mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
79cd780430
* added saved search setting to the startwith field for the searchtextpredicates to reapply filter * typo fix in changelog --------- Co-authored-by: Timothy Baldridge <tbaldridge@gmail.com>
261 lines
10 KiB
C#
261 lines
10 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Reactive.Disposables;
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using System.Reactive.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows.Input;
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using DynamicData;
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using Microsoft.Extensions.Logging;
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using ReactiveUI;
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using ReactiveUI.Fody.Helpers;
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using Wabbajack.Common;
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using Wabbajack.Downloaders.GameFile;
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using Wabbajack.DTOs;
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using Wabbajack.Messages;
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using Wabbajack.Networking.WabbajackClientApi;
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using Wabbajack.Services.OSIntegrated;
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using Wabbajack.Services.OSIntegrated.Services;
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namespace Wabbajack
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{
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public class ModListGalleryVM : BackNavigatingVM
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{
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public MainWindowVM MWVM { get; }
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private readonly SourceCache<ModListMetadataVM, string> _modLists = new(x => x.Metadata.NamespacedName);
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public ReadOnlyObservableCollection<ModListMetadataVM> _filteredModLists;
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public ReadOnlyObservableCollection<ModListMetadataVM> ModLists => _filteredModLists;
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private const string ALL_GAME_TYPE = "All";
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[Reactive] public IErrorResponse Error { get; set; }
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[Reactive] public string Search { get; set; }
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[Reactive] public bool OnlyInstalled { get; set; }
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[Reactive] public bool ShowNSFW { get; set; }
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[Reactive] public bool ShowUnofficialLists { get; set; }
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[Reactive] public string GameType { get; set; }
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public class GameTypeEntry
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{
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public GameTypeEntry(string humanFriendlyName, int amount)
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{
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HumanFriendlyName = humanFriendlyName;
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Amount = amount;
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FormattedName = $"{HumanFriendlyName} ({Amount})";
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}
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public string HumanFriendlyName { get; set; }
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public int Amount { get; set; }
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public string FormattedName { get; set; }
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}
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[Reactive] public List<GameTypeEntry> GameTypeEntries { get; set; }
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private bool _filteringOnGame;
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private GameTypeEntry _selectedGameTypeEntry = null;
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public GameTypeEntry SelectedGameTypeEntry
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{
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get => _selectedGameTypeEntry;
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set
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{
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RaiseAndSetIfChanged(ref _selectedGameTypeEntry, value == null ? GameTypeEntries?.FirstOrDefault(gte => gte.HumanFriendlyName == ALL_GAME_TYPE) : value);
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GameType = _selectedGameTypeEntry?.HumanFriendlyName;
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}
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}
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private readonly Client _wjClient;
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private readonly ILogger<ModListGalleryVM> _logger;
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private readonly GameLocator _locator;
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private readonly ModListDownloadMaintainer _maintainer;
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private readonly SettingsManager _settingsManager;
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private readonly CancellationToken _cancellationToken;
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private FiltersSettings settings { get; set; } = new();
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public ICommand ClearFiltersCommand { get; set; }
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public ModListGalleryVM(ILogger<ModListGalleryVM> logger, Client wjClient, GameLocator locator,
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SettingsManager settingsManager, ModListDownloadMaintainer maintainer, CancellationToken cancellationToken)
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: base(logger)
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{
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_wjClient = wjClient;
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_logger = logger;
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_locator = locator;
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_maintainer = maintainer;
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_settingsManager = settingsManager;
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_cancellationToken = cancellationToken;
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ClearFiltersCommand = ReactiveCommand.Create(
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() =>
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{
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OnlyInstalled = false;
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ShowNSFW = false;
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ShowUnofficialLists = false;
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Search = string.Empty;
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SelectedGameTypeEntry = GameTypeEntries.FirstOrDefault();
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});
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BackCommand = ReactiveCommand.Create(
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() =>
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{
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NavigateToGlobal.Send(NavigateToGlobal.ScreenType.ModeSelectionView);
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});
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this.WhenActivated(disposables =>
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{
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LoadModLists().FireAndForget();
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LoadSettings().FireAndForget();
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Disposable.Create(() => SaveSettings().FireAndForget())
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.DisposeWith(disposables);
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var searchTextPredicates = this.ObservableForProperty(vm => vm.Search)
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.Select(change => change.Value)
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.StartWith(Search)
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.Select<string, Func<ModListMetadataVM, bool>>(txt =>
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{
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if (string.IsNullOrWhiteSpace(txt)) return _ => true;
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return item => item.Metadata.Title.ContainsCaseInsensitive(txt) ||
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item.Metadata.Description.ContainsCaseInsensitive(txt);
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});
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var onlyInstalledGamesFilter = this.ObservableForProperty(vm => vm.OnlyInstalled)
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.Select(v => v.Value)
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.Select<bool, Func<ModListMetadataVM, bool>>(onlyInstalled =>
