametersConstructor _parametersConstructor;
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private readonly IGameLocator _gameLocator;
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private readonly LoggerProvider _loggerProvider;
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[Reactive]
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public bool Installing { get; set; }
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[Reactive]
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public LoggerProvider LoggerProvider { get; set; }
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// Command properties
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public ReactiveCommand<Unit, Unit> ShowManifestCommand { get; }
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public ReactiveCommand<Unit, Unit> OpenReadmeCommand { get; }
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public ReactiveCommand<Unit, Unit> VisitModListWebsiteCommand { get; }
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public ReactiveCommand<Unit, Unit> CloseWhenCompleteCommand { get; }
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public ReactiveCommand<Unit, Unit> OpenLogsCommand { get; }
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public ReactiveCommand<Unit, Unit> GoToInstallCommand { get; }
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public ReactiveCommand<Unit, Unit> BeginCommand { get; }
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public ReactiveCommand<Unit, Unit> BackCommand { get; }
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public InstallerVM(ILogger<InstallerVM> logger, DTOSerializer dtos, SettingsManager settingsManager, IServiceProvider serviceProvider,
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SystemParametersConstructor parametersConstructor, IGameLocator gameLocator, LoggerProvider loggerProvider) : base(logger)
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{
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_logger = logger;
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LoggerProvider = loggerProvider;
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_settingsManager = settingsManager;
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_dtos = dtos;
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_serviceProvider = serviceProvider;
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_parametersConstructor = parametersConstructor;
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_gameLocator = gameLocator;
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Installer = new MO2InstallerVM(this);
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BackCommand = ReactiveCommand.Create(() => NavigateToGlobal.Send(NavigateToGlobal.ScreenType.ModeSelectionView));
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BeginCommand = ReactiveCommand.Create(() => BeginInstall().FireAndForget());
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OpenReadmeCommand = ReactiveCommand.Create(() =>
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{
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UIUtils.OpenWebsite(new Uri(ModList!.Readme));
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}, LoadingLock.IsNotLoadingObservable);
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VisitModListWebsiteCommand = ReactiveCommand.Create(() =>
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{
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UIUtils.OpenWebsite(ModList!.Website);
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}, LoadingLock.IsNotLoadingObservable);
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ModListLocation = new FilePickerVM
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{
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ExistCheckOption = FilePickerVM.CheckOptions.On,
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PathType = FilePickerVM.PathTypeOptions.File,
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PromptTitle = "Select a ModList to install"
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};
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ModListLocation.Filters.Add(new CommonFileDialogFilter("Wabbajack Modlist", "*.wabbajack"));
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MessageBus.Current.Listen<LoadModlistForInstalling>()
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.Subscribe(msg => LoadModlist(msg.Path, msg.Metadata).FireAndForget())
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.DisposeWith(CompositeDisposable);
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MessageBus.Current.Listen<LoadLastLoadedModlist>()
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.Subscribe(msg =>
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{
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LoadLastModlist().FireAndForget();
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});
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this.WhenActivated(disposables =>
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{
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ModListLocation.WhenAnyValue(l => l.TargetPath)
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.Subscribe(p => LoadModlist(p, null).FireAndForget())
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.DisposeWith(disposables);
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});
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}
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private async Task LoadLastModlist()
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{
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var lst = await _settingsManager.Load<AbsolutePath>(LastLoadedModlist);
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if (lst.FileExists())
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await LoadModlist(lst, null);
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}
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private async Task LoadModlist(AbsolutePath path, ModlistMetadata? metadata)
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{
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using var ll = LoadingLock.WithLoading();
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InstallState = InstallState.Configuration;
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ModListLocation.TargetPath = path;
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try
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{
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ModList = await StandardInstaller.LoadFromFile(_dtos, path);
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ModListImage = BitmapFrame.Create(await StandardInstaller.ModListImageStream(path));
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StatusText = $"Install configuration for {ModList.Name}";
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TaskBarUpdate.Send($"Loaded {ModList.Name}", TaskbarItemProgressState.Normal);
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var hex = (await ModListLocation.TargetPath.ToString().Hash()).ToHex();
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var prevSettings = await _settingsManager.Load<SavedInstallSettings>(InstallSettingsPrefix + hex);
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if (prevSettings.ModListLocation == path)
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{
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ModListLocation.TargetPath = prevSettings.ModListLocation;
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Installer.Location.TargetPath = prevSettings.InstallLocation;
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Installer.DownloadLocation.TargetPath = prevSettings.DownloadLoadction;
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ModlistMetadata = metadata ?? prevSettings.Metadata;
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}
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PopulateSlideShow(ModList);
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ll.Succeed();
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await _settingsManager.Save(LastLoadedModlist, path);
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}
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catch (Exception ex)
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{
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_logger.LogError(ex, "While loading modlist");
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ll.Fail();
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}
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}
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private async Task BeginInstall()
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{
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InstallState = InstallState.Installing;
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var postfix = (await ModListLocation.TargetPath.ToString().Hash()).ToHex();
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await _settingsManager.Save(InstallSettingsPrefix + postfix, new SavedInstallSettings
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{
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ModListLocation = ModListLocation.TargetPath,
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InstallLocation = Installer.Location.TargetPath,
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DownloadLoadction = Installer.DownloadLocation.TargetPath,
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Metadata = ModlistMetadata
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});
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try
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{
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var installer = StandardInstaller.Create(_serviceProvider, new InstallerConfiguration
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{
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Game = ModList.GameType,
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Downloads = Installer.DownloadLocation.TargetPath,
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Install = Installer.Location.TargetPath,
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ModList = ModList,
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ModlistArchive = ModListLocation.TargetPath,
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SystemParameters = _parametersConstructor.Create(),
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GameFolder = _gameLocator.GameLocation(ModList.GameType)
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});
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installer.OnStatusUpdate = update =>
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{
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StatusText = update.StatusText;
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StatusProgress = update.StepsProgress;
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TaskBarUpdate.Send(update.StatusText, TaskbarItemProgressState.Indeterminate, update.StepsProgress.Value);
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};
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await installer.Begin(CancellationToken.None);
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TaskBarUpdate.Send($"Finished install of {ModList.Name}", TaskbarItemProgressState.Normal);
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InstallState = InstallState.Success;
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}
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catch (Exception ex)
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{
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TaskBarUpdate.Send($"Error during install of {ModList.Name}", TaskbarItemProgressState.Error);
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InstallState = InstallState.Failure;
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}
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}
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class SavedInstallSettings
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{
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public AbsolutePath ModListLocation { get; set; }
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public AbsolutePath InstallLocation { get; set; }
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public AbsolutePath DownloadLoadction { get; set; }
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public ModlistMetadata Metadata { get; set; }
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}
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private void PopulateSlideShow(ModList modList)
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{
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SlideShowTitle = modList.Name;
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SlideShowAuthor = modList.Author;
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SlideShowDescription = modList.Description;
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SlideShowImage = ModListImage;
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}
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} |