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{
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if (onlyInstalled == false) return _ => true;
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return item => _locator.IsInstalled(item.Metadata.Game);
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})
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.StartWith(_ => true);
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var showUnofficial = this.ObservableForProperty(vm => vm.ShowUnofficialLists)
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.Select(v => v.Value)
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.StartWith(false)
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.Select<bool, Func<ModListMetadataVM, bool>>(unoffical =>
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{
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if (unoffical) return x => true;
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return x => x.Metadata.Official;
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});
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var showNSFWFilter = this.ObservableForProperty(vm => vm.ShowNSFW)
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.Select(v => v.Value)
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.Select<bool, Func<ModListMetadataVM, bool>>(showNsfw => { return item => item.Metadata.NSFW == showNsfw; })
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.StartWith(item => item.Metadata.NSFW == false);
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var gameFilter = this.ObservableForProperty(vm => vm.GameType)
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.Select(v => v.Value)
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.Select<string, Func<ModListMetadataVM, bool>>(selected =>
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{
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_filteringOnGame = true;
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if (selected is null or ALL_GAME_TYPE) return _ => true;
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return item => item.Metadata.Game.MetaData().HumanFriendlyGameName == selected;
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})
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.StartWith(_ => true);
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_modLists.Connect()
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.ObserveOn(RxApp.MainThreadScheduler)
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.Filter(searchTextPredicates)
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.Filter(onlyInstalledGamesFilter)
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.Filter(showUnofficial)
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.Filter(showNSFWFilter)
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.Filter(gameFilter)
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.Bind(out _filteredModLists)
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.Subscribe((_) =>
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{
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if (!_filteringOnGame)
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{
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var previousGameType = GameType;
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SelectedGameTypeEntry = null;
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GameTypeEntries = new(GetGameTypeEntries());
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var nextEntry = GameTypeEntries.FirstOrDefault(gte => previousGameType == gte.HumanFriendlyName);
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SelectedGameTypeEntry = nextEntry != default ? nextEntry : GameTypeEntries.FirstOrDefault(gte => GameType == ALL_GAME_TYPE);
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}
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_filteringOnGame = false;
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})
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.DisposeWith(disposables);
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});
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}
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private class FilterSettings
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{
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public string GameType { get; set; }
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public bool ShowNSFW { get; set; }
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public bool ShowUnofficialLists { get; set; }
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public bool OnlyInstalled { get; set; }
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public string Search { get; set; }
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}
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public override void Unload()
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{
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Error = null;
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}
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private async Task SaveSettings()
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{
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await _settingsManager.Save("modlist_gallery", new FilterSettings
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{
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GameType = GameType,
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ShowNSFW = ShowNSFW,
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ShowUnofficialLists = ShowUnofficialLists,
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Search = Search,
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OnlyInstalled = OnlyInstalled,
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});
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}
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private async Task LoadSettings()
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{
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using var ll = LoadingLock.WithLoading();
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RxApp.MainThreadScheduler.Schedule(await _settingsManager.Load<FilterSettings>("modlist_gallery"),
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(_, s) =>
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{
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SelectedGameTypeEntry = GameTypeEntries?.FirstOrDefault(gte => gte.HumanFriendlyName.Equals(s.GameType));
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ShowNSFW = s.ShowNSFW;
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ShowUnofficialLists = s.ShowUnofficialLists;
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Search = s.Search;
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OnlyInstalled = s.OnlyInstalled;
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return Disposable.Empty;
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});
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}
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private async Task LoadModLists()
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{
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using var ll = LoadingLock.WithLoading();
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try
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{
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var modLists = await _wjClient.LoadLists();
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_modLists.Edit(e =>
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{
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e.Clear();
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e.AddOrUpdate(modLists.Select(m =>
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new ModListMetadataVM(_logger, this, m, _maintainer, _wjClient, _cancellationToken)));
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});
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}
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catch (Exception ex)
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{
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_logger.LogError(ex, "While loading lists");
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ll.Fail();
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}
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ll.Succeed();
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}
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private List<GameTypeEntry> GetGameTypeEntries()
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{
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return ModLists.Select(fm => fm.Metadata)
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.GroupBy(m => m.Game)
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.Select(g => new GameTypeEntry(g.Key.MetaData().HumanFriendlyGameName, g.Count()))
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.OrderBy(gte => gte.HumanFriendlyName)
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.Prepend(new GameTypeEntry(ALL_GAME_TYPE, ModLists.Count))
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.ToList();
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}
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}
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} |